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Messages - kingubu

Pages: 1 ... 24 25 [26] 27 28 ... 41
376
DF Gameplay Questions / Re: Moving water up multiple z levels
« on: November 02, 2012, 06:22:56 pm »
Minecarts can carry water/magma.  Water pistons are possible.

377
DF Dwarf Mode Discussion / Re: named weapon
« on: November 02, 2012, 06:18:58 pm »
From the popcorn popper seed training pit, I saw everyone name their armor bits.  Named greaves, named helms, named shields.  They obviously didn't get any kills, since they were just being showered with seeds.  I'm guessing the naming happens after they gain an amount of exp with an item.  I'm also guessing with weapons the naming after a number of kills is just ancillary to the exp gain from fighting with the weapon.

378
DF Gameplay Questions / Re: Where's all the bone?
« on: November 02, 2012, 06:10:47 pm »
I'm guessing your butcher shop is outside and you have (o)rders (r)efuse (o)"dwarfs ignore refuse outside" set.

I've done this befure :)

379
DF Gameplay Questions / Re: Possessed Dwarf not collecting wood?
« on: November 01, 2012, 01:02:12 pm »
I have wood :(

That's what she... ah, you know where I'm going.

380
DF Dwarf Mode Discussion / Re: Mobile dwarf fortress?
« on: November 01, 2012, 05:53:38 am »
You can run DF on a Linux desktop and then SSH to it from your tablet. I think I remember a thread from a long time ago of someone who did that.
This.

If you don't have a linux desktop, you can fake it with VirtualBox on windows.  Which is what I do.
Alternately, some other remote desktop program for windows.  SSH is just nice because of super low bandwidth.

381
DF Dwarf Mode Discussion / Re: Water and all that jazz
« on: November 01, 2012, 05:46:43 am »
On second look, I just realized there's a chance water pressure could flood out your pump stack.  Woops.

Once (c1) is full, water falling onto it from (a) will generate pressure that can raise the water into (d)

You will need a diagonal pressure regulator in (c1).  Details here: http://dwarffortresswiki.org/index.php/DF2012:Pressure under Neutralizing Pressure

382
DF Dwarf Mode Discussion / Re: Water and all that jazz
« on: November 01, 2012, 01:07:29 am »
All good stuff.  Wanted to point out that water flows downstairs, but you can't pump from a staircase.  You'll need a channel.

Murky pools refill in the rain.  Build a wall around it, and a floodgate can be used to dump more water in the system every so often if it's a rainy area.  If you're worried about flying BUILDINGDESTROYERs, you could use a raised bridge instead of a floodgate.

I've filled cisterns many times the size of the murky pool using this system.

383
DF Gameplay Questions / Re: Minecart quantum stockpile problem
« on: November 01, 2012, 12:49:49 am »
So the trackstop/route/minecart quantum stockpile isn't functional yet because you cant assign a minecart?

Or is it that your minecarts have been quantum stockpiled and now you can't get them?

I'm going to wildly guess without having any idea what your setup looks like that....

<ACTIVATE PSYCHIC FORCES!>

You should disable the problem stockpile and see if that helps.

</apf>

384
DF Gameplay Questions / Re: War animals
« on: November 01, 2012, 12:41:51 am »
No dogs allowed in squads.

Assign war dog to dwarf (v)iew (p)references (e)eeesomething

(i)zone(n)pen(N)assign war dogs to pen.

You didn't ask but, (i)zone(t)raining to make a war dog training zone
It can be the same one as above

385
DF General Discussion / Re: ASCII vs. Tilesets: Battle of the Century
« on: October 31, 2012, 03:45:01 pm »
Tilesets are just much easier to learn without all the looking crap up on wiki over and over and over over. 

All games evolve graphically over time.  When Toady makes 3d and shizzle, you're going to have to give up your bullsquat elite attitude and play the game with graphics.  And all this nerd cred info about g is for goblin will be useless, sucks to be you.

There should be an official tileset/graphics option.  But it's jerks who insist on retro hipster cool ascii that keep the game from moving forward, and keep the mainstream appeal away, that could also make the game better through new player contribution.  Both financial and otherwise.

This is the 30 year old bs you're attached to:
 

Tilesets work better than fine.  You'll just have to get off your ass and learn something new you lazy bastich.

386
DF General Discussion / Re: ASCII vs. Tilesets: Battle of the Century
« on: October 31, 2012, 03:04:59 pm »
Angry retort, and something else...

Seriously, I have a fever and can't keep this side of the argument going without someone arguing for tilesets.  All I see so far is people arguing for ascii and people arguing about arguing.  Where are the tileset guys?  Probably sucking their thumbs and cuddling their teddy bears.

Someone once made a point about there's not enough infomation available in 256 characters to properly represent the game.  Take that an put it in your own words.

Oh wait, tileset people are afraid of letters. 

And..... go!

387
DF Dwarf Mode Discussion / Re: Soap consumption
« on: October 31, 2012, 01:48:42 pm »
Awesome, I was just wondering whats up with soap, and here's this thread.
So what's up with soap?  I had stocked hospital and plenty of soap and everyone died of infection. 
Soap doesn't seem to get used anymore.  I haven't seen a floor tile cleaned in forever.
Let me check the patch notes...
Nope nothing.
Dat soap.

388
DF Dwarf Mode Discussion / Re: named weapon
« on: October 31, 2012, 01:42:29 pm »
I built a popcorn popper training room with seeds yesterday.  After a few minutes anyone who survived named one or more of their armor parts.

Then everyone injured died of infection because I forgot clean water.  Ba-zing!

389
DF Gameplay Questions / Re: Taming
« on: October 31, 2012, 01:36:29 pm »
I tried to train Jabberers some time ago.  There was another guy from the forums who was also trying. 

He was catching wild Jabberers and training them and trying to breed them.  At the time, he had no luck, because the retraining kept sterilizing the eggs.

I don't know if he ever succeeded.

I tried to breed some war jabberers I captured from a siege.  They never looked at the nest boxes I gave them.  So I made roasts out of their tasty meats.

390
DF General Discussion / Re: ASCII vs. Tilesets: Battle of the Century
« on: October 31, 2012, 12:19:46 pm »
Agh, this again. 

Tilesets killed my teacher.  Now I'm here to avenge his death.  After a musical training montage.

But seriously, CP437 works for me.  Probably because I came here from Nethack.

My experience of tilesets is like seeing someone draw nipples and eyes on "Nude Descending the Staircase" in crayon, because, well, "real nudes have eyes and nipples."

That is not a turkey.  A real turkey is a 't'.  A red 't'.  That is Michael Jackson's zombified left hand in white glove, walking the earth and laying eggs.

Only thing I can figure, is people are having some sort of Catholic School PTSD flashback of hairy nuns wielding rulers when they see the letters of the alphabet, "EYE BEFORE EE! *crack!*"  "I'll show her.", they say to themselves, through the tears and shame.  "I'll... *sob*... never use the alphabet again."

I don't actually mind the isometric tileset of Stonesense.  So there's that.  Of course, I don't have to actually try to do anything with it but look at it and go, "oooh! pretty!"  Well, not so much "oooh pretty" as hideous and awkward and blocky.  Like that farm plot that looked like someone took a flaming dump on a pizza box.

I blame tv, and to a greater extent the internet.  Not only did we, growing up, have no idea what a muffin looked like, we were unclear on it's general position on the human body.  I think those early days of trying to visualize what mysteries the fairer folk concealed, really gave our imaginations a workout.  Like a dwarf operating a pump.  And not at all like a mutilated accident victim inexplicably standing on two barrels.

So, yes, ASCII people are just plain better human beings, as I've clearly demonstrated.  But I don't expect tileset people to be able to understand.  Please see: Dunning–Kruger effect

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