CLA Graphic set
Hello! Long time lurker finally found a reason to register on the forums.
I made a Graphic set that tries to keep the simplicity and ease-of-recognition of ASCII-like tilesets and add a little beauty and variety of graphic sets.
It includes graphics for all creatures in the game: the Civs (Dwarves, Elves, Humans, Goblins, Kobolds and the various underground civs: antmen, cave swallow men and so on.), as well as all animals, monsters, giant versions and animalmen. Some creatures use the same graphics, though they still have different colors (most fish, and smaller birds, for example).
It lets the game determine the color of everything, meaning that you can still easily discern how many marksmen and how many lashers the vile force of darkness just sent to
kill you their untimely death at first glance.
Animals are now slightly altered, very adorable letters.
It comes preinstalled with the newest DF version (as soon as I get to update it), its own Color Scheme, a TrueType font with glyphs identical to the tileset, and three 18x18 tilesets. By default it uses "CLA" (the one in the sample images). If you want to try the others (a clean version of the default square 16x16, based on Haowan's, and a version of Taffer's tileset compatible with the CLA creature graphics and raws), open data/init.txt and replace all 4 instances of "CLA.png" with the name of your new tileset.
downloadshttps://github.com/DFgraphics/CLA/releasesCLA color scheme
[BLACK_R:0]
[BLACK_G:0]
[BLACK_B:0]
[BLUE_R:54]
[BLUE_G:58]
[BLUE_B:111]
[GREEN_R:51]
[GREEN_G:83]
[GREEN_B:28]
[CYAN_R:26]
[CYAN_G:113]
[CYAN_B:115]
[RED_R:117]
[RED_G:1]
[RED_B:1]
[MAGENTA_R:150]
[MAGENTA_G:80]
[MAGENTA_B:161]
[BROWN_R:116]
[BROWN_G:84]
[BROWN_B:54]
[LGRAY_R:166]
[LGRAY_G:163]
[LGRAY_B:159]
[DGRAY_R:94]
[DGRAY_G:92]
[DGRAY_B:85]
[LBLUE_R:83]
[LBLUE_G:103]
[LBLUE_B:176]
[LGREEN_R:113]
[LGREEN_G:158]
[LGREEN_B:59]
[LCYAN_R:134]
[LCYAN_G:209]
[LCYAN_B:208]
[LRED_R:227]
[LRED_G:47]
[LRED_B:27]
[LMAGENTA_R:240]
[LMAGENTA_G:158]
[LMAGENTA_B:210]
[YELLOW_R:248]
[YELLOW_G:178]
[YELLOW_B:12]
[WHITE_R:255]
[WHITE_G:255]
[WHITE_B:255]
DF repo downloads:
v20 Standalone for 43.01v20 Preinstalled with 43.01NEW non-square versionMax™ resized the creature graphics to 18x27, get it
here.
Thanks Max™!
http://www.mediafire.com/?1r3gneu116i4aaxProFont, fixed for DF
PM me if you need older downloads.
[/center]
v26
new font
minor tileset changes:
added lower elevation background to #249 (boulder at lower elevation)
moved V one px right
changed Q
v25
minor tileset changes:
fix ú(#163) and in myne ú, Å(#143)
fix regression (tile 199)
new tile for barrel (still looks like shit with fg&bg color, i.e. scrolls/bookbinders)
made down ramp in Myne same as in CLA
v24
fixed missing opossum man
updated for 44.01 (init, d_init, item_tool)
reverted floors, walls, and mechanism to default ASCII tile
v23
added remaining men variants
updated for 43.01 (nothing changed)
v22
added new creatures
updated for 42.06
v21
moved minecart to tile #29
v20
updated for 42.01 (added some entries to d_init.txt and adjusted raw/objects/item_tools.txt)
v19
tweaked tile for lower elevation,made down ramp smaller
changed tiles for log, doors, and bed.
Fixed panda man graphic
moved minecart to tile #245 (was 170, which is used by wormy tendrils) and wheelbarrow to #029 (158 is stepladder now)
v18
updated for 40.13 (added another entry to d_init.txt)
updated for 40.12 (no changes necessary)
updated for 40.11 (added another entry to d_init.txt)
v17
added missing [STRICT_POPULATION_CAP:220] to d_init.txt
v16
--updated for 40.xx
--glumprong trees don't need custom raws anymore
--changed minecart and wheelbarrow position for compatibility with new leaves (¼ and ½)
--BLACK and WHITE are pure black and white again, respectively
v15
added track tiles in Myne and CLA
changed minecart and wheelbarrow in CLA
changed pot graphic in CLA
fix molemarian
fix ibex man raw
fix invertebrates children
fix megabeast children
included tilesets/font.ttf/colors.txt/init.txt in standalone
v14
added graphic for every creature in the game
switched default tileset to CLA
v13
-updated to 34.11
v12
-updated to 34.10
v11
-updated to 34.09
v10
-updated to 34.08
v09
-improved color scheme
-fixed gray langur AGAIN
-added:
Amphibian man
Antman
Bat man
Cave fish man
Cave swallow man
Olm man
Reptile man
Rodent man
Serpent man
mongoose
badger
honey badger
wolverine
red panda
raccoon
coati
rhinoceros
Hippo
muskox
elk
moose
gray squirrel
red squirrel
foxsquirrel
chipmunk
flying squirrel
rat
large rat
groundhog
hoary marmot
beaver
capybara
chinchilla
porcupine
ANIMALS ARE NOW COMPLETE!
v08
updated to 34.07
new creatures:
Aardvark
pangolin
armadillo
sloth
hare
platypus
kangaroo
wombat
axolotl
olm
monitor lizard
leopard gecko
gila monster
lizard
green tree frog
toad
v07
changes:
-reorganized everything according to phylogenetic structures
bugfixes:
-fixed cuttlefish typo (was CATTLEFISH)
-fixed lion tamarin typo (was LION TAMARIN - missing underscore)
-fixed gray langur typo (was gray lemur)
new stuff:
-assigned graphic to:
barn owl
kiwi
white stork
buzzard
puffin
hornbill
kestrel
wren
Grackle
Cockatiel
cardinal
bushtit
blue jay
magpie
masked lovebird
oriole
peach-faced lovebird
Red-winged blackbird
sparrow loon
cave swallow
Parakeet
lorikeet
grey parrot
kakapo
blind cave bear
panda
coyote
dingo
fox
hamster
banded knifefish
thornback ray
bat ray
steelhead trout
spotted ratfish
salmon
sailfin molly
rainbow trout
perch
mackerel
lungfish
herring
hake
guppy
flounder
clownfish
clown loach
cave fish
brown bullhead
black bullhead
yellow bullhead
brook lamprey
hagfish
cattlefish
glasseye
anchovy
char
sole
shad
white spotted pufferfish
oyster
mussel
Sea nettle jellyfish
Seahorse
longnose gar
giant grouper
capuchin
magma crab
acorn fly
fly
firefly
blood gnat
mosquito
honey bee
bumblebee
dragonfly
damselfly
moth
monarch butterfly
pixie
fairy
mantis
thrips
louse
roach_large
beetle
ant
termite
phantom spider
jumping spider
cave spider
brown recluse spider
tick
bark scorpion
cave lobster
worm
leech
knuckle worm
snail
slug
purring maggot
v06b
fixed soldier and noble graphics not working
v06
added graphic for
Troll
Ogre
kobold
hyena
jackal
ostrich
koala
emu
giraffe
grizzly bear
Black bear
polar bear
little penguin
penguin
emperor penguin
gibbon (bilou)
gibbon (black-crested)
gibbon (black-handed)
gibbon (pileated)
gibbon (gray)
gibbon (white-handed)
gibbon (white-browed)
gibbon (silvery)
gibbon (siamang)
gorilla
chimpanzee
bonobo
orangutan
gray langur
bluefish
bluefin tuna
carp
cod
coelacanth
common skate
conger eel
frill shark
Great barracuda
halibut
Marlin
Milkfish
Narwhal
ocean sunfish
Opah
Orca
pike
sea lamprey
sperm whale
spotted wobbegong
spiny dogfish
sponge
sturgeon
swordfish
tigerfish
v04
new stuff:
added graphic for
mountain goat
rhesus macaque
spider monkey
lion tamarin
rattlesnake
adder
black mamba
anaconda
python
bushmaster
walrus
leopard seal
harp seal
elephant seal
gazelle
alligator snapping turtle
ocelot
bobcat
tapir
Tiger
Lion
Leopard
jaguar
opossum
sea otter
river otter
ibex
impala
lynx
echidna
desert tortoise
common snapping turtle
pond turtle
crow
eagle
peregrine falcon
raven
vulture
great horned owl
snowy owl
swan
osprey
albatross
bat
kea
cassowary
giant bat
unicorn
roc
Angelshark
Basking shark
Blacktip reef shark
Blue shark
Bull shark
Great white shark
Hammerhead shark
Longfin mako shark
Nurse shark
Shortfin mako shark
Tiger shark
Whale shark
Whitetip reef shark
manta ray
stingray
octopus
nautilus
squid
moon snail
and some more I can't remember.
v03
new stuff:
added graphic for Copperhead Snake, King Cobra, crab, weasel
fixes:
-fixed Animated Corpse for Human, Goblins, Elves, and Dwarfes.
-fixed missing characters in font.ttf (weight, sun, bars, male/female)

Haowan: original 18x18 version of the default square tileset this tileset was based on
Anonymous: created Myne tileset (modified Haowan); his soldier tile was the original inspiration for all of this.
Taffer: modifed and maintans a version of his own tileset in 18x18 for CLA creatures. It's included in the download!
Max™: 18x27 resized version