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Messages - Karlito

Pages: 1 ... 42 43 [44] 45 46 ... 397
646
Other Games / Re: Dominions 4: Thrones of Ascension
« on: May 18, 2016, 09:17:53 am »
It's summer and I've got some time to play, so yeah I'd be interested.

647
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 13, 2016, 01:03:59 am »
They already do to a certain extent.

648
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: May 11, 2016, 01:16:08 pm »
Heads up there are serious bugs with sectors right now:

I'd noticed my sectors were terrible at managing my slave pops. Didn't know about this building upgrades though.

649
Other Games / Re: Dominions 4: Thrones of Ascension
« on: May 10, 2016, 12:58:47 am »
Yeah, the Harbinger's pretty neat. 20 protection, Awe 5, and an AOE attack that will bust up unarmored dudes. I wonder if I still have that image edit I made to color his horn like a vuvuzela...

650
Other Games / Re: Dominions 4: Thrones of Ascension
« on: May 05, 2016, 11:07:22 pm »
I assume its somehow based on what gems it gives.

EDIT: Or uh, sites have a #path command apparently. That probably sets the image. 0 is fire, so volcano is probably the default image.

651
General Discussion / Re: Mathematics Help Thread
« on: April 26, 2016, 10:10:04 pm »
Using the rational root test, presumably. Any rational number (that isn't 0) that is a root of a polynomial is of the form r/s, where r is a factor of the last coefficient and s is a factor of the first coefficient (and r and s are relatively prime i.e. the fraction is in lowest terms.)

No matter what class this is, I'd expect the rational root test to just be something that's given in your textbook.

652
Other Games / Re: Space Station 13: Urist McStation
« on: April 25, 2016, 12:05:57 am »
Off the top of my head, I'd guess in /mob/living/silicon/attack_hand(), but if it isn't, Github's search function is pretty good.

653
Other Games / Re: Factorio - Factory building game
« on: April 22, 2016, 04:42:50 pm »
I had the same problem when I tried it a couple days ago. I think probably the seed is from an earlier version of Factorio.

654
Other Games / Re: Factorio - Factory building game
« on: April 20, 2016, 05:39:09 pm »
You can also get the map exchange string from the load game menu, which is something like the map seed combined with all the generation settings.

655
General Discussion / Re: I like anime, do you like anime?
« on: April 19, 2016, 10:50:32 pm »
I watched the first three episodes of Joker Game, and the show really hasn't done a good job communicating what it's going to be about. The plot of the first two episodes seemed to be setting up some potentially interesting pieces, where the main character's notions of honor and fair play would be challenged as he's thrown into the cynical world of spies, but then episode three comes along. It changes perspective to a different character, skips forward three years, moves the action to France, has a somewhat cliched amnesia plot, and nothing of any consequence happens. I don't really want to continue watching this show if it's just going to be episodic one-shots with mediocre spy action.

656
General Discussion / Re: Mathematics Help Thread
« on: April 13, 2016, 09:42:58 am »
If I may? That's fucking stupid.

The theorem that's proven here isn't really best stated as "1 is the largest integer", rather "If a largest integer exists, then 1 is the largest integer" which is vacuously true. You can of course use the same chain of logic to prove "If a largest integer exists, then 2 is the largest integer" or any other number of true but useless statements.

There are mathematicians who are also uncomfortable with proofs like that. I believe reasoning like that in the proof displayed above is disallowed in the school of Intuitionistic logic (which is not widely used).

657
Other Games / Re: Dominions 4: Thrones of Ascension
« on: April 04, 2016, 01:58:52 am »
I think there have been several instances in B12 games where I've tried to be super aggressive in the early game, and suffered total defeat every time.

658
Other Games / Re: Space Station 13: Urist McStation
« on: April 03, 2016, 01:10:33 am »
Is there a way I can force templates to spawn on the map or admin-teleport myself to them? Mapping is a little rough without a reliable way to test the chunks.

659
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: April 01, 2016, 01:06:08 am »
I hope this stuff models for orbits. I WANT CYCLIC BASED GALACTIC SWARM MIGRATION

Nothing in the game orbits, though planets do have an animation where they rotate on their axis.

660
Other Games / Re: Dominions 4: Thrones of Ascension
« on: March 31, 2016, 01:50:57 pm »
Sceleria has several good candidates for blesses, if I had to do it again I'd probably go for an S9 bless to resist MR negates undead killers in the midgame while pumping up survivability in expansion with twist fate.

Which MR-negates undead killers would those be? Vestals already have 15MR to protect against banishment spam, and if someone's invested enough into Thaum to cast Control the Dead, they'll be able to throw around Wither Bones soon enough.

I think a blood bless on Vestals isn't as ridiculous as you think. It makes conventional evocations against them problematic, which would otherwise be one of the best ways to counter them.

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