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Messages - RabblerouserGT

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16
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: July 24, 2014, 10:01:06 am »
Is the plan to have the whole DFhack plugin list migrated to 0.40 at once before you release it?
Or can we get a barebones version with fastdwarf, reveal, autodump, etc before then?

17
DF Modding / Re: FOR DAHRNOSAUWRS AND DORFS: SAUR FORTRESS
« on: July 24, 2014, 09:14:11 am »
"A T.rex is mostly a large, scaly carnivore than can only see you if you don't move"



Not sure if this is a typo or if it's intentionally making fun of the movie's ridiculousness.. but I got a chuckle out of it. Though I must say I'd be afraid to add this for fear of making the game too hard and also if the DF Starter Pack updates.. not sure how I'd transfer this.

18
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r5
« on: July 24, 2014, 09:03:42 am »
Hello everyone.

I decided that Adventure Mode inventory screen could be improved a lot, so I started writing a DFHack plugin.
I started by reimplementing the default screen to expand to whole window, but later I got a lot of new ideas.
After 5 days of working on it I have pretty much finished the display part.

Here is what I got so far:
Screenshots on Imgur

- first screenshot shows DF default inventory screen for comparison.
- second one shows my AdvInventory plugin with items in default order
- Third one shows the plugin with items in sorted order.

If anyone is wondering, the "EIW" flags will show whether the item can be eaten, interacted or worn.
(all screens are from DF 0.34.11 because I am waiting for new DFHack before I move development to DF 0.40)

Hope you like it :)

As I said the display part is practically finished but there is almost no interaction with it yet. Only Sorting, Tab and ESC keys work at the moment, not even scrolling the list does. So there is still much work to do.
And there is even more work to do to support all the actions, because my plan is to eventually allow all actions like Eat, Put, Remove, Throw etc. to be available from this one screen.
I plan to release a version with basic functionality once the new DFHack ready, and then continue work on more advanced fuctions.


Rafal99 / Carabus
I... It's beautiful. Even if DFHack doesn't put it in (I hope they will), if you have your own threads, I'd like a link so I can subscribe.
I've always felt for years that adventure mode could use a UI overhaul.

19
DF General Discussion / Re: Dwarf Fortress 40_03 Starter Pack r3
« on: July 16, 2014, 05:25:28 pm »
- fixed broken soundSense; soundSense.jar had been deleted (oops)
Much "oops" indeed, sir. :P
Thanks for that.

Though something odd now. I have two entries for Soundsense in my list. Nothing that breaks functionality, they seem to both do the same thing, so low priority.

20
DF General Discussion / Re: Dwarf Fortress 40_03 Starter Pack r2
« on: July 16, 2014, 02:48:56 am »
Soundsense doesn't seem to load. Therapist does, but not soundsense.

After quite a LOOONG time of trying to catch this error before it disappeared in a split-second:

21
HOW DO I...?
*Speak to people? Up until now I've been shouting and wondering if that's the right way. Was thiniking there used to be a more targetted way.
*Pick up a quest? Is the map-line to quest target still there?
*Enter stealth mode?

22
DF Adventure Mode Discussion / Re: Draw your adventures
« on: July 15, 2014, 11:12:09 pm »
Also, sorry for posting so many pictures, but im pretty much going through a strange mood right now.
No need to apologize. I'm sure we're all loving your comics.

23
Well, he was clearly a human lasher.

You've won an award for the best response to anything ever. Please redeem your coupon at the nearest post office.
... that... took me the longest time to get that.

24
DF General Discussion / Re: Dwarf Fortress 40_03 Starter Pack r1
« on: July 14, 2014, 06:45:45 pm »
Combining the 32 and 64 bit versions so I can show only one version on the utilities list would be nice, and actually I can do that with a simple batch script. Don't waste your time on that!  Uh, generally keep developing awesome stuff I guess.

An option to take a zip file of all the required astuff (as Legends Viewer does) would be cool.

Yeah, the split is a hassle for me too, I'm pretty sure it can be combined, just gotta get my hand on a 32 bit somewhere to test, I'll look into it.  I'll add an option for a zip.
Hopefully you realize the terror this puts into us 32-bit users when something that works fine is going to be changed. D:

25
Perhaps a result of a necromancer?

26
DF Adventure Mode Discussion / Re: I am My Own Worst Enemy
« on: July 13, 2014, 07:30:20 pm »
Yeah I found a mosquito woman fighting with herself.. it was painful to watch such mental anguish.

27
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 13, 2014, 07:24:16 pm »
Update on previous one. I attacked and it turned out to be two mosquito women?
Weird.. maybe the game made clones?

My dwarf worships the goddess of suicide. This can only bode well.
Sig-quoting that.

28
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 13, 2014, 06:22:24 pm »

29
DF General Discussion / Re: Dwarf Fortress 40_02 Starter Pack r1
« on: July 13, 2014, 04:16:31 pm »
What are the symlinks (syslinks?) for?
On XP so apparently I can't have them.

30
DF General Discussion / Re: Dwarf Fortress 40_02 Starter Pack r1
« on: July 12, 2014, 06:06:35 am »
Thanks for the pack as is Peridexis!
Any idea when dwarf therapist will be added to the new pack?
You'll have to go to the Dwarf Therapist thread for that.
Soon as it's said to be working, Peri might pack it in.

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