Yippee you're still here! 
How do I compile the code? I assume you're using Visual Studio to compile it, but when I hit the 'build' button, it says that the "build was successful", but I don't see any executable file being created as a result.
Clarification: there is a crimesquad.exe file inside of the main directory, but if I remove it and then try to build, Visual Studio does not replace the crimesquad.exe. In any case, that doesn't help me, because I need a Unix-executable that I can playtest...
To my knowledge the executable is built in the release directory, as well as all the .o and .obj files
v4.12.38\workspaces\Release
Sometimes it will instead place it in the \Debug directory, but currently \Debug and \Release are identicle.
Ages ago I actually... removed... Unix support to make it easier to build, and I'm not sure how much is left. Only a little bit of the code depends on the differences, namely SDL and PDCurses, but ultimately that should be the same as it was with TerraVitae.
A bit of what i am assume are bugs: So i was playing the lastest version of LCS, and noticed some interesting things; 1: pawn shops no longer have the option to buy stolen goods. 2: Augmenting liberals regardless of science skill, seems to always remove the left eye - right eye, and deflate one of the lungs. 3: the public seems to vote arch conservative in referendums always, even if they vote for a elite lib president at 85%, would love for the game to be harder but this seems kinda strange.
Anyway hope you can do something with this, great game regardless
Thanks. I almost want to remove Augmentations, as it's not fully implemented, but at the same time it would function well as a basis.
3 is odd. There's some weird bug in the voting code that I haven't located. I'm working on a testing framework to help iron that out.