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DF Suggestions / Re: Adventure Mode: Attack patterns/custom combos
« on: July 28, 2013, 09:16:39 am »
If the macro were high level enough to understand that actions #1, 2 & 3 need to be preformed on creature X and to move closer if those actions wouldn't connect, i would accept that in my Dorf Fort anytime. Because it'd be an extension of regular combat, rather than some half-assed way to save time on button presses.
Also, if macros become an extension of regular combat there needs to be some benefit to using them in conjunction with regular attacking. Maybe you'd gain an X% combat-speed bonus when attacking through a macro as opposed to using targeted attacks. (which would make sense in roleplay terms as well, since your character has prepared that tactic beforehand and is not making it up on the fly.)
In the end, i can see these macros take on the same role as the quickslots at the bottom of the screen in any mainstream mmo.
Also, if macros become an extension of regular combat there needs to be some benefit to using them in conjunction with regular attacking. Maybe you'd gain an X% combat-speed bonus when attacking through a macro as opposed to using targeted attacks. (which would make sense in roleplay terms as well, since your character has prepared that tactic beforehand and is not making it up on the fly.)
In the end, i can see these macros take on the same role as the quickslots at the bottom of the screen in any mainstream mmo.
