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Messages - Tilla

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661
Other Games / Re: Any Zombie RTS's?
« on: October 16, 2011, 04:04:50 pm »
Zomboid isn't an RTS :P Third Person RPG.

662
Other Games / Re: JADE is Coming
« on: October 16, 2011, 03:47:38 pm »
http://www.ancientdomainsofmystery.com/2011/10/why-is-next-jade-release-taking-so-long.html

Quote
Those of you who have befriended me at Facebook or subscribed to my updates will know it, but since there are a lot of people out their who dislike Facebook I also felt it necessary to post an update here.

So: Why is the next release of JADE taking so long?

Because I actually decide to break my own JADE rule "Release early, release often" for once. And that is because I felt the need to not wear your interest out with a constant release stream of "non game version of JADE". Therefor the next release takes a little longer.

The next release is going to be JADE 0.2.0 and JADE 0.2.0 for the first time will be a "complete enough" game. It will still be a far stretch from being ADOM but at the current development speed I would hope to reach the level of ADOM detail within about 12 months. The JADE API right now really is "clicking" and I progress at a rate that surprises myself quite often. Here is a glimpse at the new features that are going to be in JADE 0.2.0 (and the JADE 0.2.x series will fine tune a number of the most basic playability and balance issues - but at that point we are back to "release early, release often" - promise!):
  • You will be able to play as a fighter, thief, commoner or tinker (4 professions). Oh, and there is multi-classing :-)
  • You will be able to play all the races known from ADOM.
  • There's more than a 100 new items (plus variations due to the high random customizability of JADE items).
  • There's a couple of dozen new monsters in the game with all kinds of new abilities that in the future will be reused everywhere (e.g. desolidity, flying, swimming, ... and the player can get all that, too). The whole ability system a lot more powerful, flexible and available to the player than anything ADOM ever had.
  • Additionally there now are monster templates that right now are used mostly for undead but that will get a lot more attention in the future. Ants and bees are back, too.
  • There is a new system for liquids in the game (water, lava, acid, blood) that has many interesting effects on the environment. ADOM never had that.
  • There is a whole construction system integrated into the game that allows you to build things. Right now the number of construction plans is still somewhat limited (walls, doors, floors, bridges) but this will get a lot more attention, too. ADOM never had that.
  • There is an item processing system in the game that allows you to convert items into other items (e.g. logs into wooden plans, iron ore into iron ingots into nails, etc.). Naturally these things can be used for building things. ADOM never had that either.
  • It is possible to imbue items and things with power and even initiate a kind of magical black powder chain reaction of connected mana blasts that can trigger other things at a distance. Again something to be heavily extended for future versions. ADOM never had that either.
  • And a lot of other details.
So what's the gist of JADE 0.2.0?

JADE 0.2.0 will be a playable game (even though still a very simple one compared to ADOM) but it will be a lot more fun to move forward from that point onwards. And there will be two other surprises following (probably with JADE 0.2.1) that I yet don't want to speak about.

When will you get JADE 0.2.0?

My guess right now is "at the end of October" since I keep getting sidetracked by cool (and necessary) new features (see above) - I'm working my ass off to get the next release out as soon as possible - that's also the reason why the blog is more silent than usual. Stay tuned!

Thomas Biskup



P.S.: The JADE codebase has been growing by leaps and bounds. The actual Java codebase (ignoring tons of comments and whitespace) has already now grown by about 25% (something like 15.000 lines) compared to the last release. There really is a lot of great stuff coming... and it will be even greater to extend that stuff in the future.

Exciting :D

663
Other Games / Re: Wall Street Online!
« on: October 16, 2011, 03:27:13 pm »
I'm starting an Occupy Wall Street Online movement. Lets all loiter and troll :P

664
Other Games / Re: Zomboid
« on: October 15, 2011, 10:18:59 pm »
Still up for me. I feel bad for the guy a lot, he's always been pretty nice and posted regularly here when the game wasn't in full development. He's clearly pretty traumatized by the robbery.

665
Other Games / Re: Zomboid
« on: October 15, 2011, 07:58:35 pm »
Jesus christ they just keep running into Murphy's Law. This time two of the maindevs had their PCs stolen.

http://projectzomboid.com/blog/index.php/2011/10/project-zomboid-burglary-statement/

666
Other Games / Re: Minecraft - It has blocks.
« on: October 14, 2011, 03:28:32 pm »
Technic was posted a few pages back, but here it is anyway (v4.4.0): http://www.mediafire.com/?k5c7m7w1ktpt4dn

It has the ability to disable mods in the installer too. Personally, I disable Pirates and Millenaire. Pirates just seem too annoying, and Millenaire is laggy as fuck.

By the way, you may want to edit Treecapitator's config so that the instant leaf drop is disabled. It's a little buggy right now and doesn't give you any birch saplings, and it often takes leaves from surrounding trees.

Hmm, probably a glitch having to do with Nature Overhaul I imagine, since that completely redoes how plants grow (and now, die)

667
Other Games / Re: Minecraft - It has blocks.
« on: October 13, 2011, 04:40:32 pm »
The link is on the previous page Matz.
Sadly most of the BTW rage is on the guys forums, which he's working on locking down because he's afraid of Goons apperently. It's pretty funny.

Also: let it be known that Adf.ly money is PATHETIC. A single donation of like $10 trumps basically your entire lifetime run of adf.ly link revenue. And has the bonus of not giving the user spyware.

668
Curses / Re: Future Development
« on: October 13, 2011, 01:18:15 pm »
Charging money for an LCS game sounds awfully like an arch-conservative plot.

669
Other Games / Re: Minecraft - It has blocks.
« on: October 13, 2011, 01:09:17 pm »
Now that i think about it.... Why do you even need permission to use a mod in a mod pack? Do they copyright their mods or something?

Yes.  Copyright is automatic.  cf. the Berne Convention.  If Kakermix was passing his only copy of the mod to one single other party, the first-sale doctrine would apply, but that is not the case here.

It's the modders' work, they get to decide.  Kakermix is legally in the wrong.  Morally?  More of a question, with points on both side.

Fakeedit:
Yes. Irrationally strong copyrights, considering they're using derivative works.

Derivative works?  So what?  What does that have to do with anything?  Is Mojang code included in these mods?  If so, they're illegal themselves according to Mojang's license; if not, the fact that they interface to Mojang's work doesn't really affect this point.

Yes, all mods include modifications of Mojang's code. It is based on deobfuscating the files within the minecraft.jar. They are distributing modifications to Notch's code and then claiming copyright.

Not that any of this will ever effect Kakermix and the Technic team (it's growing!). They never intended to release it outside the SA forums (Kaker just made it for himself, and only posted it to the forums because people begged him to help set up their own packs with the bigger mods). Now it's mostly a matter of laughing at the limpwristed legal threats of the minecraft community :P Most of the modders actually are pretty chill about it too (with the exemption of the Better Than Wolves guy, who is frankly a retarded piece of shit) as it's given them triple digits of donations and lots more attention.

670
Other Games / Re: Minecraft - It has blocks.
« on: October 13, 2011, 12:58:11 pm »
Now that i think about it.... Why do you even need permission to use a mod in a mod pack? Do they copyright their mods or something?
Yes. Irrationally strong copyrights, considering they're using derivative works.

671
Other Games / Re: Zomboid
« on: October 13, 2011, 12:49:39 pm »
Yah they need to focus some of their posting from elsewhere towards the frontpage honestly. They're communicating, just not in the correct place. Forums and blogs  more than their frontpage.

On an unrelated note, here is some of the concept art: http://afekay.cghub.com/

672
Other Games / Re: Shadowrun Online
« on: October 13, 2011, 12:45:37 pm »
I dunno, these guys seem to 'get' Jagged Alliance more than any other modern studio, I think they could do well with this. We'll have to see I guess.

673
Other Games / Re: Minecraft - It has blocks.
« on: October 13, 2011, 12:44:16 pm »
Surely all he has to do is ask permission. It's not like they refused to allow it to be used, it was just a personal pack that got leaked.
No, many of them refuse. It says right in their posts: don't even ask to include in a modpack.

Kakermix simply doesn't care about stroking the egos of Minecraft's already frankly insane modders.

674
Other Games / Re: Minecraft - It has blocks.
« on: October 13, 2011, 12:39:57 pm »
Technic v4 just hit http://www.mediafire.com/?k5c7m7w1ktpt4dn

It's now on 1.8.1. Redpower is missing this time because a stable release isn't ready yet for 1.8.

Coming soon: TechnicSMP

Thanks! How do you know that? Is there an official website for the technic pack?

There'll never really be a site for Technic mostly because it's an illegtimately assembled modpack. That said the Something Awful forums are the place to track it, in the Minecraft Modding thread :P

675
Other Games / Re: Minecraft - It has blocks.
« on: October 13, 2011, 01:05:19 am »
Technic pack is too demanding to make a proper server. If only buildcraft, industrial craft, and EE were able to be merged into one.... I can see the alchemy vs technology wars.
I think it is gonna get scaled down for SMP,
Mo' creatures is at the top of my choppin block.
Yah I think they're ditching Millenaire (obviously, the single biggest resource hog in modding history) and Mo Creatures at very least for the MP version. They really add nothing to the whole theme of the pack anyway.

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