Again with the ethics tags? As I said before, it's a meaningless line of text in the raws that is probably only there to make dwarves not die during world gen.
It at lest as meaningful as any other tag. Like the tags that say how sharp something is or at what temperature it melts at.
As of the latest version, I have yet to see a noble position called 'Counselor'. Besides, when the personality rewrites come, it will probably be much harder to keep your dwarfs happy.
Alright, not Counselor, Mayor. The Mayor uses the consoler skill and pacifier skill to calm dwarfs down.
In my opinion Toady shouldn't have even given dwarves ethics, or if he did, they should've been random. Too many good ideas have been rejected because they supposedly go against the ethics, which are only in the raws. And in any case, why should the dwarves be angels? This is taking place in medieval times, and back then they had quite different morals from what we have today.
The raws are what they are. If you don't like them, change them. I believe that a dwarf would never use someone else to do his job, and a apparently Toady thinks the same way.
First off, in a medieval setting, the king and nobles have absolute power. They could have your house burned down because they didn't feel that your grass was long enough, and they still wouldn't get punished.
Despite what you may believe, Dwarf Fortress is not a medieval Europe simulator. The 1400 cap for tecnolagy is there to keep things from getting out of hand.
Kings and queens never had absolute power. Sure some had a lot of power, but they were still human. There is only so far you can push someone before they start pushing back.
Second off, the dwarves, being uneducated since they don't go to school, probably aren't lectured on how cruel slavery is. For the most part, they probably haven't even been exposed to it. If the high priest or some other revered noble says slavery is okay, and then the dwarves are genuinely fooled by the propaganda, they'd probably have no objections to enslaving dwarves.
Of course, there's always a chance that some over-educated dwarf will see through your lies and get angry, or potentially even go around and tell all his friends that your propaganda is all lies. There could be new crimes called "Attempting to Start an Uprising" or "Disloyalty" that could get those troublemakers put in jail, or given beatings.
I am not sure how you would imagine this to work. Even if the dwarfs did not know, that does not mean that they would not figure it out.
Just because someone is uneducated does not mean that they are stupid.
In any case, the ethics shouldn't even be brought up. They are never even mentioned in the game. They're meaningless. I'm pretty sure that the current ethic system is only a placeholder, and that dwarves only have the ethics the way they do because if they didn't everybody would kill them, like Jeoshua said.
The ethics dictate how each civ acts towards each other in the world generator. It might be a placeholder, and in that case you might want to hold off with ideas that relate to ethics until they changes are announced.(Though I would not think of telling you not to post your ideas.)
And let's not even talk about slavery anymore. Everyone who commented on it said pretty much the exact same thing; we're getting nowhere. Besides, that wasn't the main idea of my suggestion, just a side thought.
Well it was only about half of your op, and since food is ease enough to keep on hand that leaves the other half of your post to discuses.