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Messages - CowThing

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16
Made some changes to the new graphic tiles. Made the elves and kobolds skinnier, also changed the undead a bit.


17
Thank you all!
I do agree the elves are too fat, I've made them a bit skinner now, I also made the kobolds skinnier, since they're tiny.

I am always an admirer. So far the Gobbos are my favorite :D

May I offer a suggestion?
Spoiler (click to show/hide)

Keep up the most excellent work! You certainly have an eye for this.

Those look good, thank you! I'll try them out, and add them next release. When I was converting the tiles to 16x16 I did have some trouble with the water tiles, they always looked a bit off, I just never got around to improving them.

18
I've updated the tileset! The new dwarf tiles are in, and I've decided to make them the default. The old faces are now alternatives. I also did a few tiny tweaks with other tiles.

And now, a preview of what I'm working on next:

Default |Military |Royal |Undead
Dwarf
Human
Elf
Goblin
Kobold

19
Thank you, guys! I was worried the beards would look too much like pointed chins, I was kind of hesitant to do shading because I've been keeping the tileset just pure white, with no partial transparency or shading. But I will add some shading and see how it looks.

Any chance of whipping up some comparable tiles for the "main races" of DF, or are you keeping this strictly a tileset? (Humans, elves, goblins, kobolds)

I would like to! I always think about adding some graphics when I see your tileset. I'll definitely try to.

I recommend to give the beards a transparency (if you are planning on applying shading). Now and again farmers will go negative (when sleeping on brown beds or standing over another creature). Without a beard transparency they might look a little out of place.

Yeah that is a problem I've noticed with some tilesets and graphics. But even with shaded beards I'll be keeping the eyes and mouth hollow, so a sleeping farmer will still have a visible face.

20
Hey guys, in other forums I've seen a few people saying they're not fans of the dwarf faces in the tileset, so I've made some alternatives.

Here are examples:
Spoiler (click to show/hide)

Do you guys like these? Is there anything I should change? These will be alternates, so the original faces will stay as default.

21
It's always lovely to see a new, nicely presented tileset here on the graphics subforum. The font doesn't quite align with my tastes, but that's an easy customization with the TWBT plugin. I'm a big fan of smiley dwarf tiles, though, and yours are just great.

Overall: charming, clean, and surprisingly unique! Nice work :) I'll definitely give this a go.
Thank you. I'm glad you like the faces, I've seen a few people not really liking them, I'll make an alternative for the faces eventually though.

Also;
I've uploaded a small update. I made the font names capitalized properly, so anyone using a case-sensitive platform shouldn't have a problem.

22
It looks very good! Well done :D

Thank you!

23
Tilesets and Graphics / Tergel, "The beard of all beards" [12x12][16x16]
« on: November 18, 2014, 03:37:50 pm »

A simple Dwarf Fortress.

Download ▼
v5.0

The current release is for Dwarf Fortress version 0.42.02. However Tergel will most likely work fine for any past or future versions of Dwarf Fortress.

Text Will Be Text is now supported!

Tergel is an ASCII tileset combined with simple pixel art. I wanted to enhance the ASCII feel, while keeping the game readable, and giving the game a happier feel. This tileset was derived from Simple Mood by Rogue Yun. Also inspired by Taffer, Jolly Bastion, Quale's "scroll-o-sprites", and many others.



Screenshots:
Spoiler (click to show/hide)



Installation:
Spoiler (click to show/hide)



Other Info:
Spoiler (click to show/hide)

24
Tilesets and Graphics / Re: Simple Mood 12x12 and 16x16 Tileset
« on: October 29, 2014, 03:30:25 pm »
I am very flattered! And I love what you've done! Many of the changes you made was exactly the direction I wanted to go! Would you mind if I took some of the things you have done kept on fiddling? You are welcome to take anything I've done and go with it! You seem to have a great eye for this. I am eventually going to make a second purer ascii and less graphic based 12x12 tileset.

Thank you! Yes, you can use those changes, I don't mind! I'm glad you like them. The mix of graphics and ASCII in the 12x12 tileset now is really nice, but of course having 2 versions would never hurt.

25
Tilesets and Graphics / Re: Simple Mood 12x12 and 16x16 Tileset
« on: October 28, 2014, 11:25:38 pm »
This looks great! I've been using the 12x12 tileset for 2 days now, and I'm enjoying it a lot. Overall I don't have many problems with it, but here's a few changes I made, if you don't mind me posting them:

Link to edited image
(sorry that it's a pink background, I couldn't get transparency to work right)

-The cage symbol was a bit weird to me, so I made it 3 larger exclamation points instead of 5.
-The left/right and up/down arrows were different shapes, I made them uniform.
-I changed the "&" to a "evil creature" head, since I think those creatures are the only use of that tile.
-I prefer text to always be readable no matter what, so I changed the 'O' back to a normal 'O', and moved the pillar to tile 255. In d_init you can change the pillar and tree trunk tiles from 'O' to 255.
-This is just a personal preference, but I changed the fading tiles from dots to diagonal lines. The reason for this is because the dots would cause optical illusions sometime which hurt my eyes, I do like the dot pattern though, it just wasn't working for me.
-I inverted the barrel colors (which I now see you did as well).

26
Mod Releases / Re: EÄ (Lord of The Rings) [1.3]
« on: December 20, 2013, 11:20:33 pm »
What is the Elder Sage?  Is it the medical dwarf?

27
The new update is out!  I tried it with these tiles.  The minecart tracks use the same texture as smooth walls, which makes it a little bit confusing, and it looks like a monorail.

28
I love the update, Dwarven caravans look so serious now!

29
Looking at the raw files, the file you edited actually did change (34.06 added some trees and bushes).  So you might want to check and make sure that raw is updated for the next release.

30
I hope the move went well for you, Alex!

Does this pack work with the 34.06 update?  I know it edits one of the raw's, not sure if that conflicts with the update or not.

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