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Messages - beorn080

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421
So, based on some quick research, the .22LR round should be very high penetration, very low damage. Seems that it defeats kevlar as well, simply by being too small of a round for the fibers to catch. So, my opinion, very high armor piercing, minimal damage. Possibly lower then the CB and other ultra low power .22 rounds.

422
Other Games / Re: Caves of Qud: Now in Open Beta
« on: November 03, 2014, 10:40:39 am »
So.  I just had an idea for metamorphosis that would both fix the infinite bit fountain and make it potent but not horribly abusable. I think. Would make it a five point must though.

Each level of metamorphosis, you get a new scan creature command. This would be either touch range or long distance, but I think long distance would be nicer, as it would let weaker characters physically use the skill. After using it, it would replace the command with a transform into x command. This would give you access to the new body form and whatever MIT's and skills it has. But not equipment. You keep your inventory. So, now you have an equimax form, which you can equip from your inventory. As you level up, actual levels and not mutation, all your forms gain levels as well. This gives you options, such as turning into a smart for to gain access to tinker, or a for with multiple legs to run away. The balance is that all the skills would share a cool down, and it would be long. Like, double the current cool down minimum. So, you wouldn't be able yo rapid fire switch skills and mutation sets, as it would incur a hefty food cost even if you waited it out in safety. Oh, and it should share health and food meters, but perhaps heal you somewhat when you change.


423
Other Games / Re: Caves of Qud: Now in Open Beta
« on: November 03, 2014, 12:34:25 am »
You can already get infinite bits pretty easily with Metamorphisis and Temporal Fugue, but that's expensive and not really all that powerful, compared to picking combat mutations instead.

424
Other Games / Re: SALES Thread
« on: November 02, 2014, 11:41:02 pm »
fallout new vegas seems to be on sale for 116% off
That super sale just ended. Not sure if you could purchase anyway though.

Edit2: There seems to be no way to purchase it.

425
I'd prefer more gameplay changing weapons to more hats. You can't shoot with a hat. Yet.

I can picture it now.... the Gatling Gibus!
Heavy wearing the sandvich on his head so he can eat while he shoots.

426
Other Games / Re: Free Game List
« on: October 30, 2014, 02:06:07 pm »
Teleglitch: Die More Edition is free on Humble Bundle right now. Go get.
https://www.humblebundle.com/mobile Has Organ Trail: Directors Cut, The Spookening, and Zombies, run for free as well right now.

427
Other Games / Re: SALES Thread
« on: October 30, 2014, 02:05:23 pm »
Check the other sections of humblebundle.com as well. Free Organ trail for mobile, plus two other games in there, and free Payday 2 masks.

428
Oh yes. This was on my purchase list. Now thats changed to donate it to childs play instead when I get few extra bucks.

429
Other Games / Re: How did you last *own*?
« on: October 28, 2014, 07:21:40 pm »
Just completed a stealth Diamond Store heist on Overkill, for the first time.

Payday2

430
Other Games / Re: Triple X Tycoon - Adult Industry Simulator
« on: October 28, 2014, 01:51:49 am »
The only thing that surprised me is that this isn't freeware...

Damn near for the cost of development. We do also believe in demos of a completed project not public alphas. It's actually a big problem in the (game) industry right now, the race to the bottom and all that jazz. We'l do our best to account for as many potential players as possible.
You know, seeing as the majority of this forum is dedicated to playtesting a public alpha, admittedly one that is far more in depth then most triple A titles, this is an interesting sentiment. Though, I do think that you're right, in that its not specifically a good thing for every game.

Will there be variations made for various levels of things? As an example, you could produce a cheesy, completely inaccurate BDSM flick, or you could make an actual scene based flick.

431
Other Games / Re: Caves of Qud: Now in Open Beta
« on: October 25, 2014, 11:00:31 pm »
oh, I think I see - you mean you might get advanced recipes? Like scoped/lacquered/whatever stuff?
Yes. If you keep crafting gear, each time it has a chance to have the bonuses.

432
I have had it happen, but only playing the branch that will not be named.

433
Curses / Sweatshop Workers
« on: October 24, 2014, 12:40:48 pm »
Getting these folks in bulk is a very low risk/high reward sort of deal. You don't have to break in, and you'll just find them loitering outside the door to the sweatshop, at least on the conservative nightmare mode. I'm unsure why they need freeing if they can just chill outside, naked, at a place where the lcs literally just walked up to. Plus, you can use them to exponentially grow your force, simply by using hacking to get them to 200 juice, lets call it a month with a good starting crew, and then each worker can recruit five more. Using just my starting six as sweat shop worker recruiters, I'm up to four pages of sweatshop workers, not counting the page of enlightened I started off with. Yes, I know compartively their stats suck, but at this point I can basically just throw bodies at any problem and it will disappear.

Suggestion: Increase the number of site objects in sweatshops, and make it so that destroying them spawns a handful of workers who were chained to the machine, for you to free. Get rid of roaming workers, and reduce the encounter rate slightly to make up for the fact that all you are going to fight at this point are security workers.

434
Other Games / Re: Caves of Qud: Now in Open Beta
« on: October 22, 2014, 07:38:21 pm »
The only thing I can think of, at this point, is that it removes self illumination levels from people with Light Manip. Either that or it has something to do with enemy cooldown rates.

435
Other Games / Re: Caves of Qud: Now in Open Beta
« on: October 22, 2014, 01:45:31 pm »
some googling suggests that it requires AM cells to power it, otherwise it will not have enough juice to work.

My gut feeling is that it is in actuality just a play on it's own name, and it literally does exactly what it says.
I think your gut may be right. Spawned one with an antimatter cell, did nothign to a waydroid or a dragonfly.

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