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Messages - Nicholas1024

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316
I blame the fact that I was updating at 1:00 in the morning.  ::)

317
Roll To Dodge / Re: Roll to Time Travel, Turn 2: Street Brawl
« on: January 16, 2013, 01:31:16 am »
Turn 3:


Carmen Sandiego:

[Hiding place: 2]
Blast it, there's just no good way to hide a red helicopter in this day and age, is there? It's almost like it comes from a different time entirely! That said, you go ahead and put it on a flat roof, so it's slightly less obvious.


April Eploc:

[Dex:4+1]
Who needs any sort of proper ladder? By climbing over some makeshift bits of garbage, jumping up to a window ledge, and then swinging yourself onto the roof, you make it up with record time and a grace that would surprise most people.

So... now you're on the roof of a random house. It's a nice view, but now what?

Epaphroditos:
Over a nice meal, the man asks you further about your story, looking a bit disappointed at the brevity of your reply. Regardless, he answers,

"Different, you say? The land around here is much the same as always... least it was until roughly 6 months ago when that group of bandits came around. Us poor people have ended up needing to travel in packs and work together, lest we get set upon and robbed blind... or worse. Anyway, is there anything in particular you plan to do? Perhaps you were sent here to aid us in getting rid of these evil men. Well... moreso doing all the work yourself... but we'd help however we can."

Hm... despite your best efforts, they seem to really want to think of you as a hero. It seems that tales of legends like Heracles or Theseus are still intact in this day and age, at least.

Ryan Mason:

[Reaction roll: 2]
"This is either an extremely elaborate practical joke, or you're completely insane. Either way, you have until the count of 5 before I call the guards."

Regardless, it doesn't seem like he's intent on using the baton to time travel back right at the moment, so... mission accomplished? Wait a second...

[Baton will roll: 1]
To your utter shock, the baton he's holding and one of the ones you're holding just... vanish completely. It's as if they never even existed in the first place.

[Will: 4-1]
You suddenly feel very faint, dropping to your knees and gasping for breath. The other you just looks on in shock and horror as you try to recover.

[Will: 1-1-1]
And then, as your past self never time traveled to the past, this version of you completely ceases to exist. Congratulations, you've created a TIME PARADOX! As this version of you never existed, the OTHER version of you goes back, and tries the exact same stunt as before (with minor variations), until he gets erased from time in exactly the same way.

[TIME PARADOX escape: 3]
Somewhere around the 34th iteration of the loop, you accidentally cause a huge ruckus trying to get to the past version of the baton (after you'd time traveled back a day).

"What on earth was that noise?"

No way to reach the baton now, you'll need to hide or get out of this time immediately. Aw, now you can't cause some crazy time paradox, you'd have liked to see how that worked out. It's not like you already did that and lost your memory because that version of you erased himself from the timeline, right? Nah, that's crazy talk.

[Time cop perception roll: 5]
Some 500 years in the future...

"What's this? A time paradox back in that time? Hm, it seems it was a minor one, and resolved fairly quickly, so it was likely accidental, or a small experiment. Regardless, I'd better send an operative to check it out."

((You know what this calls for? NPC LIST TIME! GreatWyrmGold, you're first on the NPC list, send me a player application via PM for the timecop, and I'll adjust it as needed.))

Jack Robson:
[Disguise roll: 3]
Using a few rather sharp rocks, you cut some tears in your pants and generally dirty yourself up a bit. Well, at least you don't obviously stand out, but anyone who gets a good look at you will still figure out that you're not exactly normal.

Then again, if you travel forwards a few hundred years, you could do a good impersonation of a homeless man. Come to think of it, you don't have a home in your intended destination anyway, so it wouldn't even be pretending!

[Power roll: 3]
[Precision: 6+1]

Now a bit more familiar with how to work this crazy time machine, you nail your mark, landing in New York City on exactly the date you wanted. That done, you immediately set to work looking for a gun.

[Shopping: 3]
Uh... maybe you could go door to door asking the local civillians if they have any guns to sell to a beaten up looking homeless guy? It's not like they might feel threatened, right? Or you could probably borrow a few from some local gang or the police... they have so many they probably won't mind...

Vash Aarons:
[Endurance: 3]

It doesn't feel quite as cold as it did a few minutes ago... then again, maybe you're just getting numb.

[Power: 5+1]
[Precision: 3+1]

Shooting yourself once more with your special time traveling bullet, you find yourself on a nice hot beach in Tahiti, and waste no time lounging about in the sand and enjoying the concept of not freezing to death. Ah...

318
Roll To Dodge / Re: Roll to Time Travel, Turn 2: Street Brawl
« on: January 14, 2013, 08:53:48 pm »
Alright, update coming tomorrow, I've just been a bit busy the past couple of days.

319
"Hang on Milno, let me take a look at that, maybe there's something I can do."

Examine Milno, DON'T do anything yet.

320
Roll To Dodge / Re: Roll to Time Travel, Turn 2: Street Brawl
« on: January 12, 2013, 03:51:32 pm »
((They're pretty easy unless you're aiming for something very specific, it's just that a lot of people have had really bad luck with them so far.))

321
Turn 2:


Carmen Sandiego:

[Hiding place: 1]
Deciding to go with the hide in plain sight idea, you go ahead and park your helicopter over the city, descending onto a low rooftop via rope ladder.

[Population reaction: 3]
A crowd is starting to gather on the street below, gaping at the red helicopter flying overhead. Well... so much for subtlety. At least nobody actually saw you personally.

[Timeline effects: 5]
Not that you'd know it, but miraculously, there's no mention of this incident in any newspaper or anything, leaving you free from any possible time-travelling pursuit... at least for now. You may want to do something about the chopper though.

April Eploc:

[White guy dex: 5]
[Black guy dex: 3]
[White guy strength: 1]

As the black guy tosses a punch, the white guy weaves aside, latching on and trying to throw the other man to the ground. However, that attempt is laughably poor, as his opponent doesn't even seem to notice, instead opting to just try for an elbow to the head.

[Black guy dex: 2]
[White guy dex: 6]

However, his clumsiness accomplishes what the white man's strength could not, and after overbalancing and tripping, the white man is once more on top.

[White guy strength: 6]
[Black guy endurance: 5]

A resounding crack echoes through the street as his fist connects solidly with the black man's face, breaking his nose and leaving a black eye. However, far from disabled, his opponent merely laughs.

"Is that the best you can do? Come on boys, get him!"

[Backup roll: 3]

Another man, this one armed with a metal pipe approaches, ready to strike.

[FINISH HIM: 2]

Deciding to ignore the downed man, the white guy instead opts to defend himself against the black guy

[Pipe-wielder dex: 2]
[Still un-named white guy dex: 4]

The new arrival goes for a swing with his pipe, but the lone white man dodges and grabs hold of his opponent's weapon, trying to pull it away.

[White guy strength: 5]
[Pipe-wielder strength: 2]

Success, he grabs hold of it easily, disarming his opponent and gaining the weapon for himself. Not satisfied, he goes for an attack with his new weapon.

[White guy dex: 3]
[Disarmed guy dex: 2]
[White guy strength: 5+1]
[Disarmed guy endurance: 6]

Not the best swing, but thanks to an even worse dodge, a second solid crack echoes through the alley, as the black man staggers back, clutching his shoulder.

[Sneak attack: 6]

However, this moment of triumph doesn't last, as the white man's original opponent got up during the previous exchange and tackles him from behind.

[White man reaction roll: 6]

Instead of going down hard, the white man somehow manages to roll and toss his attacker off of him, even retaining his weapon in the process. (Seriously, what's up with this guy?)

[White guyNinja dex: 4]
[Attacker dex: 5]

Alice closes her eyes involuntarily as that deadly pipe swings forwards one more time, but a WHOOSH indicates that the assault just barely missed.

[Black guy 1 dex: 5]
[Black guy 2 dex: 6]
[Ninja White guy dex: 2]

Realizing it might be a good idea to actually use their superior numbers, the black men team up to grab the white guy, easily pinning him down. One of them snatches back the pipe, preparing to swing. In desperation, the trapped man calls out to the others watching.

"Don't just stand there gawking like morons, help me out a little!"

[Backup: 6]
The entire white half of the crowd surges forwards, out for blood of the two black attackers. In turn, they cry out for help.

[Backup: 2]
Deciding it's better not to get involved, the black portion of the crowd instead scatters, leaving the two black men to fend for themselves.

[Black man 1 dex: 2]
[Black man 2 dex: 2]
[Mob pursuit: 2]

After a bit of a false start, both men start running, and the crowd gives chase.

[Black man 1 dex: 4]
[Black man 2 dex: 3]
[mob pursuit: 5]

It's not looking good for the two men trying to flee, as the crowd is slowly gaining.

[Black man 1 dex: 1]
[Black man 2 dex: 6]
[mob pursuit: 3]

One of them puts on a burst of speed, managing to outdistance the mob. However, the other one trips, and is soon surrounded by the crowd.

[Mob mercy roll: 2]

You can't even see what they're doing to him through the crowd of rampaging people, and judging by his screams, you decide you really don't want to.

Anyway, that was exciting. Now what?

Epaphroditos:
((Not going to require a roll for this, they're already in awe/terrified.))

At your words the people calm down a bit, with one of them addressing you.

"If you... say so. You're roughly ten miles away from Athens, which you can find by just following that road over that way. However, the hour is late, and we'd be interested in hearing your story. If you like we could offer you food and shelter for the night, if you'd tell us more about how you were sent here."

Well, you really don't feel like travelling at night, and it's getting close to sundown, so this could be a nice opportunity... but then you'd have to come up with some sort of story as to why you ended up here... it's rather unlikely that you'll be able to hide your ignorance of current events, and you have no idea what Athens looks like at this point in time.

Ryan Mason:
Out of curiosity, you examine the crate where you found the time machine originally, seeing it (or technically an earlier version of it) there. You then decide to take it and time travel back to the present/future/whatever you should call it to see what happens.

[Power: 2+1]
[Precision: 4-1]

Warping back to when you found it, you see your past self looking into the crate, pulling out the time machine, even though you took it?

[Baton "will": 5]
One of the batons you're holding along with the one your past self is holding flickers for a moment, but otherwise seems stable.

Then your past self sees you.

[Reaction: 4]
Recovering quickly, he glares, saying in a low undertone "There had better be a very good explanation for this. Start talking."

((Nothing particularly FUN yet, you got a couple of lucky rolls.))


Jack Robson:
[Town guards roll: 1]

With no guards whatsoever, you easily get away, and decide to dirty up your clothes a bit to blend in somewhat better.

[Disguise roll: 2]

However, you just can't bring yourself to actually tear up and abuse your clothes like that. After all, it wouldn't do to make a bad impression, you could give time travelers a bad reputation!

Vash Aarons:
[Endurance: 1]

Brrrrrrrrrrrr, despite not being out here for terribly long, you're pretty sure you have hypothermia. Fortunately, a trip to Tahiti could definitely fix that!

[Power: 1+1]

Seeing your lucky time-travelling bullet respawn, you fire it at yourself, and... nothing happens. Crap.

((Wow, so unlucky.))

322
Forum Games and Roleplaying / Re: The Starborn [Xenofiction?]
« on: January 11, 2013, 05:32:12 pm »
Actually, I'm pretty sure religion is mostly positive, it's just that the negative examples with people saying/doing cruel things in the name of their religion is what'll make the news.

And for the record, GWG is right, the Elisha incident with the bears is old testament. (And if you want to actually debate the various stuff that happened in the Old Testament, I'm willing to talk about it, but I assure you it would derail the thread HARD.)

323
Yeah, I know. It's just that causing time paradoxes is roughly the equivalent of casting random magical spells on yourself. Sure, things can potentially work out... but do you really want to take that risk? Anyway, turn will likely come later tonight or tomorrow.

324
I have to say, I really wasn't expecting people to make their own time paradoxes by the second turn...

325
Oh, and by the way, regarding timelines, they're usually pretty durable. For instance, even if you sacked the US government, M. Oron would likely still develop his time machine, assuming that something else took its place with reasonable efficiency. If you sunk Columbus and other ships headed to America, you'd delay European colonization of the US for perhaps a century or so, which would severely stunt US power, as they wouldn't achieve independence until perhaps 1850 or so... but M. Oron would still exist, and he'd still build those time machines. Really, you can get away with anything up to nuking half the continent without worrying too much about that sort of thing.

Of course, there's always future societies and what amounts to time cops from them who might take note and come after you...

326
Roll To Dodge / Re: Roll to time travel
« on: January 10, 2013, 12:07:45 am »
Turn 1:

Note to everyone: In the future, please specify just how precise you want your jump to be, as that can make the difference between an annoying, if non-fatal setback, and being sent who knows where.

Carmen Sandiego:

[Power: 1+2=3]
[Precision: 4-1=3]

You make the jump, though a power fluctuation makes your targetting a bit unstable, and you find yourself arriving about a month earlier than intended.

[Luck: 3-1=2]
You find yourself hovering over empty countryside, though you can see a city in the distance. How will you proceed? It seems that nobody's really gotten a good look at you yet, but the helicopter is your main mode of transportation, and it's obviously futuristic compared to the stuff of the 1920's, so actually using it could make quite a stir...

April Eploc:

[Destination: 1873]
[Power: 6] (Precision is not rolled for random teleports)
[Luck: 3-1=2]

Congratulations, you are now in 1873, as your PDA tells you. You seem to have jumped into an alleyway of some sort, and a quick glance around confirms that you are indeed within a city. It's roughly mid-day (and dreadfully hot out), with various people walking around outside the alley, both a mixture of white and black, though the former seem to shun the latter (with the occasional exception). A black person bumps into one of the whites, perhaps on purpose? The white guy definitely takes offense, calling the black guy a certain word beginning with N... and gets a fist to the face for his trouble, starting a full-fledged fight between the two.

That said, the various people in the street have gathered around to watch, and there's a good chance this could erupt into something even more violent. Sadly, the only exit out of the alleyway seems to be through the melee, so you'll either have to wait for it to pass, intervene, or just try to sneak through before anything more serious happens.

Epaphroditos:

[Destination: 1440]
[Power: 3]
[Luck: 6]

You quite abruptly appear in front of a group of peasants, who react via a combination of awe and terror, exclaiming about the bright lights that accompanied your appearance. Fortunately they still seem to be speaking greek, informing you that you must be still in your home country, fortunately. It would be little trouble to convince them in their state that you are some legendary wizard, or perhaps an angel sent to test them, but is that the path you wish to take?

Ryan Mason:

[Power: 6]
[Precision: 6]

You appear in the basement on the previous day, or at least so the time machine you have claims. A quick glance around confirms that it is indeed the basement of your lab at the university. You idly wonder who you replaced, but decide it isn't terribly important, surely you can find out later, and it's not like they'll know you're responsible.

[Luck: 1]
"Hey Ryan, come on and help me take this railgun down to the basement, we don't want a repeat of last time.", a familiar voice calls out. You recognize it as Mike, one of your colleagues, a rather excitable fellow who's prone to... unfortunate reactions when sufficiently surprised.

"Alright, alright. Just let me get back to my work after this.", your own voice calls out.

Ah, crap. You suspect you can convince yourself of what really happened without too much trouble, but Mike on the other hand would probably panic and call security if he saw your past and present self at the same time. And if security saw the two of you with that railgun still in one piece... yikes.

Now what?

Jack Robson:
[Power: 3]
[Precision: 1 + 1 - 1 = 1]

You lock in your destination, planning to invest in the oil fields and make a fortune... wait a minute, where are you?

[Luck roll: 2-1 = 1]

You're obviously at the edge of a small town, with a large fire burning in the main square. Screams of pain alert you to the reason of said fire, there's a mob burning someone to death, yelling something about a witch along with other words you'd rather not repeat. A quick glance at yourself and the crowd makes you realize that your clothing is far from normal in this day and age, which makes you stand out more than you'd like...

[Mob perception roll: 2]

Fortunately, nobody notices you yet.

Vash Aarons:
[Power Roll: 2+1]
[Precision Roll: 4 - 1 - 1]
[Luck: 2]

You time-warp into the middle of a snow-storm. You're only dressed in a light jacket, but it's at least 10 degrees below zero out here. Great...

[Perception: 5]
You can spy a tower of some sort roughly a mile away. Make a run for it, or try shooting yourself again and hope for a warmer climate next time?

327
Forum Games and Roleplaying / Re: The Starborn [Xenofiction]
« on: January 09, 2013, 02:32:57 pm »
So obviously to make everyone happy, the AI is Chief Indiana Vader, and carries a whip and a lightsaber while wearing a fedora and a suit of power armor.

328
Roll To Dodge / Re: Roll to time travel
« on: January 09, 2013, 02:28:26 pm »
Alright, player applications have been selected and added to the OP. If you were lucky enough to make the cut, please review your application for any changes I made to your extra features, if you have any objection, please let me know and we'll try to work something out.

Aside from that, please just post the date and location of your first attempted time-jump, and we'll get started.

329
((Just make sure you turn the kinetic amp off BEFORE you facepalm.))

330
Roll To Dodge / Re: Roll to time travel
« on: January 07, 2013, 10:53:12 am »
48 hours left for sign-ups, since I'll be mostly away tomorrow.

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