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Forum Games and Roleplaying / Re: The Necromancer: Prologue
« on: May 11, 2012, 11:24:59 pm »
or kill her self if they arent and a fresh corpce would be a big help
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Learn 3, 12, and 13.no necromancy teaching for others till we find a willing aprentice
Ask Shelby to take the Loot into the cellar.
Ask Gurdy to hide in the cellar.
Force Mayard into Sleep.
Siren throat: OMG MUST HAVE! And possibly buy the services of someone better for implanting it even. It's certainly the highest priority thing around by some margin.this and we could get some one at the lab to do it for a small fee
Soul jars: if they can be reused (gather a soul, absorb it into ourselves, use same jar to gather other soul, etc.) get one, if not, consider that 10-pack deal, if we got money left over.
Bag of holding: go looking for the various options. What's the difference between the cheaper versions? The bag space is second in priority only to the sirens throat.
Try to get a better cost estimate for the gecko thing. It really would be useful.
I assume that the eyestalks and jumping leg muscles would work since you didn't mention them? cost estimate?
items in slots correct cryestel cleaned pipes and it wont suck the energy up the pipes