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Messages - IsaacG

Pages: [1] 2 3 ... 20
1
Curses / Re: LCS 4.12.65
« on: September 02, 2022, 04:32:41 pm »
Seems the No_Music download for this not only includes the music anyways, but also crashes after picking the game settings but before picking your childhood.

I guess "NoMusic" is a bit of a misnomer
it's the version with midi music instead of the much larger ogg files
This is why the NoMusic filesize is 3 MB instead of ~70 MB

I'm not getting the game crash, though
I check the discord server more frequently, so I could respond more quickly

2
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: September 02, 2022, 04:28:22 pm »
At long last, Version 2.2 is released! Get the Mac/Unix/Linux version at the link. IsaacG, can you update the Windows version? Thanks!

https://www.mediafire.com/file/6pjuyg7s3avf9y6/Terravitae_2.2_For_Windows.zip/file

:D

3
Curses / Re: LCS 4.12.61
« on: September 24, 2021, 04:41:32 am »
I've not played in probably a decade, and doubt I have the patience to slog through to see if the endgame is still a slog

Same here, actually
checking the discord would probably be faster
http://www.bay12forums.com/smf/index.php?topic=159540.msg7100703#msg7100703

4
Curses / Re: 4.12.60: Is there a way to see all slain LCS members?
« on: July 17, 2021, 05:10:04 pm »
This sounds like something that wouldn't be too hard to add

5
Curses / Re: The List
« on: July 02, 2021, 06:02:57 pm »

At last, no more supersecretaries!

(And kudos to you for daring venturing in this unholy mess of code)

Thank you :D

6
Curses / Re: LCS 4.12.59
« on: May 30, 2021, 05:20:06 pm »
Something's off with the augments. Most of them seem to fail no matter how high your science or first aid skills are.
Augments were designed by Kamal-Sadek.  They weren't completed, and no one has much bothered to balance them.

7
Curses / Re: So does killing the president do anything?
« on: February 27, 2021, 07:59:39 pm »
LINK:https://github.com/Lemminggit/LCSPrestest (for whatever reason I downloaded lcs as a .zip instead of forking and then cloning it. So the repo is currently not a fork of the main one)
(just download a zip and run the exe.)
This is making it a bit of a pain to merge automatically,
If you could get a list of the files you changed, that would help a lot

8
Curses / Re: So does killing the president do anything?
« on: February 27, 2021, 07:00:34 pm »
If anyone would be willing to rewrite the unique  sleeper turn down dialogues and/or write newspapers for the events in TODO I would greatly appreciate it. I would do it myself but I'm not at all good a writing (as you might be able to tell from this post)
You bet :D

LINK:https://github.com/Lemminggit/LCSPrestest (for whatever reason I downloaded lcs as a .zip instead of forking and then cloning it. So the repo is currently not a fork of the main one)
(just download a zip and run the exe.)
I made the same mistake when I forked from Kamal-Sadek

9
Curses / Re: LCS 4.12.57
« on: January 26, 2021, 02:53:30 pm »
Would it be fine if I made LCS hobo edition where all weapons are homemade and more deadly
You can mod it however you want.
You can get faster feedback on the Discord server.

10
Curses / Re: LCS 4.12.55
« on: September 16, 2020, 05:05:33 pm »
can you tell me how to compile the game files properly?

just had to copy the crimesquad exe to the main folder from workspace
:thumbsup:

11
Curses / Re: LCS 4.12.55
« on: September 15, 2020, 04:40:48 am »
i tried adding the sitevectors and the city stuff to locations cpp but it did not work out, any idea what iam missing?

got visual studio runnin on my toughbook in the field and found some time to try
Technically it's in locationsPool.cpp
Line 535 in 4.12.56
Code: [Select]
void make_world(const bool hasmaps)
{
if (!multipleCityMode)
{
make_classic_world(hasmaps);
return;
}
//MAKE LOCATIONS
Location* city = NULL;
Location* district = NULL;
//Location* site = NULL;
location.push_back(city = new Location(SITE_CITY_SEATTLE));

12
Curses / Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« on: September 12, 2020, 02:20:54 am »
would it be too much if id ask for more generic cities for multi mode not sure if adding them to locations.cp would be enough or if there would be more to do :'(
It wouldn't be too hard.  First I'd need to extract the cities into a data structure instead of the current hard coded version.

13
Curses / Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« on: August 31, 2020, 10:52:34 pm »
An incomplete version exists. I don't know if it's ever been released.
It hasn't.
I haven't heard from RustKnight in a few months.

14
Curses / Re: LCS 4.12.55 Now Supporting RustKnight Portraits
« on: July 08, 2020, 02:46:16 pm »
Hey I'm trying to build LCS on Linux from King-Drake's repo and I ran into many issues which appear to relate to missing files. I've fixed some of these issues by copying these files from Kamal-Sadek's repo into King-Drake's

- Makefile.in
- src/Makefile.in
- src/cursesgraphics.cpp
- src/items/armortype.cpp
- src/items/armortype.h

I'm still getting a lot of compiler errors which I haven't determined the reason of, but I'm just wondering if the Git repo is really up to date and contains all the needed files for a successful build. I didn't try this on Windows because I don't have a Windows computer. Note that I've got Kamal-Sadek's repo compiling successfully with no issues.
You can get Kamal-Sadek's repo to compile?  Excellent.

The MakeFile is outdated, which is why you're getting compile errors.  The reason the MakeFile isn't updated is because Visual Studio doesn't make them anymore (because Microsoft is ***holes).

To get v4.12.55 to compile, first you're going to want to switch all those files back, armortype.h, armortype.cpp, cursesgraphics.cpp (all except the MakeFiles).

The MakeFiles have to be updated to include the new source code.

From the VS Project File, these are all the source files.
A few of the header files are from standard libraries, so you don't need to create/copy them at all, but the project file doesn't differentiate.

Code: [Select]

   "..\src\automatedDataTests.cpp"
    "..\src\common\creaturePool.cpp"
    "..\src\externallyStoredText.cpp"
    "..\src\externallyStoredData.cpp"
    "..\src\basemode\activate.cpp"
    "..\src\basemode\activate_sleepers.cpp"
    "..\src\basemode\baseactions.cpp"
    "..\src\basemode\basemode.cpp"
    "..\src\basemode\liberalagenda.cpp"
    "..\src\basemode\reviewmode.cpp"
    "..\src\cmarkup\Markup.cpp"
    "..\src\combat\chase.cpp"
    "..\src\combat\fight.cpp"
    "..\src\combat\haulkidnap.cpp"
    "..\src\common\commonactions.cpp"
    "..\src\common\commondisplay.cpp"
    "..\src\common\getnames.cpp"
    "..\src\common\help.cpp"
    "..\src\common\misc.cpp"
    "..\src\common\stringconversion.cpp"
    "..\src\compat.cpp"
    "..\src\configfile.cpp"
    "..\src\creature\augmentation.cpp"
    "..\src\creature\augmenttype.cpp"
    "..\src\creature\creature.cpp"
    "..\src\creature\creaturetype.cpp"
    "..\src\cursesAlternative.cpp"
    "..\src\cursesmovie.cpp"
    "..\src\daily\activities.cpp"
    "..\src\daily\daily.cpp"
    "..\src\daily\date.cpp"
    "..\src\daily\interrogation.cpp"
    "..\src\daily\recruit.cpp"
    "..\src\daily\siege.cpp"
    "..\src\game.cpp"
    "..\src\globals.cpp"
    "..\src\items\armor.cpp"
    "..\src\items\armortype.cpp"
    "..\src\items\clip.cpp"
    "..\src\items\item.cpp"
    "..\src\items\itemtype.cpp"
    "..\src\items\loottype.cpp"
    "..\src\items\lootTypePool.cpp"
    "..\src\items\money.cpp"
    "..\src\items\weapon.cpp"
    "..\src\items\weapontype.cpp"
    "..\src\lcsio.cpp"
    "..\src\locations\locations.cpp"
    "..\src\locations\locationsPool.cpp"
    "..\src\log\log.cpp"
    "..\src\monthly\endgame.cpp"
    "..\src\monthly\justice.cpp"
    "..\src\monthly\lcsmonthly.cpp"
    "..\src\monthly\monthly.cpp"
    "..\src\monthly\sleeper_update.cpp"
    "..\src\news\news.cpp"
    "..\src\politics\politics.cpp"
    "..\src\portraits.cpp"
    "..\src\sitemode\advance.cpp"
    "..\src\sitemode\mapspecials.cpp"
    "..\src\sitemode\miscactions.cpp"
    "..\src\sitemode\newencounter.cpp"
    "..\src\sitemode\shop.cpp"
    "..\src\sitemode\sitemap.cpp"
    "..\src\sitemode\sitemode.cpp"
    "..\src\sitemode\stealth.cpp"
    "..\src\sitemode\talk.cpp"
    "..\src\title\highscore.cpp"
    "..\src\title\initfile.cpp"
    "..\src\title\newgame.cpp"
    "..\src\title\saveload.cpp"
    "..\src\title\titlescreen.cpp"
    "..\src\vehicle\vehicle.cpp"
    "..\src\vehicle\vehicletype.cpp"

    "..\src\basemode\activate.h"
    "..\src\basemode\activate_const_string.h"
    "..\src\basemode\activate_sleepers.h"
    "..\src\basemode\liberalagenda.h"
    "..\src\basemode\reviewmode.h"
    "..\src\cmarkup\Markup.h"
    "..\src\combat\chase.h"
    "..\src\combat\chaseCreature.h"
    "..\src\combat\fight.h"
    "..\src\combat\fightCreature.h"
    "..\src\combat\haulkidnap.h"
    "..\src\combat\haulkidnapCreature.h"
    "..\src\common\commonactions.h"
    "..\src\common\commonactionsCreature.h"
    "..\src\common\commondisplay.h"
    "..\src\common\commondisplayCreature.h"
    "..\src\common\consolesupport.h"
    "..\src\common\creaturePool.h"
    "..\src\common\creaturePoolCreature.h"
    "..\src\common\creaturePoolHeader.h"
    "..\src\common\equipment.h"
    "..\src\common\getnames.h"
    "..\src\common\help.h"
    "..\src\common\interval.h"
    "..\src\common\ledger.h"
    "..\src\common\ledgerEnums.h"
    "..\src\common\misc.h"
    "..\src\common\musicClass.h"
    "..\src\common\stringconversion.h"
    "..\src\common\translateid.h"
    "..\src\configfile.h"
    "..\src\creature\augmentation.h"
    "..\src\creature\augmenttype.h"
    "..\src\creature\creature.h"
    "..\src\creature\creatureEnums.h"
    "..\src\creature\creaturetype.h"
    "..\src\creature\deprecatedCreatureA.h"
    "..\src\creature\deprecatedCreatureB.h"
    "..\src\creature\deprecatedCreatureC.h"
    "..\src\creature\deprecatedCreatureD.h"
    "..\src\creature\newcreature.h"
    "..\src\cursesAlternative.h"
    "..\src\cursesAlternativeConstants.h"
    "..\src\cursesgraphics.h"
    "..\src\cursesmovie.h"
    "..\src\customMaps.h"
    "..\src\daily\activities.h"
    "..\src\daily\daily.h"
    "..\src\daily\siege.h"
    "..\src\gui_constants.h"
    "..\src\includes.h"
    "..\src\items\itemPool.h"
    "..\src\items\lootTypePool.h"
    "..\src\items\lootTypePoolItem.h"
    "..\src\locations\locationsEnums.h"
    "..\src\locations\locationsPool.h"
    "..\src\politics\politics.h"
    "..\src\sitemode\advance.h"
    "..\src\sitemode\miscactions.h"
    "..\src\sitemode\sitedisplay.h"
    "..\src\sitemode\stealth_const_string.h"
    "..\src\sitemode\talk_const_string.h"
    "..\src\title\initfile.h"
    "..\src\title\newgame.h"
    "..\src\title\titlescreen.h"
    "..\src\vehicle\vehicle.h"
    "..\src\vehicle\vehicletype.h"
    "..\src\compat.h"
    "..\src\cursesgraphics.h"
    "..\src\cursesmovie.h"
    "..\src\includes.h"
    "..\src\lcsio.h"
    "..\src\vector.h"
    "..\src\items\armor.h"
    "..\src\items\armortype.h"
    "..\src\items\clip.h"
    "..\src\items\cliptype.h"
    "..\src\items\item.h"
    "..\src\items\itemtype.h"
    "..\src\items\loot.h"
    "..\src\items\loottype.h"
    "..\src\items\money.h"
    "..\src\items\weapon.h"
    "..\src\items\weapontype.h"
    "..\src\locations\locations.h"
    "..\src\log\log.h"
    "..\src\monthly\monthly.h"
    "..\src\pdcurses\curses.h"
    "..\src\set_color_support.h"
    "..\src\sitemode\shop.h"
    "..\src\sitemode\sitemap.h"
    "..\src\sitemode\stealth.h"
    "..\src\tinydir.h"
    "..\src\title\highscore.h"

This will, almost, allow for a Unix build.  You'll need new natives to replace pdcurses and sdl.  The default to replace pdcurses is ncurses.  I don't know the Unix version of sdl, but people usually disable audio entirely to make a Unix build.

I can respond more quickly in the Discord

The Development Channel

Unfortunately, no one has been able to build for Unix since Kamal-Sadek left, but we are all interested in figuring out how to get it working.

15
Curses / Re: Terra Vitae Fork (version 2.0 released!)
« on: June 28, 2020, 04:19:02 am »
Version 2.0 uploaded!

Get it at the usual place.

IsaacG, can you upload a Windows version, please?

Thanks!  :)
https://www.mediafire.com/file/gcxj2os5y5henmo/Terravitae_2.0_for_Windows.zip/file

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