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Messages - AlexanderOcias

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1
Wait, pinky pie? Now I'm curious. Probably not what it sounds like, but ASCII pinkamena would be great.

Thanks for the work! The tileset is beautiful!

There are a couple of weird things I put on the unused tiles in 9x12 v4...

And you're welcome! :D

2
Would someone care to explain the Pinky Pie E->W Minecart Roller place-holder graphics? -.-

Means you're on an outdated version, make sure you're using v5.

3
Updated for 34.10.

Same as 34.09, but I figured you guys would like to know that I've checked it. :P

4
Alex, I just watched your show reel.  Very impressive work.  And then I realized you made "Loved!"  I loved Loved!  Keep up the great work; you've got some real talent.

Just wanted to post my appreciation for this pack. I don't know why more tilesets don't properly make the distinction between background tiles and 'important' tiles. It makes everything much easier to see, which in a game as complex as this, is no small boon!

Thank you for it! :)

I'd like to add that because of this pack, a friend of mine has begun playing the game a lot more. It's really clear and colorful, which helps determine what everything is without needing to K everything.

Thanks everyone, I really do appreciate it. :D

Hearing about people understanding DF and getting into it more really makes this all worthwhile!

5
Updated to 34.09v5, grab it from the front page. :D

Only important thing in this release is a bug with rails in the d_init has been fixed (don't know why no-one had mentioned it yet)

6
Alrighty, new version is up: grab it from the front page! :D

I couldn't find a two-rail solution for the tracks that I really liked, but at least I'll be putting your fortress on the map, just like Ogdenville, North Haverbrook and Brockway:


No .app version anymore, I figure everyone on OSX is using Dwarf Builder by now.

As usual, 9x12 is recommended, 12x12 is included. Let me know if anything's wonky!

7
Thanks for your kind words, everyone!

The new update is out!  I tried it with these tiles.  The minecart tracks use the same texture as smooth walls, which makes it a little bit confusing, and it looks like a monorail.
Yeah, I'm working on a solution, with any luck I'll have at least hacky "texture-rails" going tomorrow, and will worry about the full directional things afterwards. I have at most 20 spare tiles, with 31 tiles necessary for perfect rail graphics, so it'll definitely be an interesting challenge (I'll probably try to overlap with rivers, like other people are trying)

I love it. How would i go about putting a creature tile set on it?
If you have a set in mind that is 9x12 or 12x12, it's as simple as pasting in the /raw/ directory from that set (both in the root, and your save game, mind you!).

Alternatively, to make your own set, check out the magmawiki, it has a great guide on how to create graphics sets.

I would like to have a more squared grid. Rectangles look funky when trying to build symmetrically :P
A 12x12 square version is included, there just aren't any screenshots of it on the front page. :P

8
Here's another test version, with some of Vherid's clever ideas implemented.


9
Tilesets and Graphics / Re: Vherid.set 3
« on: April 05, 2012, 11:26:28 pm »
Yeah, I agree with Hanuman about the font + beards. The different personality is alright (although I prefer the previous one :P ), but inconsistent lighting + large dark area sends them into the background. Maybe try something like this?


That said, tree shading is sweet, as is the shiny rock thing (beside the hatch) and I'm pinching that stair-gradient idea right away. ;)

10
Big update time! Grab it from the first page.

Better colours, many more objects now have subtle depth, various tiles have been changed to be more awesome, everything should be generally easier to look at and differentiate.

Blood-wall problems fixed, various text wonkipation issues fixed.

And of course, the osx package is updated to 34.07. :)

11
Does this pack work with the 34.06 update?  I know it edits one of the raw's, not sure if that conflicts with the update or not.

Yep, works fine for me, at any rate. :P


Any chance you could give us a quick "I'm too stupid to figure it out myself" explanation on how to get the 34.06 update into the Mac app you provided?

Oh right. You can just overwrite the all the files, it should still work, so:

  • Right click Dwarf Fortress => Show Package Contents
  • Go into Contents => Resources
  • Chuck the latest version of DF into there
  • Install Jolly Bastion from the stand-alone version (but copy the files one directory at a time. Remember that pasting wipes existing contents of directories on OSX!)

An updated app will come before next Monday, if this doesn't work.

12
You like my stoic humans? haha. That face is perfect for the traders. I'm excited to try this out though, quite a few changes.
I sure do! :D
Weird thing is, everything in this version was done before I saw your new one. Great minds think alike, I guess. :P
I mainly had berserk dwarves in mind though, looked hilarious having the one non-smiley guy beating up all his friends for being too happy.
The new one looks great! Would love a 12x12 version when you get the time. Cheers for the excellent work.
Yep, when the release rolls around it will have a 12x12 version, it's just faster to do versions for testing changes on only the 9x12. :)

13
I hope the move went well for you, Alex!

Does this pack work with the 34.06 update?  I know it edits one of the raw's, not sure if that conflicts with the update or not.

Yep, works fine for me, at any rate. :P

Here's the latest version, lots of changes, the big ones I'm not sure about are cleaning up text display (at the cost of textured underground), and the depth in certain objects.

Anyway, let me know what you all think, and if this breaks anything (I know the dead-tree tile will ruin something...)

14
Tilesets and Graphics / Re: Vherid.set 3
« on: March 27, 2012, 06:31:03 pm »
Way cool! :O

Skull dorfs are best dorfs.

15
Blood issue has been fixed, thanks for all the images, it made it a million times easier to figure out (really silly mistake, in the end).

Net getting hooked up next Thursday, probably, will upload updates for testing then.

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