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Messages - Silverbit

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1
General Discussion / Re: The Spambot Discussion Thread
« on: December 21, 2013, 05:57:40 pm »
Yeah, the film/news spammers are everywhere on the Internet. It's come to the point where I get most of my news from them.

2
Avoid ANYTHING undead. It will BREAK YOU with it's bare hands. And laugh. Throw sharp stones at everything else. Get life insurance. FAST.

3
Live thread! LIVE!

4
Spoiler (click to show/hide)
A long tale, but one with a twist. Is this the right sort of story for this topic? (btw, the first name is based of the 80's film Highlander.)

5
DF Suggestions / Re: Alternate Means to Magic: Contract Magic
« on: May 18, 2012, 04:56:27 pm »
If gods get a larger role in the game, this is certainly one of the kind of things I would like to see. Perhaps the ability to play as a spirit and hire oneself out to naive wizards? This would add some modding potential too; the code from anything like this could create a bounty hunter or something. A good idea all round.

6
Mount & Blade WB, probably one of my favourite games.

Go along with the merchant, it's an easy starter quest. Just charge down bandits with a fairly long reach weapon if you need cash.

7
DF Modding / Re: The Spellbook - Community Interaction Repository
« on: May 05, 2012, 10:55:54 am »
Ahh, thanks. That makes sense.

8
DF Modding / Re: The Spellbook - Community Interaction Repository
« on: May 05, 2012, 08:29:42 am »
I'm working on D&D-style monks, but they don't seem to be using their powerup reaction in combat. Also, how do you make a creature target only itself?

MONK CODE (in the human part of creature_standard, as a caste)
Spoiler (click to show/hide)
ANGER INTERACTION (in interaction_standard)
Spoiler (click to show/hide)

9
Quote
>

Quote from: Rexfelum on April 21, 2012, 07:18:59 pm

Discover that the salt design was a mystical containment "circle" all along, and as such is unbreakable by those trapped inside, thus sealing the evil within this limited section of the city.  Rejoice with all the happy citizens who are not in that section.
--Rexfelum



This
This. (Sorry to hear you're not feeling good.)

10
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 14, 2012, 08:44:10 am »
Silverbit cancels work: Worshipping KodKod.


MY CULT I MADE FOR KODKOD ACTUALLY HAS FOLLOWERS?



YESSSSSSSSSSSSSSSSSSSSSSSSS!


The cult grows in power Corai... soon, this fortress/jail cell will be ours!
(That is, if KodKod doesn't throw us to the scorpions first.)

11
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 14, 2012, 08:01:30 am »
Silverbit cancels work: Worshipping KodKod.

12
DF Dwarf Mode Discussion / Re: If Bay Forum were a Mountain Hall...
« on: April 10, 2012, 10:08:43 am »
Interesting thread...
I volunteer!
Expert Woodcutter
Expert Wood Burner
(wood burning stove operator)

Competent Animal Trainer (If controlling two ferrets counts)
Competant Crossbow/Bowman (can generally hit targets with a bow)
Competant Swordsman (can fence pretty well ,but would probably be useless with a normal sword)

13
Engines are very important, if only for cannibalisation. I also vote for calling the lizardmen BE-1. Who knows what kind of strange entities we may find?

14
Maybe we should build the Mass Accelerator?
If we ever need to get off this planet, the railgun would work as a catapult of sorts. Depends on how big it is. If it is only small, ignore what I just said.

15
Wow. I just read this entire thread. All hail Robocorn!
(Shame I joined it at a hiatus, but when Robo starts updating...)

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