A mobile radio set will cost you a pretty penny, 25R. Comes with an operator! Or you could take the Command SdKfz 251, which contains a radio and some other command-assisting tools.
Tentatively taking the command version of the SdKfz 251. A few questions:
1. Do we need mobile radios to keep a passable amount of comm contact? I would like to know a little more about the comms dynamic in your game, otherwise I might have to go with 2 mobile radio crews instead.
2. Does the mine truck contains satchel charges, or do squads have one a piece, or do engineer (groups?) come with them? I do want satchel charges.
3. It seems that we might still have some req points left with at least PlayerGamer, but I'm not sure. Can you verify if that is the case, and if so do are we able to use the points in their absence?
Comment: I think the equipment list should be updated with all costs and equipment that have been quoted thus far. I'm currently finding it a bit difficult to sift through the pages and keep track of it all.
1 SdKfz 251 (Command version): 50 R
1 SdKfz 251/10 (Pak 36 anti-tank version): 40R
Infantry:
2 Standard squad: 50R
Defense
1 Engineers (make sandbags, hedgehogs, lay mines, etc): 50
1 Mine truck (contains a good deal of land mines): 100
Artillery
2 (deployed) Mg42's: 10R
2 Mortars: 20R