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Messages - caddybear

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361
DF Dwarf Mode Discussion / Re: So, picking war animals here.
« on: May 01, 2012, 03:12:58 am »
War Rhinos?

362
DF Gameplay Questions / Re: The pipes
« on: May 01, 2012, 03:11:43 am »
I think he means the fun pipes, the ones with the hollowed center that leads to even more fun if you're (un)lucky.

In my experience they're 2x2, but they aren't always in the dead center of the candy cone so it's not a very reliable way of predicting where it should be.

363
DF Gameplay Questions / Re: migrant skills not so random...
« on: May 01, 2012, 03:09:15 am »
The migrants have the skills they acquired in their lives while worldgen is active. So no, it isn't random in that sense.

364
DF Dwarf Mode Discussion / Re: Trapping all the dwarfs
« on: April 30, 2012, 05:37:16 pm »
No eat no drink no sleep for SCIENCE purposes?

365
DF Dwarf Mode Discussion / Re: Trapping all the dwarfs
« on: April 30, 2012, 05:15:47 pm »
I love the part with "Admired a fine trap". If he survives until migrants, can you let him out to see if he will go insane when freed?

366
Do not mention the husk whales. Tempting fate is what you're doing.

367
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: April 30, 2012, 04:50:35 pm »
I hope this fort doesn't crumble from lack of reproduction.

That would be a first.


The nagas of The Hazy Number have been fighting the humans for 895 years now. Total death count in this war is 160045, casualty rates are pretty close to 1 for 1. Now it is the year 1002 and we enter one of the small intervals of peace while the nations lick their wounds and prepare more battle plans for the inevitable outbreak of hostilities once again.

This is a perfect opportunity to start a new settlement, as recognized by the Serpent Queen Erez Confinedeath the Amethyst Brands and thus ordered. The Amethyst  of Waves is going to be on the strait that separates the two landmasses and connect them with a bridge system that can open/close at will. Of course, the real intent is going to be training and arming soldiers for the coming war, and ideally create a trap to destroy the human armies that come to raid the surface settlement while the real bulk of the fortress will be underground and safe. A mix of dwarven and nagan architecture if you will.

The expedition leader Phera Bronzeacted is the leader of Glittery Scales and it is the first large scale project for the organization. An interesting choice, but then again The Hazy Number has 1/5 the population of the other naga nations, they will use who they can.

368
DF Gameplay Questions / Re: Where are the caverns?HELP!
« on: April 30, 2012, 07:01:20 am »
Can't go wrong with digging deeper.

369
DF Suggestions / Re: New Zone Designation: Swimming Pool
« on: April 30, 2012, 05:26:47 am »
You have to put magma one Z level under the swimming pool and call it Dwarven Baths much like the Turkish ones.

370
DF Dwarf Mode Discussion / Re: A king with no entourage?!
« on: April 29, 2012, 07:48:51 pm »
No I mean, when they become werecreatures they leave their post as the Monarch, but it's still fun. I never got to cage one though, werecreature attacks are pretty rare in my experience, but the one I killed that time was definitely a former King. ( thanks legendsviewer )

Also it's quite possible that you were a member of one of the poorer civs, since the migrants are taken from the historical figures, maybe the soldiers were all dead or something.

371
DF Modding / Re: How do I make megabeasts survive world gen?
« on: April 29, 2012, 07:44:57 pm »
Have you tried genning bigger worlds? I've asked the exact same question before and the solution the thread came up with was that bigger worlds + more caves for megabeasts = they will survive when there is more remote areas for them to live in.

I gen large words with about 80 civs in them with Fortress Defense installed for 1000 years and some of the megabeasties manage to survive regularly, usually about 10 or so dragons a few rocs and some colossi.

Just remember to crank up the beast caves as well.

372
DF Dwarf Mode Discussion / Re: A king with no entourage?!
« on: April 29, 2012, 07:37:47 pm »
It's best when you kill a werecreature and find out he was the king of your civ but got bitten.

Now how exactly would that...

huh?

373
DF Dwarf Mode Discussion / Re: A king with no entourage?!
« on: April 29, 2012, 05:50:33 pm »
It's best when you kill a werecreature and find out he was the king of your civ but got bitten.

374
DF Dwarf Mode Discussion / Re: World Dwarf War 3
« on: April 29, 2012, 05:41:18 pm »
I don't understand this thread.

375
Just get Fortress Defense mod if you want to get sieged more :P I'm looking for worlds where there's been constant warfare for years and years for roleplaying reasons.

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