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Messages - Anti-Paragon

Pages: 1 ... 14 15 [16] 17 18 ... 28
226
Phazer, shoruk and lear have to post yet. I think we can wait a bit longer.

227
Page 29, Mid-page. Have fun.

228
I think you're not far off. Just keep screwing up quotes.  :P

229
*Fake french accent* But of course, Errol.  ;)

In case something goes wrong with Relm's unsummoning, I prepare to attack the giant fire imp. Should he succeed, I'll just follow Pacho and look for anything small and useful as I do (since I don't know there's monsters yet).

230
So we're waiting on Shoruk, Mattyb3, and Little now right?

Hopefully they post by tomorrow, I'm all eager for the craziness.

231
I'm pretty sure this isn't 1/7 lava and- this argument is silly. It's for the GM to decide and subsequently the dice. Until then it's both completely impossible and utter fact.

232
Not if the rolls have anything to say about it.

Edit: Besides, everyone knows in the DF universe that magma inexplicably cools into obsidian all the time. It's foolproof!

233
Woohoo!
Alright, I'm clearly a good guy, with a war hammer. I'm not afraid to be lynched.

I look for bits of cooled magma to use as suitable heavy armor. Don't ask how I retrieve them. <.<

234
I spy-check the party. (Hint - It involves a flamethrower or similar)
Not to break the flow, but dear sir, you deserve a huntsman for that one.

235
Roll To Dodge / Re: Escape the dungeon Turn 28 - The end
« on: April 19, 2009, 03:32:19 pm »
Blast! I was going to pull out some Saturday night fevah and everything. Oh well, such is life. Time for me to seep back into the shadows and vanish. Bye!

236
Roll To Dodge / Re: Escape the dungeon Turn 27 - Sudden Death
« on: April 15, 2009, 05:50:38 pm »
Abrupt battle is abrupt. I'm kinda screwed, but whatever.

I make myself less of a target for the demon by temporarily charging in the opposite direction. Bravely. I quickly scan the bodies for some sort of weapon, ignoring anything heavy and specifically hunting out ranged weapons.

237
Roll To Dodge / Re: Escape the dungeon Turn 26 - Mysterious awesomness
« on: April 14, 2009, 01:42:24 pm »
I get upset that Kel isn't responding.
"This is madness!" I say, gesturing to the chasm through my dungeon.
"This is Sparta!" I yell and promptly kick him into the chasm.

238
Roll To Dodge / Re: Escape the dungeon Turn 26 - Mysterious awesomness
« on: April 11, 2009, 03:06:29 pm »
I go to follow Kel, dusting myself off and completely unfazed by the fall I just took. It's happened before, and it'll happen again.
I follow Kel out towards... a giant Chasm?!
"What in Jelb the metal sand of digging's name have you been doing to my dungeon?!" I yell, with a really grumpy expression.

239
Roll To Dodge / Re: Escape the dungeon Turn 25 - Back in Black!
« on: April 07, 2009, 05:22:37 pm »
Knowing the young whippersnapper is too abesntminded to help, I start flicking switches on the underside of the table.

240
Roll To Dodge / Re: Escape the dungeon Turn 24 - Resting time
« on: April 01, 2009, 05:56:36 pm »
Completely ignored, I shrug and try to find that other secret tunnel that goes from the party room, around the blockade/chasm (that I don't know about yet) and into the room with all the junk. I know about these because I'm the dungeon creator, and secret passages and traps are awesome. When I remember where they are, that is.
...and which ones are triggered by which.


I roll to kill the thread, apparently. :(

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