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DF Dwarf Mode Discussion / Re: What's your standard embark?
« on: July 21, 2013, 02:43:49 am »
My embark profile
I look in DT and the worst solider gets changed to my leader.
The profile has one of a bunch of different things so I know what's available right away without having to search through the horrible menus.
Anvil, copper ores, colored magma-safe stone, cassiterite for bronze, sphalerite for brass, fungiwood because everyone has it and I hate white wood, seeds, booze, chopped liver because chopped liver is funny to say, lignite or coal for burning, charcoal to start the smelter without a wood furnace, dogs for early protection, cats for vermin, birds for food/armor.
I get 10 of the cheapest copper. I pick a color stone I like and take 30 of that and 30 wood. 10 coal or 20 lignite if that's not available. 10 cassiterite or 5 and 5 sphalerite if I'm feeling like making brass.
Embark and build a smelter, forge, carpenters, masons, craft shop. Train the dogs for war. Chop some trees. Smelt some ore. Make some picks and axes ,swords and helms. Build some nest boxes. Gather some plants and make some farms. Build some beds, tables, chairs, shields. Build some pump parts. Make some mechanisms, chains, buckets. Make some stone blocks. Dig down to the aquifer and dig hall in the earth right above it. Build some more farms, a still, kitchen, well, dormitory, dining room. Make some wood pots. Dig a nesting room, build a butchers, tanners and let the turkeys lay eggs then slaughter them. Brew some booze, make some meals. Let the other birds nest.
Now that everything is setup, I build a barracks with an empty seed bag and 6 of them go train for the rest of their lives while the boss makes leather/bone armor out of the turkey bits and a crossbow and bolts for himself until the first migrants show up.
Once the migrants are here, I dig a moat and a bridge, chop more trees, make more meals and booze, make some trade goods, crack the aquifer and build the rest of the workshops.
Except the siege workshop and kennel, because those are useless.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Anvil, copper ores, colored magma-safe stone, cassiterite for bronze, sphalerite for brass, fungiwood because everyone has it and I hate white wood, seeds, booze, chopped liver because chopped liver is funny to say, lignite or coal for burning, charcoal to start the smelter without a wood furnace, dogs for early protection, cats for vermin, birds for food/armor.
I get 10 of the cheapest copper. I pick a color stone I like and take 30 of that and 30 wood. 10 coal or 20 lignite if that's not available. 10 cassiterite or 5 and 5 sphalerite if I'm feeling like making brass.
Embark and build a smelter, forge, carpenters, masons, craft shop. Train the dogs for war. Chop some trees. Smelt some ore. Make some picks and axes ,swords and helms. Build some nest boxes. Gather some plants and make some farms. Build some beds, tables, chairs, shields. Build some pump parts. Make some mechanisms, chains, buckets. Make some stone blocks. Dig down to the aquifer and dig hall in the earth right above it. Build some more farms, a still, kitchen, well, dormitory, dining room. Make some wood pots. Dig a nesting room, build a butchers, tanners and let the turkeys lay eggs then slaughter them. Brew some booze, make some meals. Let the other birds nest.
Now that everything is setup, I build a barracks with an empty seed bag and 6 of them go train for the rest of their lives while the boss makes leather/bone armor out of the turkey bits and a crossbow and bolts for himself until the first migrants show up.
Once the migrants are here, I dig a moat and a bridge, chop more trees, make more meals and booze, make some trade goods, crack the aquifer and build the rest of the workshops.
Except the siege workshop and kennel, because those are useless.
