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Messages - Graknorke

Pages: 1 ... 927 928 [929] 930 931 ... 939
13921
1886: You can throw a lion corpse at a bird and have it stick in the wound.

13922
By the way, is there a reason why my spaceplanes always veer off the runway, even when I place all of the parts using symmetry?

13923
DF Dwarf Mode Discussion / Re: Anyone play "pure" DF?
« on: June 04, 2012, 04:44:23 pm »
But default is so PRETTY. Unless you're colourblind I guess.

13924
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 04, 2012, 10:23:00 am »
How could Aurora conceivably have a sequel? Or would it be a sequel in the sense that Slaves to Arm_Ok: God of Blood II is a successor to StA:I?

13925
DF Dwarf Mode Discussion / Re: Anyone play "pure" DF?
« on: June 04, 2012, 10:20:56 am »
But therapist isn't a must at all!
[v], [p]
Boom, able to everything therapist can do (except assigning labour to children)

13926
DF Dwarf Mode Discussion / Re: Anyone play "pure" DF?
« on: June 04, 2012, 09:41:31 am »
I used to use therapist until I realised that you could in fact change jobs ingame. Then I stopped using therapist because it was not necessary anymore.

13927
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 04, 2012, 09:30:56 am »
Baha, I just ended my last character with much fun. I started off in a shelter near some dead scientists, so I had mechanics tools right off the bat and grabbed a labcoat for storage. I got lucky with a carpark and found a quadbike in a parking lot by a sewage treatment. I then drove south and into a gunshop, took some guns, drove out again, then a zombie horde jumped me outside the door. I only smashed up the front...
Anyway, I plowed through them and went into a military hardware shop. I put on another labcoat, a utility vest and a coat. Unfortunately, they didn't have any weapons, so I went down, wearing 6 layers and swinging around a stick.

13928
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 04, 2012, 06:13:09 am »
Wait, what program do you need to edit the fontdata and such files?
For me thy just show up as "file" filetype, so I assume I'm missing something.

13929
What.
WHAT!? WHAT... HOW?
I.. I don't... Hopy shit, Fritz was injured and a load of our d00dz got badly injured too?
This is.. surprising to say the least! Did you modift the game to make this happen or did the RNG just really hate the little bearded death-machines?

13930
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 03, 2012, 09:25:37 pm »
I dunno, I managed to get a good grip on the interface by reading the buttons and thinking about the context, though I did need the hint of "f3" at first.

13931
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 03, 2012, 05:37:39 pm »
Why is that so silly? I don't want civilian shipping companies buying up those, because I can tell they're going to keep on using them and being generally inefficient.
Plus military drives are faster and I'm impatient.

13932
DF Suggestions / Re: Good regions being painfully good
« on: June 03, 2012, 04:32:07 pm »
SCP foundation is arguably worse.
Because then you lose your sleep time too.

13933
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 03, 2012, 04:27:51 pm »
Nah, I wasn't trying to build up a war fleet or anything. I was literally just trying to research enough techs and parts that a decent sized cargo ship wouldn't fall apart within the month, while also going fast enough to be useful.
I really hate making things knowing they'll be redundant, unless I have a choice on it. Making a ship with 5 cargo bays (enough for 1 automine from what I've been told) and enough fuel would fall apart within only a couple of years, and giving it enough maintenance supplies etc would make it be too slow to get anywhere beyond Mars at its furthest point (opposite side of Sol) with its fuel, and when I eventually designed a reasonable balance it would just take too long for any trips to be reasonable.
So I sat down and started researching engines and industry. And more engines and industry. And then realised I had mined up most of the resources and quite a few had run out entirely.

13934
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 03, 2012, 04:17:00 pm »
Double post.
Ignore or delete.

13935
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 03, 2012, 04:11:30 pm »
I dunno, I don't like it when in zombie things all of the buildings are broken and on fire etc. The worst I could think of happening would be broken windows+doors and maybe the odd flimsy wall; but buildings being destroyed would only really happen under military bombardment or something. Zombies aren't tanks, they only really attack living things. They're not going to spend time demolishing a house, because why would they?

For Linux, you need to apply the diff to make changes, then make clean and make again.

For Windows, or pre-compiled Linux, just download the .exe
I have no idea what you mean. Are you saying that it has to be just a new .exe? Or will I need an entirely new Cataclysm folder with all of the other things changed as well?

EDIT: Merged for doublepost.

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