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Messages - SharkForce

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151
my understanding: just turn off every other type of stone, you can't turn off clay no matter what you do in any stone stockpile currently.

152
(possibly) stupid question: does magma burn wooden staircases?

i've never really built a wooden staircase, so i've never attempted to burn one with magma...

but if it works, you could avoid losing the dwarf entirely without having to train anyone to high levels in swimming.

although, now i'm curious to see if i can make a very simple swim-training chamber...

153
DF Dwarf Mode Discussion / Re: Protecting Livestock and Floor grates
« on: April 24, 2012, 08:42:24 pm »
or, you can trade in your annoying grazers for animals that don't graze. most poultry are a good option for that. some people like dogs last i heard, but i suspect that was decided *before* you could train anything and everything.

They're still a great choice for butchery, they just don't hold a monopoly on best food for Dwarves anymore.

i'm not sure they have for a long time.

most poultry are ridiculously good. turkeys, in particular, are rather ridiculous. i don't think people liked dogs because they were the best source of food, i think people liked dogs because they were a great source of food *plus* they could be trained as cannon fodder.

154
DF Dwarf Mode Discussion / Re: Protecting Livestock and Floor grates
« on: April 24, 2012, 12:44:46 pm »
or, you can trade in your annoying grazers for animals that don't graze. most poultry are a good option for that. some people like dogs last i heard, but i suspect that was decided *before* you could train anything and everything.

155
DF Dwarf Mode Discussion / Re: Worst Vampire ever?
« on: April 23, 2012, 01:18:31 am »
Dropping them 2z-levels should stun them at the very least

and if it doesn't work the first time, you can just try again :P

you can even make the vampire do all the hauling...

156
i suppose there's some reason you don't want the floor to simply disappear and drop the goblins into a pool of lava?

if you're worried about a group staying on the platform where the pressure plates are, you can simply put training spear traps on the same platform, and wait for the goblins to dodge into the lava pit. i suppose in extreme situations, you may need to use marksdwarves to make them dodge, which would be undesirable... there might be some sort of animal you could use instead?

(alternately, you could just set the floor on repeat, so that they'll start pathing, those on the bridge will fall, then they start pathing again, then they fall again - just have to make sure your repeater has a long enough delay. last i heard, the easiest repeater to make was a line of water filled to at least 2 in each square, with 1 square having 3/7 water. the 3/7 square will move back and forth, and you simply have a lever someplace that you want to trigger each time the 3/7 square comes by).

in any event, this does also still leave the possibility of a floor made of grates, with pressure plates that trigger the lava falling all throughout the room, that someone suggested. simply leave some spaces without pressure plates, designate the plates as being super-lowtraffic for your dwarves. your dwarves should then avoid the plates (which will often be covered in magma) while the rest of the floor should be perfectly safe. just don't unforbid goblinite sitting on the plates.

157
just a thought: spider's eyes are valuable gems in necromunda, iirc (or rather, *some* spider's eyes are valuable gems). just saying :P ^^

(you can all thank me later that instead of getting gems by digging in dirt that won't try to kill and eat you, instead you have to go hunting for giant spiders floating on rafts in the ooze).

as far as various "farming" industries... hmmm... let me go dig up the old hive ken article...

hmmm... let's see... wildsnake hunters (which use a "wildsnake catchpole") can get wildsnake skins and of course wildsnake.

spider hunters (which get a great big spear gun to hunt gigantic spiders). dangerous job (about half the time you use it, you get injured in some way), but can get meat, venom, eyes from a gigantic raft spider (up to 8, count as gems i suppose), a tank spider chitin which is armor save 5+, a chameleon spider which makes you harder to hit at long ranges, stiletto spiders which can yield 2 venom daggers, or a really large spider that has some random equipment in it's gut. an even bigger one that he can pluck an eye from and gains fear immunity. and a super-gigantic one, called a gigantic albino mare raft spider, with super-expensive eyes (if you actually manage to kill this thing, i presume you wouldn't be too eager to let it's eyes get used to skill up something unless you really value that thing). note that tank spiders and everything after that are quite rare (roll a 6 to get a chance at *one* of those types of spiders, and the very last 2 only ever happen once for any given spider hunter).

stinger mould harvester (these allow extreme levels of healing).

orb spider handler (can get web to make web grenades, and blade venom).

rumor monger (not sure how you'd handle this one).

scavenger (actually scavenges corpses and such. can find bionics).

explorer (not sure how you'd implement)

giant rat herder (could give you attack animal options?).

carrion bat handler (gives you bats that you can send messages with and which also fight. the bats also have the plague, so...). can cause your bat handler to become immune to the plague as well, which is nice.

none of these are, to my knowledge, canon for the setting. but it was definitely one of the articles i found really interesting (although frankly, i think it was also quite a ridiculously *powerful* set of skills for gangers to choose from compared to almost anything... getting a bunch of scaly spear guns or 3 extra bats to take bullets for you and such can all really add up fast).

158
will thieves and snatchers carry ammo though?

159

I tried this and it didn't work.  The goblin ripped out their eyes :(  Now they're blind

Blind Justice for Armok!

Seriously now that they're blind, it should take a lot less goblins to get them up to legendary.

or make them into siege operators instead. that works too.

160
DF Dwarf Mode Discussion / Re: Clean them traps
« on: April 18, 2012, 02:39:47 pm »
Also what do you think is better, magma bath, or throwing them off my execution tower?

well that all depends. do you have any skilled bonecarvers and leatherworkers?

because if you toss them off a cliff, you may be able to make yourself some fancy *<<*goblin leather caps*>>* (ornamented with goblin bones, of course) to wear around the fort, and have your marksdwarves use *goblin bone bolts* fired from *goblin bone crossbows* to attack your enemies.

the magma bath solution, while wondrous, maybe be not quite as dwarfy as turning the goblins into socks ornamented with images of dying goblins made out of goblin bones.

bonus marks if you burn half the goblins and manage to get images of burning goblins on the socks as a result, though.

161
Also, Are waxroots edible? because my uncultivated ones keep disappearing when I need clothes for those hivers who arrived without.

iirc yes, but they're mildly toxic. if you see a lot of people running around with ! over their head and it isn't because they're hungry or thirsty, it's probably because they ate waxroot.

162
DF Dwarf Mode Discussion / Re: Tomb Sharing
« on: April 16, 2012, 12:39:53 am »
Who you gonna call?
The stonecrafter, to engrave some slabs?

Somehow I don't think that would have made for as popular a movie.

what if you called a fell mood bonecarver instead? i hear dwarf king ghost bones are the best!

163
Where is the optometry? :(

Your Dwarfs need less eyes. Two less to be exact. Also, swapping the danger room for ballista bolts is preferable.

that's only for siege operators, i thought.

164
DF Dwarf Mode Discussion / Re: My ideal trap! finally...
« on: April 15, 2012, 01:23:12 am »
your fortifications in the first one provide no protection from ranged, if i'm not mistaken? (might have been best to have the barracks a level up, looking down into the killing field... )

165
they both win. the second dwarf will come back as a ghost, occupy a workshop, and craft an artifact from the first dwarf's carcass :P

(unless of course he gets turned into a dwarf ghost leather sock before then, of course).

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