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Messages - enizer

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76
copper is not a good edge weapon material though, stabbing with copper should work due to weight, however slashing might not work
a very good post here, from 2010 though, but it clearly shows soft metal edge weapons largely fail against any kind of armor

http://www.bay12forums.com/smf/index.php?topic=53571.0

77
DF Gameplay Questions / Re: restrain caged prisoner
« on: May 30, 2013, 07:21:24 am »
hmm, i guess i just thought they would escape, in the same way all untrainable things escape if i try to sell them

78
DF Gameplay Questions / Re: Advice on keeping soldiers happy
« on: May 29, 2013, 06:13:17 am »
hmm, if you have a dining room and this is just soldiers complaining about chairs, then i get the feeling a soldier on duty with a backpack might eat his lunch standing, because he was stationed somewhere with no chair/table in sight

if you don't have a dining room, then this should be every dwarf, not just soldiers

79
DF Gameplay Questions / Re: restrain caged prisoner
« on: May 29, 2013, 06:06:54 am »
i dont think you cant assign enemies to chain, only friendly creatures

to empty a built cage you need to connect a lever to the cage and have someone pull that lever.

80
DF Gameplay Questions / Re: How deep are DEEP METALS?
« on: May 28, 2013, 07:09:56 am »
huh, that's nice to know, i always thought deep was 20z or something like that

81
DF Gameplay Questions / Re: Non cat vermin destruction
« on: May 28, 2013, 06:59:41 am »
It's actually not that hard.  Just give them a vermin pet, then lock them in a room.  Eventually, they'll get hungry enough to eat vermin.  I'm just, you know, saving it for a really special dwarf.  It's never as good as the first time.

dwarf fortress, an eternal exercise in cruelty.. :)

hmm.. i may save that for the next dwarf that adopts a flying vermin that dosn't lose it's [flying] tag and then spams out my message log with "urist McDwarf cancels retrieve pet, animal inaccessible"

82
DF Gameplay Questions / Re: eating tame animals?
« on: May 28, 2013, 06:55:59 am »
it was really funny when my brother attacked a tame rabbit as an adventurer,, he had to kill over 50 rabbits(THEY swarmed HIM) because becoming the enemy of the civ meant everything became aggressive, including normally "helpless" things like rabbits :)

83
it's random, i have seen the caverns 100z levels below the surface, but it's nearly always 30z levels or less

84
DF Gameplay Questions / Re: Other races joining fortress
« on: May 27, 2013, 01:33:02 pm »
i have thought of this, and i always felt that it would be nice to see occational humans(or other races) go:
hey, i like metal, stone, and being drunk at work!
i'm going to move in with the dwarves!

seems like realistically that would happen occationally, and i think it would be fun to see actually happen :)

85
DF Gameplay Questions / Re: wearing worn clothes
« on: May 24, 2013, 10:45:41 am »
hmm, this should not be a problem, are they forbidden, or is this a burrows issue?

86
DF Gameplay Questions / Re: Goblin Civ
« on: May 24, 2013, 08:34:38 am »
it used to be 'no' because most attackers were randomly generated and not historical figure, plus no time actually passes outside the fortress, so noone will notice all the leaders are dead and they should panic

wait, used to be?
isnt it like that now?

and it feels like you forgot a part of what you intended to say

87
personal preference for justice: all beatings, no jails, and beatings carried out by a weakling holding a feather wood crossbow

really, i strongly prefer to handle justice personally, via "accidents", at least until i find a way to make it so that "violation of production order" can be made to automatically target only nobles.
then i will change my captain of the guard to a superdwarf with an AXE

"no urist McMayor, we do not need or want more chairs, really, 47 spare chairs are enough, we have no place to put them.."

88
DF Gameplay Questions / Re: Flux Stone World Gen
« on: May 24, 2013, 07:21:56 am »
pretty much what Larix said, the world always has flux somewhere, the site finder is broken though and always says no flux no matter what
if you dont feel like using dfhack prospect all to make sure first, you can embark on biome borders to increase your chances

when embarking, look in the lower right corner(i think) where you get the option to press F1 F2 and such, and aim for a lot of these
minerals and ores are distributed seperately for each biome, so borders multiply your chances of getting good stuff

i normally try to embark on four biomes if i can, that way there is usually everything i need SOMEWHERE, it does take more searching though :)

89
DF Gameplay Questions / Re: Clothing minimums/outfit sets?
« on: May 24, 2013, 07:10:40 am »
robes should provide total cover, but i tried this, and they were still unhappy about the lack of pants

in other thougths, why cant i make wooden shoes? my dad used to have wooden shoes in RL, they did annoy the hell out of everyone by being really loud, but still, it should be possible

and yeah, socks.. hm, i never make socks so most of my dwarves are wearing x(troll fur sock)x and the like..

90
DF Gameplay Questions / Re: All Dwarves Bruised Everywhere
« on: May 24, 2013, 06:44:44 am »
yep, i had one like that recently, embarked on an evil biome border, and every time i sent dwarves to gather glumprong or sliver barb, every single one i sent was covered head to toe in blisters

fairly mild evil there, much of evil weather is really dangerous, and leads to lots of deaths

i prefer evil border embarks, with just one or two tiles of evil, i have had way too many full evil embarks end instantly due to husk storms on day one before i even had a hole to order my dwarves to hide in

edit: typo

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