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Messages - caddybear

Pages: 1 ... 10 11 [12] 13 14 ... 34
166
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 29, 2012, 05:38:38 am »
From the journal of Ahiai Auplisrhoyagont, expedition leader of The Violet Prophecy:

It is year 552, and we've arrived at the location of the new outpost. We've named it Veronsteraiez; Blackward in human tongue. Even though we've lost all our military escort and most of the other settlers to these untamed wilds, there was some relief in finally making it all the way here. We all knew the risks, and we are ready to call this place our home.

Even now I can see precious veins on the cliffs around the volcano. We seem to have found the heaven, as I can see marble that will one day turn into glorious towers that our kind is known for, and I see we will have no lack of iron, copper or silver. Our ranger swears that he saw some gold veins.

Beneath my tail there is sand, and while digging the entrance to the temporary shelter that will house migrants later, we've also found fire clay. Apart from the giant predators hiding among the trees and a sense that our ancient enemies the raptormen have followed us here, this site will be the pinnacle of our nation, The Curse of Daggers.

167
DF Gameplay Questions / Re: 4X4 vs 5X5,
« on: May 29, 2012, 04:08:02 am »
I usually do 3x5 since I generally embark on valleys. Was using 5x5 but it's too big and I started laying out my fortresses vertically so 3x3 should work very well.

168
I think he is =(

169
This works with the latest version, since they don't need minecarts and wheelbarrows; there is no need to update the entity files.

170
Maybe it would be nice if something forced us to live underground for a while.

171
If the Pen/Pasture is toooo large it will take any creatures longer to breed.

Really? I thought it didn't matter for SPORES

172
Signed up on the spreadsheet for bolding and now I think we should build a small shrine to Plasobler, because we fear the rain that never ends ( and vampires and were creatures and necromancers )

173
DF Dwarf Mode Discussion / Re: "Friendly" Migrants?
« on: May 28, 2012, 01:44:42 pm »
DFhack tweak fixmigrant should take care of that.

174
DF Gameplay Questions / Re: GCS and Dragon farming?
« on: May 28, 2012, 07:54:05 am »
Never had a problem with my dragons. Well granted I only had a pair of them. Pastured them in a temple of their own with a nestbox and also made it a training area, assigned my best trainer to them with no other jobs than keeping them trained. Didn't have problems.

175
DF Gameplay Questions / Re: Gladiatorial Arena?
« on: May 28, 2012, 06:56:12 am »
The dorfs will freak out if they can see the hostiles. Heh, they'll even freak out if they see wild animals.

What you can do is: cover the top of the arena with glass block floors. The dorfs won't actually be able to see through them but it maintains the illusion of an Arena. Just don't let them actually see anything.

176
It's an undead infested mountain hall.

177
DF Gameplay Questions / Re: Mystery food industry shutdown
« on: May 28, 2012, 05:38:52 am »
Did you do a mass forbid of your workshops? Or dumped the seeds along? Something similar happened to me when I was cleaning my food area from goblin bodyparts after a particularly messy siege, I happened to dump ( and forbid as they go hand in hand ) quite a lot of my foodstuffs.

So yeah, try and check for that.

178
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 27, 2012, 08:07:34 pm »
You need modded elves, or it would be very boring. They don't even dig. Or cut wood.

179
Obviously you need a lever that lets the whole ocean in. A fortress is not a real fortress without a self destruct button lever.

180
Easy, the first dorfs embarked to the world with an anvil.

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