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Messages - beorn080

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406
Other Games / Re: Elona
« on: December 03, 2014, 02:08:34 am »
The value in restarting is that you get to restart. No really, I think that's basically it. If you don't like your race/class combo, if you want to upgrade from an older version before INI, stuff like that.
You restart, but can keep your good gear(once you find deeds of heirship), plus I think you get a bonus to the skill points per level. Plus that new stuff that just went in.

407
The reason wine is wine is because its the highest concentration of alcohol that yeast can still live in. I mean, there are different strains of yeast, and some can take higher, but you can't get past wine without special procedures. So, wine can work as a disinfectant, and beer is probably better to wash in then water, especially if you can boil either before hand.

408
Other Games / Re: SALES Thread
« on: November 28, 2014, 05:19:09 am »
I can say that the grenades you get from one of the packs are quite good for loud missions. Don't actually have that pack myself, but they're so much fun when others let me buy them.

409
Other Games / Re: Police officer type games
« on: November 26, 2014, 12:31:47 am »
There is a free game on steam where you can play either cops or robbers. But the cops are basically just robbers with a badge and a few more rules. Its an mmofps.

Now that I got home, APB Reloaded.

410
Have photos on it, either for happiness or to know things about the monsters you meet (Although you need to take photos of those first), download data off SD cards, which include recipes and (I think) book guff. Some are encrypted, so best be a hacker to get at those cards that are fancy.
Wait, there are pokedex's in the Cata world?

411
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: November 23, 2014, 03:21:45 am »
Welp, got my first ToME win. Despite 2 deaths I kinda wish I had played on Nightmare instead. Summoners are too strong for normal.

Some thoughts on the game:
+Lots of classes and races to try out. This is the best aspect of the game IMO - trying out new classes and race combinations
+At first I hated the idea of a cooldown system in a roguelike. If I wanted cooldowns I would play shitty WoW am I rite? But after playing the game I've grown to like it. On top of managing your normal ability resource (stamina, mana, equilibrium, whatever) you also have to plan around the fact that your abilities take time to become available again. Sometimes you will get support abilities that can reset or reduce the cooldowns of other abilities. Having to manage cooldowns adds much appreciated depth to the gameplay.
+By the midgame you have a good variety of abilities from your talents & items, plenty of options to choose from in combat
+No Nethack-style gotcha deaths, always a plus
+Passable graphics & music for a RL

-Danger level of most enemies is fairly low. Compare to Crawl where enemies are generally less numerous but more dangerous. Too much of the combat in ToME feels like trash combat, even for classes that aren't summoner-level strong... Upping the difficulty level could alleviate this issue but doing so would probably exacerbate the next problem
-Randomly generated uniques. Most of my deaths in ToME come from these. Unlike actual Boss enemies, these assholes more often than not are just buffed trash enemies. Sometimes however the RNG decides to dump some absurdly strong unique on your head and you are dead before you even know what happened. Yeah I know, inspect everything you see. Except as the game goes on and enemies are loaded down with more and more talents it can be difficult to tell how dangerous an enemy really is just from glancing at the stat pages. Random uniques are ToME's 'gotcha' deaths.
-The game is too long IMO. The early game is lame. Even if you skip optional zones (which would leave the player underpowered and could make the endgame too difficult for weaker char types) there are still a lot of dungeon floors to clear in ToME... Despite my desire to try more classes and races I won't be replaying ToME anytime soon due to this. The Crawl style of a relatively short core game and a whole optional 'extended' game on top of that for players seeking extra glory is more to my liking. And due to this & the problem of uber-uniques, I will never, ever, ever be playing ToME on roguelike mode  :P
-Extension of previous problem - for a game this long the enemy variety is too low. Enemies you first meet very early in the game will continue to reappear until the very end. I was disappointed to see nothing new even in the end dungeon. More orcs & demons that I've been fighting for half the game, more undead that I have been seeing since level 5, more snakes, more drakes, more bone golems, yay... FFS, give me some ancient liches, some orbs of fire, some killer klowns!
-Wands, scrolls, potions... Although you will have a large number of abilities available to you by the midgame in ToME and I like that darkgod tried to do something new by removing consumables entirely, I find I miss the added variety and resource management aspect that consumables add to Crawl and most other RLs  :(

-/+Unlock system, on the one hand it gives players goals to work towards, but on the other hand having unlockable shit in a roguelike seems like borderline blasphemy to me

It's not a bad roguelike. In fact I think ToME is a great choice for any poor soul that is looking to play his or her first roguelike. I will be giving it another spin someday. For me though, Crawl is still the king.


Also if I hadn't seen someone outside the game mention it, I would have had no idea that you can
Spoiler (click to show/hide)
Is there no message or hint in game that informs you of this? Or did I just miss it?
For the last point, there are fairly simple ways to unlock everything all at once. It gets quoted every once in a while in the thread, and I forget the exact method, but I saw it a few pages back.

As for your other negatives, I tend to agree on a lot of them. Recently I've been using the Everythings a Boss mod, exact name slips my mind as well, which basically turns everything into the super uniques you complained about. This is, nominally, a Bad Idea, except you get an ungodly amount of loot, such that its not unusual to finish the second dungeon and be entirely decked out in artifacts, barring a few of the harder slots to fill.

Honestly. My biggest issue with the game is the stats and the stat screen. Talents are fairly easy to figure out, but, how much spell power you need vs enemies saves, and at what point is a save good enough. These things feel like they are hidden away, and it would be nice if it was a little more transparent. But maybe I just have no idea where to look.

412
Any vehicle 1x2 can be dragged around at least on casters without losing your grip like a 1x3 would. Those are best for solar batteries with a welder attached. If you're concerned at all about batteries then solars have to be your thing.
You don't even need casters, technically, it just makes it a lot easier.

413
From what I understand, there are two methods to learn Martial arts during a game.

First is from books found in Dojos, and possibly other locations. It has been a while since I played, but I when I did you could learn three different styles total at dojos. Not sure if other books are available at other training style locations.

Second, is from NPCs, though I've never used this method and haven't seen it used lately. I recall seeing on the Wiki that they can teach, but not likelihood or what styles. I presume it would be any they knew.

Actually, could it be possible to have NPCs teach other traits? Like, give parkour multiple levels, and leave the best one in Chargen, but let NPCs teach various levels of it up to Expert. And maybe other traits? Like a way to get rid of illiterate, albiet extremely expensive and possibly hard to maintain.

414
Other Games / Re: Mount and Blade
« on: November 18, 2014, 02:39:25 am »
If you are on a horse, it becomes much easier to attack "through" your troops, as, unless you go Khergit, most are gonna be on the ground. And, honestly, if you go Khergit horse archer, they slaughter everything.

415
Other Games / Re: No World of Warcraft Thread? World of Warcraft Thread!
« on: November 17, 2014, 07:45:03 pm »
Yep. Wizards and Rogues

For me, hunters have generally been the worst. Mages...yeah, sometimes, though they seemed to get smarter for some reason once cataclysm rolled around. I've had a lot of good experiences with rogues. Since they have to run up to everything they want to hit, and they all do pvp so they understand moving and fighting at the same time, it's not such a huge stretch for them to learn to not stand in lava. But then you get hunters who can't keep their pet under control and think that they can just stand in one spot the entire fight. "What do you mean don't stand in the lava? I'd have to move to do that, and that would totally kill my dps! You're a healer. Just heal through it."
Are warlocks still in even? I dont think I've seen one mentioned yet, and as a former vanilla Lock main, that worries me.

416
Other Games / Re: Mount and Blade
« on: November 16, 2014, 09:55:46 pm »
Will try to find RCM, and for now: native, my aspiring horse archer (lvl 5, pretty much starting gear) vs. 8 sea raiders.

30 arrows in the bag. First 3-4 do zilch, then I remember to shoot at their legs. Take out 6 out of 8, but am down to 2 arrows.
Imagine this. Me on a hill, waiting for them to climb closer, closer, closer... shoot! One man down. I shoot at the other, but he's still standing. 0 arrows. I draw my sword...

Let's just say I spent 15 minutes riding circles around that last one. Argh. Is there a pause function during battles?
If you go back to your starting location, there is a chest there that lets you swap out weapons. A secondary bonus of this is that you get a full reload of ammo and throwables.

Edit: Mog, I THINK you can station troops at the castle. It's been a while since I've gotten anywhere in that though, so don't quote me on this.

417
aww, it seems you have to work harder to get the stuff from burning down houses. :P and no rebar in houses? D: aww that was a major metal supply in my last play. all well, plenty of vehicles to take apart.
I never understood why you got so much stuff from a burnt house. Most houses I've seen have been wood frame, with either sheet rock or plaster and lathe inside. As for rebar? Who builds a house out of reinforced concrete?

418
Diamonds are not made out of Diamond...
Why would they be? Diamonds are made out of carbon.

419
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: November 11, 2014, 12:06:37 pm »
The only time you get more money for transmog is when you shove gems in. I can't recall, however, if you automatically convert items to gems when you autotransmog stuff while having that skill.

420
Other Games / Re: Free Game List
« on: November 07, 2014, 12:00:58 am »
The internet archive has also put out a section on shareware CDs, included in that section are the Game Empire CDs which have a decent selection of random good shareware and freeware games. How many still work on modern pcs? Got me, but should be interesting to find out.

Edit: They appear to also host many classic PC games, but I'm unsure of if they're abandonware or legit things. I didn't think the Archive dealt in abandonware.

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