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Messages - RabblerouserGT

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226
What I mean is even when I spot one, I'm not sure how to work with them.
Do you just pump from an unmined aquifer stone?

Or do you go ahead and mine it and hope to God you can control it.

227
I still don't know how to harness the power of deal with aquifers.

228
Either dwarf or human demigod.
Dwarf more often. Because of DWARF!

Probably won't go human as much UNTIL shops are fixed and you can actually get better armor.
Won't go elf until I'm better in adventure mode (since they can use dwarf clothes).


EDIT: Dwarf also works well when rummaging through your old abandoned fort.

229
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: March 25, 2012, 11:53:35 am »
"Hey, a labyrinth! Haven't seen one of those i-"

JESUS!
It's like when people say when you're hit by a car (at lethal speeds), people often are knocked right out of their shoes.

Also, a freaking pick.. that's one badass minotaur.

230
DF Adventure Mode Discussion / Re: How do I find a market?
« on: March 25, 2012, 11:45:52 am »
Is it just me, or are towns slightly bugged? ALL I have ever seen being sold are food, bone, and clothing products, with everything else being abandoned shops. It looks like that as soon as any temporary shortage in a material happens, that industry dies. Am I just genning for too long? (250 years)
This has been mentioned on the bugtracker and I've posted a question in the Future of the Fortress thread to try and bring it to Toady's attention.

EDIT: This is assuming you're after weapons and armor.

231
DF Dwarf Mode Discussion / Re: stockpiles
« on: March 25, 2012, 11:23:43 am »
Slap a bug report on the bugtracker, upload your save and link it in the bug report.

232
DF General Discussion / Re: Future of the Fortress
« on: March 25, 2012, 10:23:55 am »
Thanks for that. I'll work on that post, then. I really only meant to ask the first one anyways, but my mind wandered. :S

233
DF General Discussion / Re: 34.05 Lazy Newb GUI Problems
« on: March 25, 2012, 09:52:10 am »
Do you have a scroll wheel?
See if scrolling the mouse wheel one way or another zooms the stuff in or out.

234
DF General Discussion / Re: Lazy Newb Pack [0.34.05] [V11] Yep!
« on: March 25, 2012, 09:44:00 am »
I can wait.
After all, the only things that were added taming of wild animals (probably not going to use that as much) and a fix for the clothing bug, which DFhack already helps with.



As for reveal, I don't like that command much. :P In that when I try unreveal, sometimes it blacks out parts of the map that I KNOW I've explored. Sometimes it's as bad as blacking out stairwells.

235
DF General Discussion / Re: Future of the Fortress
« on: March 25, 2012, 09:33:36 am »
ALL adventure mode stuff. Sorry. :(

I hate to bring a question that's been brought to your attention before and to post more than one question, but
Regarding bug #5611, even though you seem to have acknowledged it in another FotF reply, I'd like to ask if you're aware of the underlying causes or even acknowledge it as a -bug-. An adventure mode world could have TONS of shops, but never an armor/metal-using shops/stoneworking/carpenter shops. The theory is that sites plain-out fail to harvest the raw materials and just aren't making things, that the "warehouses" could be plain-out empty.

Others have answered. Spoiler-tagged, just in case, though.
Spoiler (click to show/hide)

236
I really, really, really want an easier way to sort my backpack, to be able to stack items comes a close second. Those two things actually make adventure mode less fun to play to me, the rest sounds more like extras.
Pretty much this.
Better inventory management and more streamlined way to equip items like armor. As it stands, it's a mess.
That and for shops to be fixed.

I'd also like more reactions. Like I'd like to be able to cut down trees and craft them into trade items for shops (once they're fixed). And the ability to make stuff out of stone other than sharp rocks.

I'd also love for the world to just outright feel more alive.

237
My favorite part is walking into the door and "accidentally" killing the guy on the other side.

Hilarious mental image of this guy just BLUNDERING into someone else's home, arm and leg kicked out, which accidentally slices someone's head off.

238
DF General Discussion / Re: What would a trap look like?
« on: March 24, 2012, 07:14:02 pm »
I picture them as like.. jungle gym/monkey bar like framings with weapons perched about them. Swinging axeblades hung from the top, crossbows perched on the sides, things like that.

239
Would some of these .06 params be good starting points in a .05?
Not sure if .06 added any extra params.

240
DF General Discussion / Re: The worst bug - 34.06 poll
« on: March 24, 2012, 06:21:11 pm »
Also, didn't Toady One already address 5611, regarding the adventure mode availability of metal weapons and armor here?
It's been brought to his attention, maybe, but it's still a problem in need of a solution.

As a whole, adventure mode doesn't seem as fleshed out as it could be. But at the same time, I realize Dwarf Fortress mode is (rightfully) the max priority.

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