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Messages - Nandorianen

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If I may sum up complaints about migrants in general, migration feature seems to be considered broken in few distinct areas.
1. It disrespects population cap set in .ini. Since this cap, if I am not mistaken, is made specifically for migrants and not for children, it would make sense that it would work for migrants. But it doesn't.
2. Quantity. They are coming too early, too many total, too many at once, etc.
3. Quality. They are coming with useless/unrelated skills. Their skills are too high.
4. Age. They are also too old to be adventuring, but bring dwarves too young to be adventuring with them (children) to balance it out and make it even more ridiculous.

Since there are dozens of this threads already and all this problems have been discussed countless times, may I suggest that we just put a request like "Migrants moddability: limits, skills, age" up for voting? There are few migrant-related requests already out there, but they describe only part of the problem, so maybe more complete list will get more votes and get Toady's attention.
I'm pretty sure that making these values moddable in .ini to some extent is a very basic piece of work. I think we can live with something like crude hard caps (max X migrants per wave, max skill-level X, max age X) for now before Toady can address this with more care and make it dwarfy and procedurally-generated, don't you think?

Please excuse me for my english if anything wrong, I am not a native speaker. And, possibly, for not knowing some of the customs here.

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