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Messages - Graknorke

Pages: 1 ... 9 10 [11] 12 13 ... 939
151
Other Games / Re: X-Com 2: Welcome Back, Commander.
« on: February 09, 2016, 07:16:39 pm »
Not enough sectopods.

152
DF Adventure Mode Discussion / Re: Kisat Dur: the Dwarven Martial Art
« on: February 08, 2016, 07:13:08 pm »
You could still train shield user by changing your combat settings.

153
Other Games / Re: X-Com 2: Enemy Known
« on: February 08, 2016, 06:27:24 pm »
An ungifted collaborator ADVENT rookie snake-loving professor and pacifist was teaching a class on the Uber-Ethereal, known alien.
Did this post really get so underrated at the time it was posted? I feel like it should be stuck up somewhere a bit more prominent.

154
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 08, 2016, 05:50:38 pm »
Why make them unique? It's not like people are comparing notes.

155
No, it puts all Earth-originating life on the same level, assuming that it all comes from one common ancestor anyway.

156
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 08, 2016, 02:37:51 pm »
Not making as many babies as humanly possible would become morally unacceptable. And even then humanity would still be committing somewhere around a quadrillion potential murders per day.

157
BTW, "highly evolved" is a nonsensical phrase (amongst other things, it implies an organism can be more evolved than another).
Something totally can though. Depends on how long ago its oldest ancestor was around, relative to when it became alive. Like if we came across aliens whose planet had only given rise to life a billion years ago, we could safely say that we are more evolved, having a longer evolutionary history.

158
Oh, that would explain why NK words things like "If we do a thing and you defend yourself we will take that as an act of war". So for example if Japan were to shoot down one of North Korea's missile tests they could claim that it's actually a defensive not offensive war.

159
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 07, 2016, 07:51:49 pm »
It was the one where he said that people should escalate terrorist attacks against refugee camps and emergency response workers.

160
Other Games / Re: X-Com 2: Welcome Back, Commander.
« on: February 07, 2016, 07:24:39 pm »
Melee is a bit useless as you get higher up, the damage is proportional in the early game but its damage just doesn't scale with the higher tiers and particularly skills you can get for shotguns.

161
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 07, 2016, 07:16:11 pm »
See, now I'm wondering if you're talking about something I read when it was originally posted, or something I missed.
penguin sent me a PM. It was something about cartoons and love problems.
Oh I vaguely remember that that existed. Not really what it was though. Was it really that bad?

162
General Discussion / Re: Space Thread
« on: February 07, 2016, 06:15:42 pm »
Add on Veterans' Benefits too, since that is pretty much military.

163
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 07, 2016, 06:09:47 pm »
I throw my hat in with LW. Drama was missed and I want filling in.

164
Eh, I live in the UK - the only people who use meters for height are the ones on the TV who are told they have to.
No, it's pretty common to use metric. At least in the more civilised parts of the country :P

165
General Discussion / Re: Things that made you sad today thread.
« on: February 07, 2016, 02:37:57 pm »
Wow you yanks do your education in a weird order. Looked up Calculus 2 and it's a mix of stuff I'm doing now and stuff I did 4 years ago. Integration is a bitch though and I wish you the best of luck.

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