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Messages - AlexanderOcias

Pages: 1 [2]
16
Just checkin' in quickly from a net cafe.

I would like to request permission to use this as the default tile-set (with credits to you) for an upcoming conversion mod I plan to release, as it is excellent and well suited for what I intend to accomplish. :D
Would you be okay with me including this with Lazy Newb Pack?
I made a test add-on pack with it here just to see how things might work (you have to have the base pack first)

Sure, go right ahead guys. Anyone else who wants to can use this tileset with credit as well.

17
Any plans for barrel, mechanism and hatch tiles? I'm surprised you don't have them. The latter two as tiles, in my experience, mess up the occasional name somewhere, but this is rare, and screw pumps aside there's little consequence to having a barrel tile over the ascii in my experience. That specific tile will need to be inverted, as a heads up.

Yes, they've actually been in the tileset before I released it, but I'm still not happy with their silhouettes and contrast. Unfortunately like the !! tile, with a non 0,0,0 background, the barrel is not a simple case of inverting. :(

That said, here's the current versions of the colours + 9x12 tileset for everyone. I'm moving house today, so I won't have internet for about a month. So at least people can install these fixes if the release version is too annoying.

Tileset:


New magenta and red:
Spoiler (click to show/hide)

18
I'm not sure why, but since installing this the game will often become "unfocused" when I use the shift key to move the cursor faster. It's rather irritating having to pick up my mouse to refocus Dwarf Fortress.

What on earth could be causing this?

I'd also love for the dwarves to be bearded. :)

I changed the render mode (in init.txt) to standard to ensure full-screen works on OSX, try changing it to 2D (and play windowed if you're on a Mac).

19
Figured it out. When I installed the graphics pack DF automatically opened in fullscreen. I need to figure out a way for that to not happen.
To disable auto-fullscreen, go to (dwarf fortress directory)/data/init, open init.txt, and set [WINDOWED:NO] to [WINDOWED:YES].

Very strange either way, I thought that bug only happened on 2D rendering mode...

Let me know if you have any trouble setting this to work! :)

20
Thank you for all the comments, everyone. New update on the first page (v2), I'll try to keep this short:

Quote from: Everyone
SQUARE TILES PLEEEEASE

Done.

This reminds me a lot of Brogue, was that the intention? Because Brogue is a cool thing.

Never seen Brogue before, checking it out now, it looks really sweet! I guess the similarity is that we both just apply good colour theory. His one is much more dramatic than Jolly Bastion though. :P

Wow! Fantastic work! I really like how it looks at night, it actually has that 'nighttime' feel.

I'm not sure if I'm a fan of the bogeyman tiles though, they could be bigger.

Bogeymens' mouths are huuuuuge in the new update. :)

This is incredibly unique and it looks very nice, definitely gonna play around with it for a bit.

I would say the sand tiles are made to look metallic in-game though. Init wise your FPS's are somewhat low compared to what a lot of people play at, nothing major just saying for others you might want to make sure to adjust that to your preferred rate, and you should have blackspace on YES as it prevents your tileset from getting blurry/stretched randomly in spots even at the correct zoom size.

Blackspace has no effect on OSX after the intro, didn't know it did stuff on other OS's, thanks for the tip!
I've adjusted the wavey tiles in the new update, it should look a bit nicer.

This is gonna be my favorite tileset. I know it.
Edit: ... If it wouldn't stop crashing the computer I'm on.

Oh no! :( Is there an error it's printing out? Did you check the error log?

Praise from me as well, as this is new. I would like to request to add this as a optional tileset for my mod. Because now I can do Ascii, Ascii+ (vherid) and Jolly Bastion, all with one set of raws. This might even convince me to finally go through the work and do this.

Go right ahead. :)

21



A warmer, happier fortress.

Download ⬇
34.10v5

Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy.
There are four main handy-dandy aspects of this mod:
  • Injecting some more personality and brightness into the visuals
  • Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!)
  • Delicious icon :D

The OS X .app version has been succeeded by Dwarf Builder, which lets you make a .app custom tailored to your needs! Alternatively, it's easy to install Jolly Bastion on a regular OS X DF by just placing all the mod files in the given directories.

Screenshots
Spoiler (click to show/hide)

Files modified
Spoiler (click to show/hide)

Download

Alternate Colour Schemes
Spoiler (click to show/hide)

Accessing/Changing DF files on an OSX .app install
Spoiler (click to show/hide)

Bundling/Modifying this Graphics Pack
Spoiler (click to show/hide)

Credits
Spoiler (click to show/hide)

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