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Tilesets and Graphics / Re: Taffer's Tilesets v6.4.1 for v0.44.12 (9x9 and 18x18)
« on: March 24, 2019, 04:43:39 pm »
These pillars and smooth walls are surprisingly gorgeous!
I think the grass is definitely an improvement in terms of contrast and noise. Although it seems surprisingly organic (i.e. round) compared to your general style. Not saying that's necessarily a bad thing, just an observation. Tree/grass contrast is good enough considering how it's not that important.
Engraved walls are very subtle, not sure if that's my thing; I really liked the engraving you had in the mockup before (both walls and floor). It looks very unique and a very good fit to how your style evolved. Have you tried that kind of engraved wall design with orthogonal walls?.
The non-engraved floor in that mockup irritated me however. It tiles in a bad way. That is, it looks like it isn't supposed to tile, but it glaringly is. With the current-mockup non-engraved floor it shows that it's tiling, but it looks like it's on purpose and while obvious it doesn't steal focus.
The tile design itself is great, but it's a bit too low contrast with the walls for my tastes.
Looks like it's kinda difficult to distinguish between up, down and up/down stairs.
In general, the single-pixel patterns you started with the arabic-looking font had some very interesting and beautiful results as long as they stayed subtle and out of focus. the "+" floors with single pixel corners for example looked very good. Sometimes, they become too prominent and it becomes difficult to see the actual symbol; I think that's when they can turn from a very interesting style to a "legibility" issue.
tl;dr:
I'd make the non-engraved floor appear bit darker and play around some more with engravings.
Please speak up if you have anything to say. That's the only reason I even post the mockups.I'm always happy to see your work in progress. Really inspiring and shows how much effort you put into the tileset.
I think the grass is definitely an improvement in terms of contrast and noise. Although it seems surprisingly organic (i.e. round) compared to your general style. Not saying that's necessarily a bad thing, just an observation. Tree/grass contrast is good enough considering how it's not that important.
Engraved walls are very subtle, not sure if that's my thing; I really liked the engraving you had in the mockup before (both walls and floor). It looks very unique and a very good fit to how your style evolved. Have you tried that kind of engraved wall design with orthogonal walls?.
The non-engraved floor in that mockup irritated me however. It tiles in a bad way. That is, it looks like it isn't supposed to tile, but it glaringly is. With the current-mockup non-engraved floor it shows that it's tiling, but it looks like it's on purpose and while obvious it doesn't steal focus.
The tile design itself is great, but it's a bit too low contrast with the walls for my tastes.
Looks like it's kinda difficult to distinguish between up, down and up/down stairs.
In general, the single-pixel patterns you started with the arabic-looking font had some very interesting and beautiful results as long as they stayed subtle and out of focus. the "+" floors with single pixel corners for example looked very good. Sometimes, they become too prominent and it becomes difficult to see the actual symbol; I think that's when they can turn from a very interesting style to a "legibility" issue.
tl;dr:
I'd make the non-engraved floor appear bit darker and play around some more with engravings.
