DF Gameplay Questions / Re: Impossible moods?
« on: November 10, 2007, 07:20:00 am »quote:
Originally posted by Stromko:
<STRONG>If you want a challenge you start on a Terrifying Glacier or Desert with no pick, no anvil, and don't build a depot. There is no 'challenge' to losing a random dwarf and having no way to save them, well, aside from locking them into the workshop and waiting for them to starve. [ November 10, 2007: Message edited by: Stromko ]</STRONG>
I disagree. Having a fey mood occur where I can't fetch the materials is the equivalent of having one of my dwarves somehow get a terminal disease. I know they're going to die, it's just a matter of time, and meanwhile they're virtually dead anyway. The other dwarves just have to mourn and then find a way to survive without them. It's essentially the same thing ... sometimes you just happen to find the "miracle cure" before they pass away.