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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Suggestions / Re: Rags and Patchwork
« on: February 12, 2008, 08:48:00 am »quote:
Originally posted by Belteshazzar:
<STRONG>[...] I would not want 100% return on rags but, it would be a good way to recycle the cloth and not get stuffed to the brim with old goblin silk loincoths ect.</STRONG>
The very first thing I immediately assumed dwarves would make with old goblin silk loincloths is headscarves. Ew.
Anyway, seconded. Nothing worse like having your crafts stockpile packed due to 8 consecutive goblin invasions.
Well, except for the fact they killed all your haulers.
DF Suggestions / Re: Thrones
« on: February 06, 2008, 09:59:00 pm »DF Suggestions / Re: Fruit Trees
« on: November 02, 2007, 02:05:00 pm »quote:
Originally posted by Surma:
<STRONG>Planting of trees? Leave that to the elves!Now that I've satiated my dwarf side, yay planting trees! I'm all for the massive logging camp.
</STRONG>
It can be dwarven too! You plant an underground tree, harvest its produce into alcohol, and render the tree into a ballista arrow.
Or just leave the fruit on.
This is a wooden ballista arrow. It is made of apple tree wood. It menaces with apple bearing branches.
DF Suggestions / Re: More accurate danger assessment on maps
« on: October 30, 2007, 04:53:00 pm »DF Suggestions / Re: More Uses for Chunks
« on: December 23, 2007, 01:36:00 pm »DF Suggestions / Re: Fortress Guard Patrol Route
« on: December 23, 2007, 01:34:00 am »Jokes aside, I agree with this as well. I am hoping all guard-types get a bit of an AI boost in the upcoming Army arc either way.
DF Suggestions / Re: Where the battle takes place in adventure mode
« on: December 23, 2007, 02:02:00 am »DF Suggestions / Re: Where the battle takes place in adventure mode
« on: December 22, 2007, 10:42:00 am »DF Suggestions / Re: Special message for when dwarves raid caravans for food.
« on: December 22, 2007, 04:37:00 am »quote:
Originally posted by erendor:
<STRONG>I like these ideas - however, instead of '10k monies' for the death of a guard, perhaps make it a small penalty to start with, and either rise with each succesive death (total, meaning the sum of all deaths over the years), or simply rising the price depending on how long the traders have been visiting you (after six years of vists, they'd expect you to have /some/ defenses ready for them).</STRONG>
And suddenly, I'm compelled to make a tower defense mod...
DF Suggestions / Re: Alchemist's workshop
« on: October 07, 2007, 11:29:00 pm »Gunpowder is way too human. It would blow out large chunks of stone, rendering it unusable, and is a just plain wimpy way to mine. A real dwarf would coat his teeth in adamentine and bite his way into a mountain. But since that's not possible, they have to settle with picks.
So there. Nyah.
DF Suggestions / Re: Stones displace liquid
« on: March 06, 2008, 04:17:00 pm »Playful jeers aside, I would see this as more of an obstacle than anything. Mostly because I toss all my rocks down chutes to my workshops. 7 stones blocking a tile + dwarfs needing to stand on a tile to pick something up = broken functionality.
DF Suggestions / Re: Dwarf Fortress LAN?
« on: March 05, 2008, 08:54:00 am »But either way, yes, many of us wish we could play simultaneously, but until that amazing day comes, we'll have to make due with succession games.
DF Suggestions / Re: The Thing
« on: March 05, 2008, 08:56:00 am »DF Suggestions / Re: Toilet zone? (similar to refuse). / Toilet room (with to
« on: March 03, 2008, 03:00:00 pm »It's really up to toady though. If he deems it proper, it'll go in (or rather, come out).
To continue to the chain of toilet humor...
Urist had the displeasure of having squishy boots lately.
Also, it might add another smear tag aside from water, blood, and vomit to your dwarf's thongs... :roll:
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