1
DF Gameplay Questions / Interesting Terrain Embark
« on: June 12, 2012, 08:53:59 pm »
Hey guys,
When generating a world and I tend to use maximum elevation variance, and choose an embark site with 8's 9's and *'s for relative elevation or a point where two rivers (streams) converge so that the site is good for plateaus, waterfalls and terraces. I usually embark on a 3x3 to save FPS. I also like multiple biomes with at least 1 wooded or better biome.
I'd like to embark on a site with a central hill, or failing that, some other strategic/interesting terrain feature and was wondering what tips, preferences or advice you lovely people have for generating and locating such an embark site. All input is welcome.
I recently tried to embark on an archipelago (water tiles around most of the edges) but it looked a bit rubbish and relative elevation was flat so I killed it.
When generating a world and I tend to use maximum elevation variance, and choose an embark site with 8's 9's and *'s for relative elevation or a point where two rivers (streams) converge so that the site is good for plateaus, waterfalls and terraces. I usually embark on a 3x3 to save FPS. I also like multiple biomes with at least 1 wooded or better biome.
I'd like to embark on a site with a central hill, or failing that, some other strategic/interesting terrain feature and was wondering what tips, preferences or advice you lovely people have for generating and locating such an embark site. All input is welcome.
I recently tried to embark on an archipelago (water tiles around most of the edges) but it looked a bit rubbish and relative elevation was flat so I killed it.