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Messages - THLawrence

Pages: 1 ... 16 17 [18] 19 20 ... 54
256
DF Dwarf Mode Discussion / Re: Enramul wants You!!
« on: November 08, 2007, 01:28:00 pm »
I would have been worried if the elves did have an axe. Not just for myself but also because they're dangerous enough with wooden bows. Don't give them axes.

Also, don't you just love turtles. Gives food, bone and shells. All for a nice neat 2 points.


257
DF Dwarf Mode Discussion / Re: Enramul wants You!!
« on: November 08, 2007, 08:09:00 am »
Just making crafts until we find some magma or start up charcoal based forges. I hope I don't get killed off so Nil can massacre the cats. Lets find some magma.

258
DF Dwarf Mode Discussion / Re: Enramul wants You!!
« on: November 07, 2007, 01:51:00 pm »
quote:
Originally posted by Fenrir:
<STRONG>My axe! Wait 'till I get me hand's on the kobold slime what took it! Unless... KIRA! You knew I wanted to eat your precious little cats! You did this! Give it to me and maybe I won't bury it into your little dwarfish skull!</STRONG>

If I don't give it to you then you won't be able to bury it in my skull. Now be a good girl and make barrels. If we hit magma I can make you a whole plethora of axes. Each one will be better then the old one.


259
DF Dwarf Mode Discussion / Re: Enramul wants You!!
« on: November 06, 2007, 02:17:00 pm »
Turtles are a great starting food because they leave behind shells and bones when eaten. Perfect for getting an early shell pile set up for moody dwarves and bones for the marksdwarves.

260
DF Dwarf Mode Discussion / Re: Enramul wants You!!
« on: November 06, 2007, 12:47:00 pm »
Well now I'm thrilled. Dozens of cats, and now flint. Just need nickel silver and bucklers. Kira must be loving it there.

261
DF Dwarf Mode Discussion / Re: Enramul wants You!!
« on: November 05, 2007, 08:47:00 pm »
You don't even have to bother with once a month, we're happy with once a year and thrilled with once a season. Post a shot of the starting site so we can all see where we will die in a horrible manner.

262
DF Dwarf Mode Discussion / Re: Enramul wants You!!
« on: November 05, 2007, 06:55:00 pm »
I was on the forum after having done some modding work. My computer can spit out worlds in  only 4 minutes. Perfect for modding. Now if only I could get my FPS up I could use those mods.

Are we going to get any say in what the fort design should be like? Or make suggestions? Or get a vote when a major decision come up and you set up the poll? Or do we place the fate of our dear dwarves in your hands?


263
DF Dwarf Mode Discussion / Re: Enramul wants You!!
« on: November 05, 2007, 05:16:00 pm »
Name: Ushrir Tholaban
Nickname: Kira
Preferred Activity: Constructing Useful Things
Skills: Proficient Armorsmith/Proficient Weaponsmith
Supplies: 21 Dwarven Ale
         21 Dwarven Wine
         21 Dwarven Beer
         20 Dwarven Rum
         32 Turtle


Remove some supplies if you want so you can buy an axe.

[ November 05, 2007: Message edited by: THLawrence ]


264
DF Dwarf Mode Discussion / Re: FPS Comparison thread
« on: November 04, 2007, 09:54:00 pm »
Dual 2.8 GHz, 1024 MB ram, Vista

No temperature, No weather, Completely Flat Map, Z-axis Used

Standard Map with magma, 7 dwarves:
About 80 FPS

Standard Map with magma, 36 dwarves, no river
About 25 FPS


265
DF Dwarf Mode Discussion / Re: Bridging the Ocean
« on: November 04, 2007, 08:01:00 pm »
Collapsed constructs such as dwarf made floors and walls are reduced to component pieces when they collapse. This goes the same for buildings. Only natural walls will remain walls when they collapse. So no there is no way to build an island in the middle of the water without using some sort of trick. These include:

Waiting until the water freezes and digging through the ice to the ground and building a support from there.

Building the bridge out of floor tiles. Not very smart due to the bug where dwarves stand on the tile when removing it.

There may be others but I don't know them.


266
DF Dwarf Mode Discussion / Re: Starting area pros/cons?
« on: November 04, 2007, 08:08:00 pm »
Order of things I look for:
1.) Open magma vent (great for industry)
2.) Soil to farm in (great for farming)
3.) Sand (With magma vent becomes perfect for trade)
4.) No aquifer (Should put this one higher)
5.) Trees (Need I explain)
6.) Flux (My current fort is suffering because I ignored this one)
7.) River (Yes, it's good for fishing and a free source of water but is it really necessary?)


If you find all of those things in one map you are set.

[ November 05, 2007: Message edited by: THLawrence ]


267
DF Dwarf Mode Discussion / Re: Set me a challenge
« on: November 04, 2007, 03:28:00 pm »
Due to the limited nature of magma you won't be able to pour magma pour everywhere. Instead turn off cave-ins in the init file and build a floating fortress with no connection to land. This may take a while.

268
DF Dwarf Mode Discussion / Re: Gate wider than two squares?
« on: November 03, 2007, 10:52:00 am »
You can also remove the pillars and the door will remain.

code:
 
#####
..D..
.....
..D..
#####


code:
 
#####
..D..
...O.
..D..
#####


code:
 
#####
..D..
..DO.
..D..
#####


code:
 
#####
..D..
..D..
..D..
#####

Like that.


269
DF Dwarf Mode Discussion / Re: Get rid of those extra dwarfs by....
« on: May 07, 2008, 02:08:00 pm »
To get rid of the extra dwarves just recruit them and set them all to using no armor and wielding steel axes. It takes a while but the survivors end up as highly skilled axe dwarves. One last thing to do with this is to ensure that there are no free beds. This ensures that the wounded never stop to rest and can continue to lose limbs.

Alternitively, arm them with spears. That should have them die faster.


270
Give every dwarf thier own house. Not just a bedroom but also dining room, office, statue garden and anything else you can think of. Bonus points for really nice places.

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