Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tilla

Pages: 1 ... 174 175 [176] 177 178 ... 191
2626
DF General Discussion / Re: Vote for "Full Graphics Support"
« on: July 21, 2009, 08:58:56 pm »
Most people are not capable of playing the game.
Probably more a problem with their imaginations and the education system than with the game.

2627
DF General Discussion / Re: Vote for "Full Graphics Support"
« on: July 21, 2009, 08:14:30 pm »
No need to ask people to vote something anyway. It is just a suggestion system to begin with after all, and thus it won't automagically get done just because it gets spam voted. What gets coded is entirely up to Toady although he's open to input; realistically for him graphics comes towards the end because it's easier that way.

2628
JA3 is still being developed?
It really just depends on which ja3 you are talking about ;D
Last I heard Akella had the ball, but delayed it. We are looking at next year or so... and, I am pretty sure it was Akella's JA3 that was gonna be done with the Silent Storm engine... I may be wrong though- can't check their website due to web filter.

Last I knew of was Jagged Edge being a cancelled JA3 that the devs decided to finish anyway under a different name..can't find anything on Akella's site

2629
Other Games / Re: Battlefield 1943
« on: July 14, 2009, 01:40:13 am »
4 maps? even battlefield heroes has 4 maps and its free! Sounds like they just pasted fancy graphics on to bf-heroes and tried to sell it.

Actually, they pasted 1942 maps onto the Bad Company engine :P

On the plus side, it's only $15.

Giving EA money will turn out to be more costly than you might originally imagine...

I could probably buy every game they have on market and I'd still not have given them a scent of profit, due to my earning a regular wage from them at one point for doing functionally nothing at all ;)

2630
Other Games / Re: Battlefield 1943
« on: July 14, 2009, 01:15:24 am »
4 maps? even battlefield heroes has 4 maps and its free! Sounds like they just pasted fancy graphics on to bf-heroes and tried to sell it.

Actually, they pasted 1942 maps onto the Bad Company engine :P

On the plus side, it's only $15.

2631
Ubisoft seems to be trying it's damnedest to become EA, except that they seem to have forgotten to do the part where they buy out and dismantle every good developer they can get their hands on... So at least there's that.

Makes me sad, because I really liked BGaE, but the way things are going, the sequel is likely to turn out as a half assed sci fi PoP clone.

They can't be EA, Activision's already become EA. There can be only one!!

So what I'm suggesting is a fight to the death

2632
Creative Projects / Re: Game idea: G.H.O.U.L
« on: July 13, 2009, 11:54:39 am »
http://createdigitalmotion.com/2009/06/18/ever-woke-up-in-a-procedurally-generated-city/ This tool is awesome. Possible applications a la a project like this are obvious. Procedural, fully interactive, real-scaled cities :3

2633
Other Games / Re: Galactic Arms Race
« on: July 10, 2009, 05:45:35 pm »
oh THATS the key difference.  shoot, all this time i thought it was depth of gameplay.  Diablo is alot closer to Rogue, but without "hunger".

anyway, i cant even get this thing to run, though it claims to be vista compatible.  i guess i'll try it on my desktop at home later, it looks like it has promise.

Probably missing the latest XNA version required.

2634
Creative Projects / Re: Game idea: G.H.O.U.L
« on: July 10, 2009, 02:37:45 am »
"Kill the zombies using limited resources" seems almost more like a puzzle game.

Being very partial to Brooks works and logic in general, all resources are limited even in the best of times. In the worst of times (IE the Zombocalypse), this gets confounded quite a lot. So many enemies, so few bullets..

But there's always crowbars! And hammers. and so on. A gun is sorta messy, hard to maintain, uses up resources, and draws the enemy with it's noise. It's also very hard to aim even for a trained marksman at times. Of course melee weapons have the drawback of requiring the physical strength to use them, as well as bringing you into range of the enemy if you're not careful.

Ideally I would go for a system that allows you to carry a gun but encourages careful use of melee whenever possible.

As for secondary enemies, I'd lean more towards scavengers and bandits, as well as the military in some places - they might mistake you for infected, or simply might be assholes. Of course, if you've got vehicles and medical supplies and food at your base, uninfected humans might also be a problem.


As you can see I think about zombies a little too often. oop.

2635
Other Games / Galactic Arms Race
« on: July 10, 2009, 01:26:00 am »
http://gar.eecs.ucf.edu/index.php?content=overview

Saw this over at Offworld and thought it would interest some folks. Described as a spaceship Diablo, it features an AI driven system that constantly develops new weapons.

2636
Creative Projects / Re: Game idea: G.H.O.U.L
« on: July 10, 2009, 12:35:27 am »
Read World War Z. Not only is an awesome zombie story, it is written with consideration of almost every aspect from combat, to politics, to emotional survival.
Yah, World War Z as well as it's progenitor, the Zombie Survival Guide by the same author. It deals with stuff really in-depth

2637
Creative Projects / Re: Game idea: G.H.O.U.L
« on: July 09, 2009, 11:49:32 pm »
Sounds like an alright game but what kind of things would the zombies be able to do?  I ask this since if you have a group of mercenaries all with guns, how are the zombies going to be able to have a chance to reach/kill your guys if they have no way to attack you from far away and/or are very slow moving? 

Realistic ammunition restrictions? World is in chaos, not many more bullets are being made. What exist cost a lot, so you certainly wouldn't waste them on low level targets or freebie missions unless absolutely necessary. Non-mechanical melee ftw.

2638
Creative Projects / Re: Game idea: G.H.O.U.L
« on: July 09, 2009, 11:24:17 pm »
I bet you could use the UFO 2000 code as a base to build on, I think.

Or something like UFO: AI, the open source quake-engined remake

2639
Other Games / Re: Morrowind Mod- Last updated: 7/8
« on: July 09, 2009, 03:20:20 pm »
Good news everyone. Daggerfall is now officially free to celebrate 15th anniversary of TES

2640
Whaaaat, how do you make an MMO out of HOMM D:

Looks like it's just yet-another-browser-game :/

Pages: 1 ... 174 175 [176] 177 178 ... 191