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Messages - Rabid_Cog

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136
I have to say, I was never particularly fond of the series, but I love Aurora so I'll give this a whirl.

Can I be the squadron leader of the 3rd Viper Squadron?
Name: Vincent (Vince) Miller
Callsign: Rabid
Got his position and rank only because politically connected daddy (who is now dead) pulled some strings. The military didn't want to station him anywhere he could do any real damage, so they stuck him on the Artemis (missed the Galactica posting only because they were afraid he might scare the tourists). Absolutely terrified of the idea of going into actual combat.

If you are randoming the starting skills of the pilots, make mine the lowest (or close to) piloting skills with good political skills.

137
Other Games / Re: Drakefire Chasm: The Dragon Goes "Omnomnom"
« on: September 20, 2012, 08:18:22 am »
I got a green dragon to the final level by basically playing it as a spellcaster (no str skills). Unfortunately, I had little in the way of aoe having taken line breath. The last room just put a hurting on me, my breath unable to 1-shot anything and the gas cloud (my only aoe) being piss weak.

138
Other Games / Re: Drakefire Chasm: The Dragon Goes "Omnomnom"
« on: September 18, 2012, 12:45:28 pm »
Don't get discouraged too fast. The immediate start is actually one of the most difficult places in the game as your freshly hatched dragon gets swarmed by everyone and the kitchen sink. It is in fact quite possible to be completely screwed from the start.

Just start over until you start in a corridor and figure out which attack to use on which type of enemy (this is one part of the game I actually rather dislike, rock/paper/scissors does not make for a good roguelike).

139
Other Games / Re: Space Sandbox (version Sep 14, 2012)
« on: September 16, 2012, 05:53:13 am »
Since the swarm is organic, ordinary metals like Iron would be of little use and making steel would be too difficult. Instead, certain rare minerals/chemicals would be used to improve Swarmies when they ingest it.

How about this:
Every planet has between 0 and 2 random boosters that improve space swarmers with armor/speed/damage/whatever.
These boosts can be as simple as mountains or planets with red/yellow/purple/green/etc. dots. The dots are harvested with a third button that makes the swarm mine that segment. Mountains are mined first, then the planet. This has the added advantage of letting you choose which mountains you want to flatten.
The minerals are fed to the space swarm using tentacles, just like water.
Initially, stacking could be disallowed, but later upgrading the same swarmy with different minerals could have interesting effects.

Then you would choose which planets to attack not only based on water/defence, but also based on which rare things they have.

140
Other Games / Re: Cogmind (new sci-fi RL from the creator of X@COM)
« on: March 30, 2012, 09:31:17 am »
As much as I'm anticipating the completion of X@COM, Cogmind just has so much promise! The whole concept behind it seems, at least from what I've seen, completely original.

Leaving it as it is, however, seems to be a bit of a waste of its potential, as much fun as it is. Feels as if it needs another dimension to it.

Ideas for features once you are happy with it as it is and done (bored) with working on X@COM:
-New terrain: Tougher/softer walls and ground with effects? Like an acid lake that can be crossed without damage by hovering and flying, or different terrains with different speed modifiers depending on propulsion type.
-Consumable items: Items used directly when picked up or need a specific utility part to carry around (backpack?). Not repair kits, rather something that upgrades a part, changes a slot or gives a temporary bonus to accuracy/speed/resistance.
-Crafting: Not of parts (which would be boring and unnecessary), but what about robots? Have the correct utility part and the right parts in inventory and you can strap them together to create your own pest/serf/warrior/whatever that wanders around.
-Specialist Slots: Projectile (Matter shooters), Energy (energy shooters) weapon slots; Articulate (legs/flight), Fixed (wheels/treads/hover) propulsion slots; Electronic (Targeting computer), Mechanical (Weight Distributor) utility slots; Inductive (Ion Engine?), Reactive (Nuclear Engine?) power slots. These would be in addition to normal slot types, just further restricted.
-Extra Slots: Certain parts could give additional slots, but be themselves vulnerable to getting shot off (in which case anything attached to it drops on the floor). Could give specialist slot types.
-Melee weapons: Not necessarily range 1, just really short range (1-4) but use no matter and produces no heat. Both as backup weapon and just because running around with 4 chainsaws sounds like fun.

Sorry, I can be a bit overcreative sometimes.

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