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Messages - Sabreur

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181
DF Dwarf Mode Discussion / Re: Sculpture Forging
« on: May 11, 2012, 04:58:37 pm »
I always figured the dwarf just glared at the metal until it was intimidated enough to change into what the dwarf wanted it to.

That's why the best statues come from strange moods. Insane dwarves are more intimidating.

182
At the risk of offending people, rubble sounds boring and largely pointless. If it does get added to the game, the first thing I'd do is toggle it off (if possible) or mod the raws so it boils away at room temperature.  Lack of rubble management strikes me as an acceptable break from reality.  I always assumed clearing rubble was an abstract part of the "mining" skill anyways.

183
Sounds like it's megaproject time!  Build a temple to Armok out of iron and glass!  Drop prisoners fifty z levels onto a spiked altar!  And if any putz wastes a mood on an artifact earring, drown them in magma to show Armok's wrath!

184
DF Dwarf Mode Discussion / Finding Werecreatures
« on: May 10, 2012, 02:54:17 pm »
Do werecreatures show up more often in evil biomes? I'm trying to capture some for science purposes, but so far my 20 year old savage biome fortress has been attacked by a single werewolf. Sadly for the cause of science, it revealed itself five paces away from my legendary markdwarf squad, who appropriately enough were armed with silver bolts. I don't know if werecreatures are weak to silver in any way, but after 30 bolts or so it didn't really matter...

Anyways, back on topic. Does evil biome = more werecreatures?  If not, is there another way to find them?

185
DF Dwarf Mode Discussion / Re: What are your prisons like?
« on: May 09, 2012, 07:49:13 pm »
I have no need for jails......

I Have no Crime....

Urist McBig Brother is Watching.....

He's lying!  Don't listen to the man!  Dissidents are disappeared!  I have proof of secret government atom sma...

Sabreur has been struck down.

186
DF Dwarf Mode Discussion / Re: I got a female and a male dragon
« on: May 06, 2012, 05:50:55 pm »
But in dwarven fortresses they are more a liability than an asset.

Much like the dwarves themselves!

187
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 06, 2012, 01:55:53 pm »
Two of my dwarves keep tantruming because of lack of clothes while refusing to pick up any of the hundreds of available clothes waiting in the stockpiles.  Finally, one of them walks over to the clothing pile.  Only instead of picking up any clothes, he punches my legendary clothier in the head hard enough to shove his skull through his brain.  Then he took the clothes off the clothier's body and put those on.  He's now serving day 100 of a 220 day jail sentence, and his happiness has gone from "Miserable" to "Quite Content".

Also, I made a magma-flood corridor for my entrance and decided to test it out.  Good thing I decided to test it, it's got a leak somewhere.  Turns out a double pump stack floods the surface *much* faster than I expected.  No dwarven casualties, but the next caravan to come through might have an interesting time reaching the depot.

188
DF Dwarf Mode Discussion / Re: I got a female and a male dragon
« on: May 06, 2012, 01:22:36 am »
to me treating dragons like common leather/bone/meat products belittles them. so many animals are already little other than this.

Taking a mighty creature and turning it into soap is a dwarven rite of passage!  They should be honored to have their tallow rendered for such a noble cause.

189
DF Dwarf Mode Discussion / Re: I got a female and a male dragon
« on: May 06, 2012, 12:06:05 am »
The children will be useless for melee defense until they are 1000 years old (size 6000, only slightly larger than cats, at 5000), but will be a valuable source of prepared meals, bonecrafts, prepared meals, soap, and leather goods.  Young dragons could still be used in dragon fire emplacements, bunkered behind fortifications, with shutters in case of archers, but would overall probably be more valuable dead.

Wait, what??? You'd rather have some expensive soap and trade goods* over a defence system that can turn half the map into flame (assuming sufficiently prolific dragons and pillboxes)? That doesn't even need magma??

You are no dwarf.

*An exception is allowed if you can get a dragon bone throne via moods.

Going through 20 miscellaneous dwarves and a few engineering accidents for the sake of dragon tallow soap sounds pretty dwarfy to me!  In all seriousness, if they breed fast enough he can probably do both - dragonsoap *and* a dragon pillbox defense system.

190
Is it really fair to limit skills to novice if not done competatively/professionally?  Some amatures can be very skilled, and entering a competition doesn't magically make you better.

While there are exceptions to every rule, in my experience people who do a task for a living or competitively are almost always better at it than people who just do it for a hobby or just on the side.  I cook for myself, but I can't cook nearly as well as a professional chef.  That sort of thing.

That being said, the rule is mostly a guide.  If you are dedicating several hours a day towards a task, it's reasonable to claim a decent amount of skill in that task.

191
DF Dwarf Mode Discussion / Re: Badass dwarf dies of old age
« on: May 05, 2012, 12:08:48 pm »
...the actual chance of living to the maximum age is pretty low(especially considering these are dwarves we are talking about).

That was the joke.

192
DF Dwarf Mode Discussion / Re: Were-Beasts
« on: May 05, 2012, 12:07:25 pm »
You're safe.  You only have to worry if your dwarves are directly injured by the werecreature itself.

193
DF Dwarf Mode Discussion / Re: Badass dwarf dies of old age
« on: May 05, 2012, 11:02:18 am »
... dwarves can die of old age?  :o

194
Novice armor smith. I make chainmaille as a hobby, never really sold any and it certainly isn't my job

Do you have any pictures of your armor?  Crafting stuff like that fascinates me.

195
DF Dwarf Mode Discussion / What are your real-life dwarven skills?
« on: May 04, 2012, 09:40:46 pm »
This thread is inspired by the "If Bay Forum were a Mountain Hall" thread at http://www.bay12forums.com/smf/index.php?topic=106539.0.

Basically, I've seen lots of people in succession games request 'dwarf' versions of themselves.  Some are modest and just ask for a military post or a miscellaneous crafter, other demand a dwarf with at least half a dozen legendary skill levels and his own private throne room.

That got me thinking.  If, right now, somebody were to load you into Dwarf Therapist, what skills would they see on your profile?  This is the thread to post that.

The Rules:
1.  Be Modest.  I've seen people claim they should be legendary alchemists based on being able to look up the formula for gunpowder on wikipedia.  Let's be blunt here, most of us will have few 'dwarven' skills, if any.  This isn't a contest to see who's the dwarfiest human alive, it's more of an opportunity to laugh at ourselves a bit.
2.  Real life experience trumps study.  Having read something in a book or studied something in school isn't enough to claim real skill in it.  If you don't have practical, real-world experience, you're dabbling at best.  This is mostly to prevent people from using wikipedia to boost their skills - real dwarves don't get internet, they just get drunk!
3.  For each skill you claim, you have to explain why.  Just a short sentence will do, two at most.
4.  For skills that don't have a direct translation, halve the skill level.  For example, if you regularly hunt with a crossbow, you can claim significant marksdwarf skills.  If you have rifle experience, you can still claim marksdwarf skill, but it will be less since firing a rifle isn't quite the same as firing a crossbow.
5.  Ignore social skills for now.  This is Bay Forums, odds are we're already well aware of your particular flavor of dementia.
6.  Lump self defense and physical martial arts skills into 'Fighter' - I don't want to derail this into a debate of the merits of the different flavors of martial arts.

The scale:
Dabbling or Novice - You've done this on an amateur level.  It's not something you've done as a job, part of a competition, or to make money - basically a small hobby.
Adequate to Proficient - You've done this professionally.  It's either part of a job you draw a paycheck for, a sport you've competed in as part of a tournament or league, or something which you are commissioned for by another person.
Talented to Professional - You've done this professionally, and with sufficient quality to gain recognition.  If its for your job, you've been promoted and might be in charge of less-skilled practitioners.  If it's for a competitive sport of some kind, you've not only competed professionally but have several victories under your belt and maybe some trophies sitting on a shelf somewhere.  If it's a commissioned work, you are skilled enough to basically advertise by word-of-mouth.
Accomplished to Master - You are a publicly acknowledged expert in your field.  For a job, you have years of experience and multiple promotions behind you.  For a sport, you compete on the national level and place at or near the top.  You might even be making a living as a professional athlete.  For commissioned works, you receive offers from far and wide and have articles written about you in local newspapers.
High Master to Legendary - You are a recognized expert on the national or even global level.  Professionally, you receive offers from headhunters trying to woo you away with six figure (or higher) salaries.  Athletically, you should probably have at least an Olympic Bronze Medal on your mantle (or the equivalent).  Your name is referenced in textbooks about your subject, and interested parties have written articles or even biographies on your efforts.

For skills that you have not used practically in over two years, append (Rusty) to the end.

Okay, now that the rules are down, let's get cracking!  Here are my skills:

Novice Swordsdwarf (Rusty) - I took two years of fencing in college and was part of a club, but never went far enough to compete.
Dabbling Fighter (Rusty) - A few years of various martial arts - Karate, Judo, and Tae Kwon Do.  Again, never on the competitive level.
Adequate Mechanic - My job deals with computer programming, but I haven't been out of college long enough to achieve real recognition.  Since this is only vaguely related to computer science (dwarven computing), my skill here is halved.
Novice Cook - I cook as many of my meals as possible, but I only have to cook for myself - I'm not a restaurant chef and I'm not cooking for a family.
Competent Swimmer (Rusty) - I can swim as long as I'm not weighted down, but I'm no lifeguard and it's been years since I was in any water deeper than six feet.

So, Urist McBaywatcher, what are your skills?

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