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Messages - Graknorke

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13801
Other Games / Re: How did you last die?
« on: July 01, 2012, 02:06:13 pm »
Yeah, the room DOES have air. It's just too cold to breathe. I've sabotaged it a couple of times, and it might be un-breathable gases too. It's extremely cold and you can't breathe it.
Only thing is that you can't turn off the wired intercom, which kind of sucks.

13802
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 01, 2012, 01:43:47 pm »
I found that I can make my running-from-zombies spree last much longer by running through and setting fire to and then running through liquor stores/bars/any building if I'm carrying booze. I still eventually die on it though. And I think I'm getting the hang of what kinds of buildings to hit too. Speed through a pharmacy and grab some painkillers, through a house for some cargo clothes, run away as fast as possible. Unfortunately, I always fall on the last step because I get cut on a window frame or have gotten a few hits by a zombie that got too close. Then I become slow and get mobbed.
Better than dying straight away though.

Ninjedit: Oh lord the fungal zombies. THEY NEVER STOP.

13803
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 01, 2012, 12:00:29 pm »
Thing is, they generally end up in front of me and to the side, so they catch up to me wherever I go.
Even then, I kind of need to go into towns in order to get things. It gets difficult to really get far when you have pretty much nothing to fight with, can barely run away and only occasionally have some tins of spam in the evac shelter.
The longest I've ever lived was when a beehive only spawned two bees, and I managed to beat them to death individually using a stick; then lived off honeycombs and puddle water. Not much about it really happened that was interesting.

13804
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 01, 2012, 11:30:26 am »
Is that an exploit? Just seems like your guy is being whiny until they take all of that stuff.
This has been reinforced when in a past version, I once got handed a live molotov.

Ninjedit: I do try running, then they punch me, I slow down and get violently beaten to death.

13805
Other Games / Re: Looking for good mud or mush
« on: July 01, 2012, 11:20:14 am »
I think RetroMUD is often said to be a good one. It's got a nce class system too, where you could technically train every class to at least 9. I think you can train in one class up to 20, a second up to 15, and all after that to 9.

13806
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 01, 2012, 11:18:38 am »
How do you ever get anywhere in this game? Seriously, I'd barely started, I walked into the town to get some woman's dog and suddenly SURROUNDED BY 20 ZOMBIES OH [deity of choice] WHY WOULD YOU DO THIS TO ME?

This game really needs to start you off with SOMETHING of value sometimes, in disasters it's not uncommon for people to grab things from their homes, even if its something they'll never need, they just grab whatever they see in their house, to try and keep it.
I wouldn't mind sometimes having my character holding onto a rag or something, if sometimes he had a kitchen knife, or a torch, or at least something that makes my death happen after the first day.

13807
The universal law of dibs

How would one go about playing a stringed adamantine instrument?

13808
Because dwarves are very good at their stupidity.

Why do my civilian dwarves refuse to even attempt to fight off even small angry animals?

13809
Other Games / Re: How did you last *own*?
« on: July 01, 2012, 10:52:56 am »
Wandering through the wilderness in the general direction of my next objective, my level 3 mage happened upon a grizzled looking Orc surrounded by three dead sabrecats.
I thought this was going to be about an amazing death when I read this line. First time I tried, I thought he would be easy, being near a keep you get to at low levels. HOW WRONG I WAS.

13810
Other Games / Re: SCP: Containment Breach
« on: July 01, 2012, 10:48:58 am »
I know this is a horror, but I couldn't stop laughing at 173 and the keycard door.

13811
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 01, 2012, 10:23:00 am »
I would like to point out here that there is no such thing as a "fish" at all. It is used y most to describe a variety of animals that are actually VERY different.
There's ones that have a skeletal structure of cartrilige, such as sharks. Ones with a bony skeleton, such as cod, pirahnas etc. Finally there are ones without spines or jaws, but with skulls.
Each class is regarded as distinct from the others.

And whales still aren't fish.

13812
General Discussion / Re: MSPA Homestuck: Vol. 9 Album
« on: June 30, 2012, 04:56:34 pm »
It must have been really seamless, because I never even heard it.
I'll listen again later, but wow, I can't believe I'd have missed something like that. It takes some skill to do that.

13813
General Discussion / Re: MSPA Homestuck: Vol. 9 Album
« on: June 30, 2012, 04:31:09 pm »
You know that GameGrl
Is a joke.
Right?
It was never meant to be taken literally, it's shining a humourous light upon how girl gaming developed, and the music is secondary to the content of the lyrics. It's like if SBaHJ were the same but without being badly drawn, then placed into song form.
It is not bad in its quality, but in its inherent design. At the same time, that badness of design is its purpose.

13814
Curses / Re: Just imagine, LCS on Fox news.
« on: June 30, 2012, 03:46:09 pm »
I don't get the deliberate misspellings even if they're to prevent googlings.
I highly doubt that there are so few webpages will less reference to Fox or Agri Byrds that anyone will find this if they look for one of those. Even if they do, what does it matter?
They're going to pick up stories of a terrorist propoganda game and run with it? Oh wait, yeah, I remember about the most used string of words used in the MW2 coverage "In this game you can play as a terrorist".
Because AMERYRIKUUHHH is incapable of doing things that would be viewed by anyone as terrorism right?

13815
The dwarf will only ever choose to carry one parasite at a time, due to the beard interfering with their mental patterns. However, they cannot prevent advanced feline brainwashing methods.

Why do all mayors end up in the wrong place at the wrong time for their continued life?

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