Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Anti-Paragon

Pages: 1 ... 22 23 [24] 25 26 ... 28
346
DF Suggestions / Re: sort skills by their level
« on: February 18, 2008, 07:28:00 pm »
Octaconcurred

347
DF Suggestions / Re: Rags and Patchwork
« on: February 12, 2008, 08:48:00 am »
quote:
Originally posted by Belteshazzar:
<STRONG>[...] I would not want 100% return on rags but, it would be a good way to recycle the cloth and not get stuffed to the brim with old goblin silk loincoths ect.</STRONG>

The very first thing I immediately assumed dwarves would make with old goblin silk loincloths is headscarves. Ew.

Anyway, seconded. Nothing worse like having your crafts stockpile packed due to 8 consecutive goblin invasions.
Well, except for the fact they killed all your haulers.


348
DF Suggestions / Re: Thrones
« on: February 06, 2008, 09:59:00 pm »
I wonder how many kitten bones would be required to make a wall segment...

349
DF Suggestions / Re: Fruit Trees
« on: November 02, 2007, 02:05:00 pm »
quote:
Originally posted by Surma:
<STRONG>Planting of trees? Leave that to the elves!

Now that I've satiated my dwarf side, yay planting trees! I'm all for the massive logging camp.   ;)</STRONG>


It can be dwarven too! You plant an underground tree, harvest its produce into alcohol, and render the tree into a ballista arrow.

Or just leave the fruit on.
This is a wooden ballista arrow. It is made of apple tree wood. It menaces with apple bearing branches.


350
DF Suggestions / Re: More accurate danger assessment on maps
« on: October 30, 2007, 04:53:00 pm »
I tend to evade such problems by staying the heck off the surface.

351
DF Suggestions / Re: More Uses for Chunks
« on: December 23, 2007, 01:36:00 pm »
Dwarf environmentalism at it's best! I'm not quite sure the if the elves would be pleased, though.

352
DF Suggestions / Re: Fortress Guard Patrol Route
« on: December 23, 2007, 01:34:00 am »
But where would we stash our cripples?

Jokes aside, I agree with this as well. I am hoping all guard-types get a bit of an AI boost in the upcoming Army arc either way.


353
DF Suggestions / Re: Where the battle takes place in adventure mode
« on: December 23, 2007, 02:02:00 am »
No harm in a little reminder. The fact it reappears often (by unique users) just reinforces how much we really feel it should be implemented.

354
DF Suggestions / Re: Where the battle takes place in adventure mode
« on: December 22, 2007, 10:42:00 am »
I heartily concur

355
quote:
Originally posted by erendor:
<STRONG>

I like these ideas - however, instead of '10k monies' for the death of a guard, perhaps make it a small penalty to start with, and either rise with each succesive death (total, meaning the sum of all deaths over the years), or simply rising the price depending on how long the traders have been visiting you (after six years of vists, they'd expect you to have /some/ defenses ready for them).</STRONG>



And suddenly, I'm compelled to make a tower defense mod...

356
DF Suggestions / Re: Alchemist's workshop
« on: October 07, 2007, 11:29:00 pm »
I'll keep my stance short and sweet.

Gunpowder is way too human. It would blow out large chunks of stone, rendering it unusable, and is a just plain wimpy way to mine. A real dwarf would coat his teeth in adamentine and bite his way into a mountain. But since that's not possible, they have to settle with picks.

So there. Nyah.


357
DF Suggestions / Re: Stones displace liquid
« on: March 06, 2008, 04:17:00 pm »
It's not difficult to do this with one stone, actually. You just press b, C, w and select where you want the stone to block.  :roll:

Playful jeers aside, I would see this as more of an obstacle than anything. Mostly because I toss all my rocks down chutes to my workshops. 7 stones blocking a tile + dwarfs needing to stand on a tile to pick something up = broken functionality.


358
DF Suggestions / Re: Dwarf Fortress LAN?
« on: March 05, 2008, 08:54:00 am »
Yes, multiplayer is rather sought after in any form. Unfortunately, it's just not a practical pursuit at this point - at least for Toady. Some really crafty modder might be able to pull it off, though it would pretty much take a rewrite in entirety for the base code.

But either way, yes, many of us wish we could play simultaneously, but until that amazing day comes, we'll have to make due with succession games.  :D


359
DF Suggestions / Re: The Thing
« on: March 05, 2008, 08:56:00 am »
It wouldn't matter what happens in the purple haze, those dwarves are already dead! Seal it off before it's too late!

360
The idea of adding waste/sewers/toilets gets tossed around on here. I guess the fact it keeps getting brought up is a testament to how much people want it...
It's really up to toady though. If he deems it proper, it'll go in (or rather, come out).

To continue to the chain of toilet humor...

Urist had the displeasure of having squishy boots lately.

Also, it might add another smear tag aside from water, blood, and vomit to your dwarf's thongs...  :roll:


Pages: 1 ... 22 23 [24] 25 26 ... 28