DF Gameplay Questions / Re: make everything edible
« on: September 26, 2007, 12:07:00 pm »And creating a very morbid hermit.
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And creating a very morbid hermit.
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X-Floodgate
_-Channel
=-Faming area
The channels stop the flood and there is no worry about not forbidding a door and flooding the fort.
[ September 26, 2007: Message edited by: THLawrence ]
[ September 26, 2007: Message edited by: THLawrence ]
Statues: Cheap and often in high supply because they use stone. However the Dwarves are stupid and will often get stuck on them for a while. If the river floods at the time they might get pulled in.
Windows: Green Glass windows are fairly cheap and but are in lower supply because of the additional processing required. Dwarves won't get stuck on them though.
Doors: Doors are cheap and in high supply since they only need stone. Just forbid them and they will block the floodgate floods. Dwarves won't get stuck on them and as an added bonus if there is an extra square on the other side of the door then it might grow spider silk. Just on forbid the door to let your collector through and reforbid to ensure a stupid dwarf doesn't walk through during a seasonal flood and get pulled in. They do stop the seasonal floods.
Extra Floodgates: Floodgates are cheap and in high supply since they only need stone. Dwarves won't get stuck on them. However if you remove it there will be channel left behind. They do stop the seasonal floods.
Channel: Cheap since they don't need anything. Fast to build since nothing has to be hauled over. lets your dwarves by to collect silk. Stops floodgate floods. However if the dwarves walk over to the other side during a seasonal flood they might get swept in. I don't know if they stop the seasonal floods.
Might want to try a forbidden door or a channel.
[ September 26, 2007: Message edited by: THLawrence ]
quote:
Originally posted by Jack_Attack:
<STRONG>Grrr, still no soil, can I plant in sand? I`m so far cross sectioning all the grass I can find, and all I get is red sand</STRONG>
Sand works fine to. You can plant in sand.
The game runs through all of the tasks queed before starting over. This will give you 2 iron which will then be made into 1 pig iron and 1 iron which will then be made into 2 steel.
So long as you have iron and charcoal/coke you will keep on getting steel.
quote:
Originally posted by Foamy:
<STRONG>Well i have a new project. Just wish i could stop them putting prepared meals in my drink only stockpiles. i don't see a forbid/allow option for that though. am i missing something?</STRONG>
Yes, you are missing something. The option is in the bottom right if I remember correctly.
quote:
Originally posted by smeehrrr:
<STRONG>I've captured some goblins and a couple titans, and I'd like to sell them to the merchants, but every time I try to move the cage to the depot the baddies escape. Is there any way to sell these things?</STRONG>
I don't think so. I've heard of people trying to sell megabeast that then tear up their fortress. I've tried selling a berserk dwarf before and he got out. So I would say no. You can't sell hostiles.