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Messages - medikohl

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61
DF Modding / Re: Medikohl's Expanded DF Mod version 1.8 (for 0.34.09)
« on: June 05, 2012, 04:26:38 am »
making ice age animals for the moment

done next release:
woolly mammoths
woolly rhinos

Planned:
Sabertooth tiger
ground sloth
Peccary (a type of giant boar)
Dire wolves

62
just checking, but there weren't any RAW changes between 0.34.10 and 0.34.11 right?

63
DF Modding / a question about layer size
« on: June 05, 2012, 03:48:04 am »
[ITEM_HELM:ITEM_HELM_HELM]
[NAME:helm:helms]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:30] (does increasing this increase the thickness of armor?)
[LAYER_PERMIT:20]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
[BARRED]
[SCALED]
[LEATHER]
[SHAPED]

64
DF Dwarf Mode Discussion / Re: A bug? Infinite miners.
« on: June 03, 2012, 09:43:45 am »
I can imagine a bunch of  monks making a pilgrimage to a holy mountain, only to discover that it isn't there anymore.
sigged

65
DF Modding / Re: Custom Civ Caravans?
« on: June 03, 2012, 09:38:51 am »
Caravans, you need them to be:
1. friendly
2. [PROGRESS_TRIGGER_POPULATION:1]
3. [ACTIVE_SEASON:<season>]
4.    [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_PET]

alternatively,
   [USE_ANY_PET_RACE]

works if you add the following to a few of the wild (non domestic) animals.

   [PACK_ANIMAL][WAGON_PULLER]
   [TRADE_CAPACITY:2000]


I set up a race of sun dwarves that live in the taiga biome, they use the any pet race token to gather animals from their surroundings. On occasion they fail to get a pack animal and then don't have trading capability, or they fail to get one of the various wool bearing creatures I've added and then don't get yarn.

Sometimes they miss the frost spiders and don't get silk.

I like the any pet race token because it tends to generate a more random starting creature domestication list.

66
- Custom demons, boogymen, and nightcreatures
  something to think about

- Naturally armored and armed creautres (wandering group of lost adventurers in the caves, or fallen paladins in hell)

- Creature that explodes violently when it FLEEs
sounds intriguing, has anyone figured out how to make that work?

- Creature that gets stonger in water (buff spell only works in WATER)


- Make spells learnable in fortress and adv. mode, through means of writing scrolls/books or getting them from megabeasts. (Scroll of fireball, book of ice shards, rune of mud spray, etc..)
        been a bit leery of messing around with this bit at this point.

- more armor and weapons (Tower Shield, Bucket Helm/Great Helm. Bastard sword, Long Bow, Arbelst)
                                       Check,          check,                        not yet,           check,       not yet

67
DF Modding / Re: A World Without A Sun: Major mod
« on: May 28, 2012, 02:31:47 am »
I think someone discovered you could set plants to spawn on surface and underground with a depth set to 0:3  (might be 1:4)

68
What is valid idea? lol
well just looking at what is a good addition, creaturewise, mineralwise, plantwise, smelter reactionwise.

69
DF Modding / Re: [MODDING] REACTIONS QUESTIONS THREAD
« on: May 26, 2012, 07:59:53 pm »
I suppose your method is a little broader, but U-rist / Ur-ist right.
Exactly  ;D

Post the results, I have the same problem with one of my reactions!  :D
For sure, I hope it works, or else I made 20 extra PLAN B reactions for nothing
in regards to your sig, losing is winning for us.

70
just saying, if anyone has an idea, and even better, have the stats for it, I'm open to it.

71
http://dffd.wimbli.com/file.php?id=6137


forgot to update the version number sorry.


also should work with the new release of df.

72
DF Modding / Re: Chimera
« on: May 21, 2012, 05:46:44 pm »
I've actually played with modding a megabeast chimera.  I was just going with the one from greek mythology though, so it didn't have interactions aside from breathing fire.
so you put the snake head on the tail?

73
DF Modding / Chimera
« on: May 21, 2012, 04:27:55 am »
now that we have new interaction abilities, and we've had the multi-head body support in the case of hydras.

I think it's time that somebody created a megabeast chimera, just a small suggestion

74
DF Modding / Re: An Idea: Procedurally Generated DF
« on: May 20, 2012, 05:57:48 pm »
Well I like the cut of your jib, so I'm going to give you this to help you along your way.


Here is the centipede I've ended up building.

Spoiler (click to show/hide)

75
I'm liking this a lot, been using it to make several plants

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