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Messages - Graknorke

Pages: 1 ... 928 929 [930] 931 932 ... 939
13936
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 03, 2012, 12:56:24 pm »
For installing mods is it just putting the diff file in the data folder?
Not sure if I've installed this correctly, the debug items window mentions nothing about any kind of vehicle parts.

13937
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 03, 2012, 11:34:39 am »
I was talking about just Earth. I've basically just sat here researching better engines and building stuff, and only just noticed half of my resources had run out. None of the ones necessary for shipbuilding thankfully, but still. I can't build any more labs or anything.

13938
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: June 03, 2012, 12:51:46 am »
Well, I'm nowpretty much full-out sprinting with my industry and shipyards after I realised the starting resources weren't going to last anywhere near how long it would take to get some decent ships off the ground. Most of the missing materials are needed for mines and labs, but still. It's not even been 30 years D:

13939
Other Games / Re: Games you wish existed
« on: June 02, 2012, 04:58:00 pm »
Spreadsheets:The Game
Seriously, I need something SO spreadsheet based that I start to realise them. I just see them as a regular graphical interface. Nothing strange with them, so I never get it when people complain.
With Aurora say, it took me about 5 hours playtime to realise why people were complaining about spreadsheets. Until then, I didn't even notice anything spreadsheety about it, just numbers that I needed to know.

So, more spreadsheets, less pictures.

13940
((About half a kilometer away from the apartments, in line of sight))
Tyson had stopped on his way to the apartments, looking on the ground around him. While they were frequently misleading, his instincts were hinting to him that he had something to look for here. The snow was far too thick on the ground here, and with no idea on what he though he was looking for, finding anything would be impossible.
He reasoned that while he was stopped, he might as well sort out the useful supplies he'd collected from the useless or even harmful. While it could wait until he got inside, a goodwill gift is hardly a gift if you have to spend half an hour making sure it won't kill anyone. He fastened his outermost coat tighter and cleared out a patch of snow to start working.

((Sat a bit aways from the apartments, sorting out his preposterous amounts of stuff)

13941
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 02, 2012, 02:51:19 pm »
Wow, sometimes I feel like m failures might be down to luck and not my own lack of skill at all! I just started a new character and stepped out of the shelter. BOOM. WOLF PACK.

13942
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 02, 2012, 01:20:41 pm »
I'm kind of tempted to start up again with that vehicle mod.
I always found the gameplay a bit infuriating, being able to do jack all and then being swarmed by zombies until I died. At least things like vehicles add a progression goal.

EDIT: As in, the world felt "lifeless" (partly literally) in that there was little I could interact with. The most impact any character had on the world was breaking some windows and maybe collecting some loot in one place around where they died.

13943
DF Suggestions / Re: Syndromes Adding and Removing Bodyparts
« on: June 02, 2012, 12:26:45 pm »
I think that creatures with flier but without appropriate bodyparts can only hover over gaps, not fly up or down.

13944
DF Suggestions / Re: Skill bleeding
« on: June 02, 2012, 10:14:27 am »
From what I remember of glass crafting, they blow the crafts straight from molten glass. While someone like, sya, a gen cutter would have an understanding of cutting and whittling tools, I don't think a glassblower really has much expertise in that area.

13945
It makes sense from a gameplay point too, seeing as how bronze is technically harder to make. What with requiring more materials for alloys.

13946
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 02, 2012, 09:48:31 am »
I only ever use painkillers at moderate pain or worse, seeing as how they can dope you up pretty bad.

13947
DF Suggestions / Re: Skill bleeding
« on: June 02, 2012, 09:47:47 am »
But at the same time, a glassworker would become more "artistic" from making glass crafts, but that's not going to make them any better at whittling wood into rings.

13948
Saying it's between copper and bronze is somewhat useless, seeing as iron is too.
From what I remember about the raws, it should be a little bit worse, but there's some variables in there I don't understand.

Still, as an artifact it has a to-hit bonus so it'll be overall better.

13949
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 02, 2012, 06:17:42 am »
It certainly seems to take a while to run away... They stay pretty much right behind me as I try to run away, and it takes about the distance between two towns to get any reasonable distance on them.

13950
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: June 02, 2012, 03:37:22 am »
I always heard sound came first and sight last. Huh.
Also I'm aware of the lore (although it still doesn't explain the nature of the zombies so much), though they were still dead, and the ingame description mentions them being bodies rather than people, and that they are stumbling slowly. THEY ARE NOT VERY SLOW OR STUMBLY. Or at least, they're capable of chasing down a healthy human being.

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