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Tilesets and Graphics / Re: Taffer's Tilesets v6.6.0 for v0.47.04, 9x9 or 18x18 — ramp mockup on page 47
« on: April 06, 2020, 08:16:05 am »
Regarding the grass:
Honestly it looks great. you don't notice it's tiling (i.e. it doesn't repeat in an unpleasing way), you can still recognize the underlying tile structure, and fits very very well with your art style - I think not just with a specific tileset of yours but your art style in general. As you say, you hit a good compromise between the two versions from before. So you definitely have a winner there.
Except, well, it doesn't look like grass; it looks like leaves. Have you considered using it for that instead?
Regarding the walls/floors, the first thing that comes to my mind is that the full-wall tiling patterns look very good. The 15 degree rotated square pattern from an earlier post (in the gif, not sure which one that is) and the last one you posted especially look very nice. Have you considered using that as floor tiles? maybe inverted to increase the contrast between walls/floors. Just as an experiment, because full-wall tiling is reasonably rare in the game and it would be a shame to see these so rarely.
The diagonal floor tiles themselves also look good now. In the enlarged view they look a bit disjointed, but at original zoom level that makes them reveal the tile layout nicely. I'd say it makes a simple and elegant impression. Constructed walls still look great. Engravings make the distinction between floors and walls less clear. I feel like a lot of what makes the non-engraved walls/floors look really good gets lost in the engraved state. It's not an easy problem though.
Looking back at the floors here, the engraved ones looked like they would look nice with the simple diagonal ones you have here. That is, leave the engraved floors as they were there and use the non-engraved ones from your new post.
I'm still not liking the previous "crenelated"-looking engraved walls, though. What if you take the constructed walls as engraved and instead simplify them to get to the constructed walls? For example, remove the middle line frome the non-engraved walls? I'm not sure if I described that well enough, so for reference here's a mockup on how that would look. two versions of non engraved walls. I think I prefer the bottom. I tried to do something similar once, but with 18x18 it didn't work out.

Honestly it looks great. you don't notice it's tiling (i.e. it doesn't repeat in an unpleasing way), you can still recognize the underlying tile structure, and fits very very well with your art style - I think not just with a specific tileset of yours but your art style in general. As you say, you hit a good compromise between the two versions from before. So you definitely have a winner there.
Except, well, it doesn't look like grass; it looks like leaves. Have you considered using it for that instead?
Regarding the walls/floors, the first thing that comes to my mind is that the full-wall tiling patterns look very good. The 15 degree rotated square pattern from an earlier post (in the gif, not sure which one that is) and the last one you posted especially look very nice. Have you considered using that as floor tiles? maybe inverted to increase the contrast between walls/floors. Just as an experiment, because full-wall tiling is reasonably rare in the game and it would be a shame to see these so rarely.
The diagonal floor tiles themselves also look good now. In the enlarged view they look a bit disjointed, but at original zoom level that makes them reveal the tile layout nicely. I'd say it makes a simple and elegant impression. Constructed walls still look great. Engravings make the distinction between floors and walls less clear. I feel like a lot of what makes the non-engraved walls/floors look really good gets lost in the engraved state. It's not an easy problem though.
Looking back at the floors here, the engraved ones looked like they would look nice with the simple diagonal ones you have here. That is, leave the engraved floors as they were there and use the non-engraved ones from your new post.
I'm still not liking the previous "crenelated"-looking engraved walls, though. What if you take the constructed walls as engraved and instead simplify them to get to the constructed walls? For example, remove the middle line frome the non-engraved walls? I'm not sure if I described that well enough, so for reference here's a mockup on how that would look. two versions of non engraved walls. I think I prefer the bottom. I tried to do something similar once, but with 18x18 it didn't work out.

Quote from: Taffer
My vision for the upcoming graphics support is "ASCII with benefits".Right. I think ASCII-like tilesets can benefit a lot from the improved graphics support. Even if it's just separating text (punctuation, X, ...) from the rest of the tileset. There's a lot on my todo list that I can't wait to try.
Hey Phoebus maintainers, I suppose.