Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ClawlessVictory

Pages: [1] 2 3 ... 5
1
DF Gameplay Questions / How to make restarts less tedious?
« on: November 22, 2012, 11:36:52 pm »
I kinda got burned out with this game because I would get so far, screw something up and restart.  The problem is that it is so incredibly tedious to carve out new rooms for each dwarf and all of the necessary workshop rooms and whatnot.

Is there a way to streamline this process a bit?

Thanks in advance for any help you guys can provide.

2
General Discussion / Re: Read the reviews...
« on: May 18, 2012, 07:43:23 pm »
The Three Wolf Moon shirt holds the record for best reviews on Amazon, sorry.
You don't have to be sorry when you're right...







5
General Discussion / Re: Recommend a new computer?
« on: May 12, 2012, 08:50:47 am »
I, of course, have to chime in with my recommendation.
Do you own this setup?  If so, did you customize it at all or go with the standard package?  Does it run quietly?  Not familiar with Beats Audio, is it quality?  Thanks for the recommendation!

6
General Discussion / Re: Recommend a new computer?
« on: May 11, 2012, 05:14:48 pm »
I just got one of these and it does not dissaponit

http://www.newegg.com/Product/Product.aspx?Item=N82E16834246327

can play Skyrim on high settings with no lag
Thanks for the recommendation man, but I'm more interested in a desktop.

Not really interested in dedicating the time and energy involved in building my own.  Ultimately, between work and learning a new language, it really comes down to not having enough free time.  If anyone cannot recommend something from newegg, I suppose I'll have to sit down and brush up on my computer know-how.

7
General Discussion / Recommend a new computer?
« on: May 10, 2012, 06:12:33 pm »
I'm way out of the loop when it comes to computers these days.  I'm looking for a desktop model, preferably one that costs less than a grand, around $800 would be ideal.  I would like a massive hard drive to store a copious amount of mp3s.  Monitor not necessary.  Must be able to run Dwarf Fortress without a hitch  ;)

Oh yeah, and one that is very quiet would be nice.

8
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 30, 2012, 09:26:44 pm »
How do I get my dwarves to return all of the stuff at the trade depot to stockpiles?  Also, I have a couple of general stockpiles setup to accept ammo, but all of it sits at the metal furnace.
what you traded for will be moved automatically, what you brought to trade away but didn't trade needs to be unmarked in the goods screen, where you first set it to be brought there
Stupid question, but just how do I unmark those items left at the depot at the goods screen?
Same way that you marked it to be brought to the depot. Simply go into that menu and hit enter on everything that you are currently "trading".
Quote
Also, my dwarves simply refuse to take ammo, clothes, toys, instruments, etc from the workshops to the stockpiles.  The workshops remain cluttered, stockpiles unused.  I set up a generic stockpile at the start of the game that is now full and created a second, identical stockpile later that doesn't seem to work.  I'm a little sketchy on the min/max barrels/bins options, but increased both for the stockpiles and I watched as a dwarf dropped a single empty pot in the new stockpile, but nothing else.  Help is appreciated as always.
Do you have hidden stones on your stockpile? They can fill stockpiles up and prevent other things from being hauled there.
Trading is over with, the caravan is long gone, no trader at the depot, so that option no longer exists.  However, there's a lone diplomat that has been wandering around my fortress since the very first caravan came and I'm now 5 years into the game haha... not sure what the hell is going on there.  I guess he's trying to meet with my mayor or leader but they're always busy doing things.

The stockpile in question is clear of debris and is located on a clay floor.

9
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 30, 2012, 09:14:13 pm »
How do I get my dwarves to return all of the stuff at the trade depot to stockpiles?  Also, I have a couple of general stockpiles setup to accept ammo, but all of it sits at the metal furnace.
what you traded for will be moved automatically, what you brought to trade away but didn't trade needs to be unmarked in the goods screen, where you first set it to be brought there
Stupid question, but just how do I unmark those items left at the depot at the goods screen?

Also, my dwarves simply refuse to take ammo, clothes, toys, instruments, etc from the workshops to the stockpiles.  The workshops remain cluttered, stockpiles unused.  I set up a generic stockpile at the start of the game that is now full and created a second, identical stockpile later that doesn't seem to work.  I'm a little sketchy on the min/max barrels/bins options, but increased both for the stockpiles and I watched as a dwarf dropped a single empty pot in the new stockpile, but nothing else.  Help is appreciated as always.

10
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 29, 2012, 07:27:38 pm »
Will my dwarves automatically pick up replacements when their clothing wears out?

11
DF Gameplay Questions / Re: Old Timer Back with Military Questions
« on: April 29, 2012, 01:55:35 pm »
I think I can help with your first question.  Make sure that you have your barracks assigned to train your squads.  Check the weapon rack/armor rack/cabinet you used to make your barracks, then hit 't' for each squad.

12
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 29, 2012, 01:52:14 pm »
How do I get my dwarves to return all of the stuff at the trade depot to stockpiles?  Also, I have a couple of general stockpiles setup to accept ammo, but all of it sits at the metal furnace.

13
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 29, 2012, 10:59:22 am »
I have a human caravan gated inside my fortress.  Will I be prompted that they're ready to leave so I can open up the gate, or do I need to leave the gate open until they're ready?

edit:  Okay, I got the prompt that they've embarked, THEN I opened the gate and now they're just sitting there, not going anywhere.

Also, most of the items in the trade depot are marked '[T]', do I need to toggle this off to allow my dwarves to move the stuff to their respective stockpiles?

14
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 22, 2012, 09:17:27 pm »
I have a customized general stockpile that I would like to expand.  Is that possible?  If not, how can I copy the settings of this stockpile to create another one just like it?

Also, I created 4 1x1 stockpiles that are set to totems only, but none of my dwarves are moving the totems from my craftdwarf workshop to these piles.  What gives?

15
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 19, 2012, 06:07:03 am »
What's the deal with this guy?

Thread?  What's his highest tradeskill?  Please don't say Wax Working.  :o
I have plenty of thread.  Not sure why his highest trade skill should matter, but it's fish dissection followed by the other fishing skills.

Pages: [1] 2 3 ... 5