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Messages - ollobrains

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241
All of these new kingdom types could have additional flavours or content based around them in future as well

242
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 27, 2016, 05:10:39 am »
id suggest building the trading post up, wait for a trading convoy that has muffalo and buy a few you can then do youre thing with it

243
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: December 26, 2016, 06:20:47 pm »
could be right about shooting bug, having 4-5 with shooting between 10-13 is always fairly accurate

244
good work, having some pre xmas fun with this

245
and yes sending all youre troops should leave u exposed at home as far as defense, or lets go as far as to setup a defense and attack forces ( garrisons and the like perhaps)

246
Other Games / Re: Starbound - Caveat emptor
« on: December 16, 2016, 12:00:09 am »
post engame additions (ancient vaults and ancient weapons) as well as procedural bosses that can be taken on.  What id like to see now is perhaps intergrating new ideas from the beginning to midgame, making colonies more diverse and a few others

247
I am loving how this is turning out. Haven't played recently, as I haven't DLed a new version, but this has potential to be really great.

once u give the new one a go, a youtbe playthrough to get attention could bea  good move

248
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: December 15, 2016, 11:57:04 pm »
i cant wait for 1.5 when we get more serious indepth ingame mechanics and more subtley

249
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: November 26, 2016, 04:33:54 am »
i was waiting for transport tech, i finally releaised that after 50 years into a campaign that i could create attack armies and put em in transports , doh i would have started my galactic conquest a long time ago otherwise

250
Other Games / Re: Starbound - Caveat emptor
« on: November 26, 2016, 04:32:29 am »
i still spend a few hours a week on it

251
has anyone considered adding a gameplay path for those that perhaps want to shun cars and hoof it around on foot, perhaps more points of building, tempoary buildings and the like.  Sort of like an unreal environment, encouraging you to move around but putting a bit more content and buildability in tempoary structures and other content.

252
more complex betting and more complex and scalable in some way tax laws are a good way forward, waht about development of the game world ( like a development index)

253
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 17, 2016, 02:25:42 am »
the stellaris dlc so far seems reasonable, eu4 isnt , ck2 is.

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Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: October 16, 2016, 05:01:16 am »
so 20th of october at 9.99 or local equiv price, its better value than the EU4 DLC

255
*Reserved*

So far looks good bookmarking it.

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