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Messages - Graknorke

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13966
In a cheap, open-all-hours cafe on the outskirts of Moscow, a youngish man sits in front of a battered laptop, searching the vacancy listings of the local area. Looking down at his watery coffee, he decided he wouldn't have any more. While not having a fine taste for it, he knew that this coffee was certainly not worth what it had cost. Shifting to get his position, he knocks his backpack onto its side, and a series of lound metallic crashes can be heard from inside, as well as something small and fluffy being visible. Hurriedly, he pushes everything back in.
After about half an hour of straining himself to pay attention to the screen, he glanced at the copy of the newspaper on the table and found an advertisement that looked like it had been written in in pen.
"Rooms open in apartment block, best competitive rates around, nice surroundings.", And under that was a list of directions from the city centre.

The man closed his laptop and placed in in the satchel around his waist, hoisted the backpack over his shoulders and left the cafe, newspaper in hand.
He left the coffee.

13967
Forum Games and Roleplaying / Re: You are Patient Zero
« on: May 29, 2012, 03:59:26 pm »
I skipped a load of the thread, but posting to follow.
I must ask though, where did parasite stats go?

13968
I was thinking of joining in on this, but what's the rule on introducing characters? Is it locked and I'm too late?
Even if I am, what kind of break in pace should I wait to so I'm not sticking in my self-indulgent introduction in the middle of some dialogue stuff. All of these questions and more worrying about how much I could possibly mess this up.
In my experience, incompetence is far worse than maliciousness.

13969
Other Games / Re: SCP: Containment Breach
« on: May 29, 2012, 01:53:10 pm »
There is one that's a teleporting statue that kills people who see them.
Can't remember the number, but if any less than two people are looking at it, it will proceed to kill anyone who has seen it previously (or the person currently watching it, if there is one) and teleport on top of their bodies. It prefers people in crowded areas, presumably to spread its effects.

I've SCPd too much methinks.

13970
Other Games / Re: SCP: Containment Breach
« on: May 29, 2012, 10:24:16 am »
It is specifically it's face, regardless of whether it's a picture or live. Of course, with a picture you live longer. Probably.
Oddly enough, there is one report where it went on a rampage after it was captured on a picture, where it consisted of an entire four pixel square. That probably makes the face was probably less than one pixel large, and yet it still reacted as expected.

13971
DLCs have the problem that you shouldn't really need to pay for something when it's jut what you've already payed for. Especially when it's [insert newest generic FPS here], because it's basically just paying for extra maps, even though the modding community makes more and for free without necessarily being of lower quality. Even when it is something more complex like more weapons, you should really just get it with a game patch/update because it is a part of the game; the game which you have already payed for.

13972
How, exactly, is buying a game and enjoying it strictly related? 

As I said, the overwhelming majority of those players don't play Skyrim past 10-20 hours or gameplay.  Meanwhile, there are people still playing Morrowind today with mods that add whole new regions into the game and overhaul the ruleset.  Which of those two do you think got disposable pulp entertainment, and which really got a game they enjoyed?
[Citation needed]
For what is worth, I though Skyrim is brilliant and I'm eagerly awaiting for the PC release of the DLC. Everyone I know that have played the game enjoyed it immensely for hundreds of hours. I'm sure there are people who only played it for a few hours, but I doubt is a significant minority, let alone and overwhelming majority. But in any case, how is the amount of hours a game was played related to the "enjoyment" these people got?

This article says you are wrong.

He actually was talking about console gamers. If that makes a difference.

13973
DF Suggestions / Re: Good regions being painfully good
« on: May 28, 2012, 01:43:07 pm »
I'm pretty sure dwarves' thing is meant to be metalcrafting.
With all of their pretty steel, I'm sure they wouldn't mind a land covered in a metal that is only a metal when necessary.

13974
Other Games / Re: Starbound - A flat yet infinite universe.
« on: May 28, 2012, 01:41:15 pm »
...is it just me or have we gotten so far distracted by that bird's HOT ABSS that we failed to notice the human sacrifice going on.
What with the slab table and the knives and the big deathpit.

13975
Speak with any adult and they will consistently tell you that music/TV/radio/whatever was much better on the old days.

Bah! You kids and your fancy pop! Music has been no good since the Baroque!

And you're probably older than me...

I quite disagree, its been nothing but a downhill slide ever since the first caveman banged two rocks together, and created the only TRUE music.

Quite. "Duh Duh Deh" was always my favorite.

Meh, new age mammal music that's never been up to par with the call of lizards.
Huh, you and your ridiculous "animal" noise.
Cilia-wiggle has always been the best music and you should appreciate it!

13976
Other Games / Re: Starbound - A flat yet infinite universe.
« on: May 28, 2012, 01:51:33 am »
I dunno, by the looks of it COULD be a duck or similar, but the sharp hooked beak looks to indicate a bird of prey, although I'm no bird expert so I don't know what. And as far as I know, waterfowl are the only birds with anything that could be described as phallic.
On the other hand, LOOK AT THAT SLEEK BODY.

13977
Other Games / Re: SCP: Containment Breach
« on: May 26, 2012, 05:11:06 pm »
That sounds horrible... you see a strange figure through the fog when "HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY HAPPY".

13978
So I got the demo, how do I controls for going prone and stuff? I just keep getting shot and dying.

13979
DF Suggestions / Re: Good regions being painfully good
« on: May 26, 2012, 05:07:08 pm »
I have to go with the excessive goodness deal. It just... works best in my mind. In that the forces at work are both equally powerful and dangerous; they just use it differently.
Kind of like FFIII backstory where the magical wizard people built a tower to honour light's protection against darkness, then they tried to use it to manipulate light's power, it resisted and seriously messed up the whole world. An intermediate balancing force (Who is really, the only thing that could be considered "good" in the personality sense) gave four warriors the power of darkness and they beat light up pretty good. Then it was okay.
AND THEN somebody tried the same but with darkness (In a creepily shiny crystal castle) and darkness proved to not need as much provocation, and swallowed up most of the world too.

Basically, they're both powerful and potentially destructive forces, but the "good" acts a lot more in defense of itself and what it sees to be right; whereas "evil" actively seeks to cause damage.

13980
Mod Releases / Re: Lore/AdventureQuest mod. Updated to 0.34.02.
« on: May 26, 2012, 07:21:00 am »
Nice work! I have to admire the patience and effort required to do something this big.
Have you though about making a mech civ and generally make jokes about how old they are?

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