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Messages - IsaacG

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31
Curses / Re: What's going on in your LCS?
« on: August 22, 2019, 10:07:27 am »
Does anybody know what to do if I don't have a pagedown button? I am playing on a laptop.
'[' and ']' usually function in place of pageup and pagedown.
IIRC sometimes it uses '*' and '/'
Also, where do I buy weapons? I can only find clothing stores.
The Pawnshop
On the base screen
F - Go forth to stop evil
B - Shopping district
B - Danson Pawn & Gun
Usually.
What do sleepers do and how do I make them do stuff?
Mostly they wait around until you make them a full member, but sleeper judges and lawyers automatically (try to) help if you get in trouble with the legal system, and sleeper police/CIA/military may warn of an impending invasion.
On the base screen,
B - Sleepers
I think it brings up a list of sleepers.  It's been a long time.  I can't remember past that.

32
There is another bug when it comes to propositions. When dealing with everything else, it is totally liberal, as is to be expected. But propositions are all conservative, and each proposition gets near 100% support (despite being in a super liberal society). What's up with that?
That's one of the bugs that I'm rolling back.  Rather than figure out what's causing it, I'm just going to revert that part of the code to what it was before I got involved.
A lot of the stuff I worked on, I've learned a lot since I worked on it.  On what not to do.
Pretty sure it's the voting conditional.
Edit: You ever consider setting up a patreon for this stuff?
While I am in favor of getting paid for something I'm already doing for free (and being able to spend more time as a result), I don't actually know Toady One (or Fox for that matter).  I don't know how he'd feel about it.  Not to mention the other modders, specifically SlatersQuest and The Cheshire Cat, who are both still active and have done at least as much work on LCS as I have.
If there is a genuine interest, I may look further into it.

What sort of music would you recommend to play for LCS?
*shrug*
I don't actually listen to music.

33
I'm not sure this is a glitch but in 4.12.37 in the non-music version, I keep publishing corp documents and it is always documents stating the CCS exists, is on the rise, and this marks the end of the CCS.

I'm playing a non-modified game so the CCS should exist but surprise surprise, no CCS exists... Is this normal?
-.-; right when I fix the judicial code...

Yeah, that's a bug.  It should be an error in what the player sees.  Internally the game should recognize the documents correctly.
I'll look it over.

34
The non-NoMusic version of 4.12.37 appears to have been flagged by MediaFire, get "Permission Denied" when trying to download in US, seems to suggest "La Cucaracha" by Musica Mexicana was flag cause. .37 NoMusic and both versions of .36 fine.
It keeps doing that.  MediaFire....

I can't seem to play the game. When I run the game, when I don't select national LCS, it seems to activate that option on it's own, but when I select national LCS, it seems to deselect LCS? Also it crashes when it gets into the childhood part.

I will investigate.

35
Except when I open VS and run Build->Build Game, it says 'build successful', but there is no Release directory after I do this.
"This project type is not supported by Visual Studio Community 2019 for Mac"
This reminds me of how much I hate Microsoft.

I don't think I can help you.  I'm going to fix the bugs in LCS, get a stable release with a test suite, and I'm going to cross that bridge when I come to it.

36
To my knowledge the executable is built in the release directory, as well as all the .o and .obj files
v4.12.38\workspaces\Release
Sometimes it will instead place it in the \Debug directory, but currently \Debug and \Release are identicle.
Ages ago I actually... removed... Unix support to make it easier to build, and I'm not sure how much is left.  Only a little bit of the code depends on the differences, namely SDL and PDCurses, but ultimately that should be the same as it was with TerraVitae.

Well, there is no workspaces/Release directory in the link that I downloaded (which I believe was https://www.mediafire.com/file/c47oj5b1c57jlz1/LCS_v4.12.37.zip/file). There's a workspaces/ directory, but no Release/ subdirectory. Can you double-check?
Visual Studio creates the Release subdirectory upon building.

37
Yippee you're still here!  :D

How do I compile the code? I assume you're using Visual Studio to compile it, but when I hit the 'build' button, it says that the "build was successful", but I don't see any executable file being created as a result.

Clarification: there is a crimesquad.exe file inside of the main directory, but if I remove it and then try to build, Visual Studio does not replace the crimesquad.exe. In any case, that doesn't help me, because I need a Unix-executable that I can playtest...
To my knowledge the executable is built in the release directory, as well as all the .o and .obj files
v4.12.38\workspaces\Release
Sometimes it will instead place it in the \Debug directory, but currently \Debug and \Release are identicle.
Ages ago I actually... removed... Unix support to make it easier to build, and I'm not sure how much is left.  Only a little bit of the code depends on the differences, namely SDL and PDCurses, but ultimately that should be the same as it was with TerraVitae.

A bit of what i am assume are bugs: So i was playing the lastest version of LCS, and noticed some interesting things; 1: pawn shops no longer have the option to buy stolen goods. 2: Augmenting liberals regardless of science skill, seems to always remove the left eye - right eye, and deflate one of the lungs. 3: the public seems to vote arch conservative in referendums always, even if they vote for a elite lib president at 85%, would love for the game to be harder but this seems kinda strange.

Anyway hope you can do something with this, great game regardless
 
Thanks.  I almost want to remove Augmentations, as it's not fully implemented, but at the same time it would function well as a basis.
3 is odd.  There's some weird bug in the voting code that I haven't located.  I'm working on a testing framework to help iron that out.

38
Cool - I found that I can open it up in Visual Studio, but upon looking at the workspaces/game.sln file, I see that there are several included files that are missing and are needed to compile. These include:

activate_const_string.h
compat.h
lcsio.h
stealth_const_string.h
talk_const_string.h
These no longer exist.  Removing them from the "required import" list should do the trick.
vector.h
This is a standard C++ header.  I'm not sure how to fix that.

39
Curses / "New" Pickup Lines and Quotes (LCS)
« on: April 12, 2019, 11:09:03 pm »
Since new pickup lines can be added with a text editor, I feel it's time we start writing new pickup lines.  Vanilla LCS has 47.

The format is relatively simple.  One or two line pickup, one line acceptance, two line rejection.  The main concern is to avoid making them too long.  The pickup is two lines of up to 80 characters each, the acceptance is up to 80 characters, and the rejection is up to 80 characters split between the verbal response and the character's action.
e.g.
#
"Roses are red, violets are blue,"
"All my base, are belong to you."
"It's you!!  Somebody set up us the bomb.  Move 'Zig'.  For great justice."
"Hahahahaha!"
 <shakes head>
#
The rejection in game would appear on a single line as something like:
"Hahahahaha!" <shakes head>
(with different coloring, you get the point)


Similar is the quote generated on the title screen.  Here are three I added.

"Now that fat gums up your arteries and goes to your brain and you turn liberal.
[...] Barry Manilow [...] turntable [...] gun control [...]
Do you see the connection?  That's why I eat granola."
-- Sledge Hammer
#
"My friend's name was Megatron and he had [...] three things you should demand
to know of any powerful institution. [...] In whose interest do you exercise
power? [...] To whom are you accountable? [...] How can we get rid of you?"
-- Optimus Prime
#
"Actually, throughout my life, my two
greatest assets have been mental
stability and being, like, really smart."
-- Donald Trump

The first one is from the 1980s, but the other two are from the 2010s.
Go nuts.

40
Hi, it's a bit too late for this but I just wanted to thank you for 4.12.36, which significantly improved my experience with the game. Your continued support and commitment is really appreciated.
It always makes me smile to hear that :D
Any other grips I have and are somewhat difficult to avoid during a playthrough already seem to have been mentioned either on your list or in other posts, so there doesn't seem to be any need to mention them further. Those that don't exactly match both (but still might be related to them) are:
* the biased referenda issue (58) seems to be a general issue with how public opinion is processed, which becomes ironclad contrarian in situations of conservative or liberal hegemony. An arch-liberal congress cannot enact more than a couple liberal laws during a whole mandate, and those are most often reversals of conservative-won referenda, and that's no matter what you do within the scope of this or that law. You can see 100% of public opinion being for women's rights with High interest, but most of the time that won't translate into a bill even if the law is currently Moderate, and there still might be a referendum overwhelmingly against women's rights the following month.
* besides the blank screen bug, every trial seems to result in at least a month of jail, even for misdemeanors,
* Area heat just doesn't seem to increase a lot, even after killing dozens at a non-Police station location. While this makes direct violence more appealing to use, it seems to be a bit *too easy*,
* the lack of weapons on mooks seems to extend beyond nightmare mode, unlike previously reported. Might be related to the already-reported issue with the practical effects of Gun Control.
I will investigate.
Once more, thank you for your continued efforts at development, and I'm genuinely hopeful for what's ahead. I would suggest a few more features *cough* debug codes *cough* but you've already stated your priority is fixing what is already implemented, which is more than legit.
My greatest weakness is my indecisiveness.  Making new debug codes is relatively easy from my perspective, I just have no idea what debug codes people want.  Similarly, TerraVitae's cheat code system that allows debugging without restarting wouldn't be hard to steal replicate, if there are any suggestions.

41
Is there a reason there's only one abandoned building available at a time in the industrial district? Is this a glitch I'm experiencing or is it done on purpose for balance reasons.
I would assume it's on purpose.

42
Seems like there's some errors with character creation. Choosing to have a lawyer contact also gives $1000 bucks as a bonus. Furthermore, starting as a college student also grants the founder a team of armed gangsters, much like with the criminal.
Fixed in 4.12.37
Admittedly, the only thing fixed in 4.12.37, but every little bit helps.

43
Hi,

Happy birthday, Isaac ! :D
Thanks  :D
I noticed a bug : it is still possible to sell stuff in the pawn shop but the option doesn't appear on screen ...

Also, in nightmare mode, not everything is for sale in TheOubliette. Sometimes, just a mask, sometimes work clothes... Is it normal ?
@Ikaruga

Can confirm the same bug when selling items.

As to the latter, items get greyed out if you can't afford it.
These bugs predate my involvement.  The shop code is... weird.  It has separate checks for what the player can do and what the interface tells the player.  There was a similar design issue with conversations where "talk about issues" and responses were kept in several switch statements that were required to be kept in the exact same order.
I think older versions grey out the options, IIRC 4.12 doesn't print invalid options at all.
EDIT: Another oddity, IsaacG. Conservatives aren't as well armed as one would expect in Nightmare Mode. I've noticed entire bands of Death Squads and Soldiers roving around completely bare-handed.

Also, a number of people are inexplicably nude.
People keep mentioning these two bugs.  They should be my top priority.
EDIT2: More stuff. Damaged and bloodied armor is completely ignored during repair attempts. The game behaves as if they don't exist.

EDIT3: Ok, the last, last edit... maybe... Sneak attacks always trigger an alarm, even at high skill levels. This happens even if you dispatch a lone straggler.
The code was weird and unclear.  I rewrote it so it is straightforward and easily understood.  Except now it doesn't work ^.^;
I should be able to release 4.12.37 on April 1st, and hopefully it will have resolved these issues.

EDIT4: A little later than April 1st.

44
Curses / Re: Game Gripes -- things that annoy you about LCS
« on: March 21, 2019, 11:07:53 pm »
Thank you Taberone, I really appreciate the explanation on how to mod this myself, I've got to admit I'm having allot of fun returning to LCS and DF and the community here makes me wish I had been active on the forums years ago.

However, you didn't touch down on the glitch I'm experiencing, successful knife stealth kills raise alarms without fail. I'm sorry to nitpick and don't mean to complain, but it's been bugging me for days now and I can't fix it with my limited experience and understanding in programming.

P.S.
I always found the fun that followed a stealth teams failure to be a part of gameplay, but now I do understand why the other melee weapons shouldn't have a stealth function. Thanks again!

Not sure why stealth kills cause the alarm now. Haven't played LCS in a while.
On it.

45
Seems like there's some errors with character creation. Choosing to have a lawyer contact also gives $1000 bucks as a bonus. Furthermore, starting as a college student also grants the founder a team of armed gangsters, much like with the criminal.

EDIT: Things are a bit more confounding than it first seemed. I think whenever you make a choice for the founder's background, they gain many of the benefits of both the chosen option and the preceding one (wrapping around to E when choosing A). This definitely grants equipment, cash, skills, and personnel from both options, though attribute bonuses and starting location seems to be unchanged.

EDIT2: Correction. Some choices seem to double bonuses, and there are one or two options that do indeed give more attributes than accounted for. An example starter I just made with choices C-C-C-A-A-E-A-E-D-C (generally a super-intelligent college student) began with, among other things:

    ...
Day I get back from vacation, and here is a highly detailed, clearly written bug report.
It must be my birthday.

Actually, my birthday is tomorrow.  Fascinating coincidence.

Edit: Amusing coincidence, anyway.

I'll get right on it.

Dunno if it's intentional or otherwise, but persuasion is significantly more difficult to use early on. Even crackheads won't be moved if the speaker isn't at least moderately skilled (like skill level 5+ in persuasion). I could only manage to get results when I had someone with an expensive suit, 10+ charisma and intelligence, and a few points in persuasion/science/religion/business/law.

I'll get right on this as well.

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