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Messages - Rabid_Cog

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16
Well now. This is interesting. Too bad we've already wasted 3 questions, but I suppose it can't be helped.

So, 17 to go. Any ideas? Note that he is not required to answer honestly, so the manner in which he answers is probably going to be of more value than the actual answers. This, of course, means that yes/no questions will most likely be the least helpful. Still, I'm not sure I want to lose his contest. "King-rook split" sounds ominous... The King could represent the soul and the Rook the body, which means that this becomes permanent.

Do not let Sheograth know that you've discovered a way to permanently kill Daedra.

I'm also sensing a problem: trolls will be able to propose questions and they will get added to the list.
Micheal, ignore all stupid and pointless questions!

17
Quote
GM Comment: The password/gondolier is not a Moon Logic Puzzle.

This means that either the password is obvious or we simply don't know the answer. I'm thinking option 2. Try the following 'obvious' solutions then call it a day (night).

for the most curious

for the most beautiful

18
Play With Your Buddies / Re: DERPA, a KSP Succession Game
« on: May 23, 2014, 10:02:00 am »
Have we reached the end of the cycle? How does the backup thing work?

19
Don't stab him! That won't end well. You lose to a Nix Hound, remember? And Fedoras don't normally exist in Morrowind.

Rather check out the immediate area VERY CAUTIOUSLY. Basically just get to the top of the hill and look around, back off the moment you see anything potentially hostile. After that, get back to some more password guessing, probably, or head back to civilization.

After that, for some reason I'm thinking we should be able to guess the password at this point. Just a hunch.

Quote
Unless the voices know something you don't...

What do we know that Micheal does not?

Spoiler (click to show/hide)

20
PTW

And posting so Djohaal feels less guilty about triple posting.

I'm seeing mods here that I have never really seen in action, its pretty cool.

21
I can fix that. Hold on a sec...

22
True. I wonder whether we should not perhaps be attempting to get in contact with these PCs, maybe pursue the friendship angle. PCs are suckers for quests and these seem to work together (remember the arena), so what if you send them all a message for a 'meet quest' to come see you at some specified location (and then stay there). This would be a major plotline for them, so their reward would not be monetary, but information/plot advancement. With Imare (I think thats the werewolf) helping you explain, it should (hopefully) not result in death by irritation.

I'm not going to go so far as advise this action in bold, merely put it up for discussion. It gives you time to practice some magic and grind up some skills without falling behind in the plot. Added bonus, if powerful PCs help you, that is far less burden of combat capability you need to carry yourself.

I have a theory as to why the PCs just stand there sometimes without reacting. Morrowind has a 'wait for x hours' function, remember? Just because a PC is skipping time, why would you be? I'm pretty sure if you had nicked them with a knife, they would have suddenly snapped out of it and drawn a weapon toot sweet. You can use that perhaps to get their attention when they are out of it like that. Just be careful you only do it with those that are relatively well disposed towards you (Imare, Awesomicus if you are brave, perhaps others later).

23
Perhaps I should explain. The plot doesn't stop because we decide to grind up stats. It is more in Micheal's favour to push hard despite possibly being underprepared rather than trying to stop to grind. Like I said, responsible grinding. We need to consider how much time we have to grind as part of the equation, because it is a factor.

24
Now I feel like a bit of a jerk for my previous (way long time ago) outburst. Sorry about that, guys. Let's say I was a spirit of chaos or something and leave it at that.

Something interesting that I've noticed: despite Morrowind being a game, this... adventure?... doesn't follow game-rules. That is why you can't 'game' the system. It follows narrative rules, with some game rules tacked on to keep it interesting. Okay, that makes little sense, but allow me to explain, after which its going to sound very obvious and I'm going to seem a dunce.

In a game, you tackle a big problem by preparation. You level up, collect all the possible bits that can help you, grind skills, etc. until you are strong enough to deal with it, which is why it is important to get stronger whenever you can - the game (generally) doesnt wait for you, the difficulty of the tasks you face are set, regardless of how capable you are of dealing with them. But on the flipside of the coin - and this is the bit gamers exploit - you dont have to wait for the game either. You can grind up capability and tasks become easier, so if you do all the correct tasks in the correct order, a gamer usually stays ahead of the curve and finds all challenges easy if not trivial.

Here, we follow the rules of narrative, where you deal with a big problem by, in a sense, charging blindly at it. Okay, not exactly. But in a game it is possible to play yourself into a situation where you are behind the curve sufficiently so that you 'lose'. That is not possible in a story based on narrative. How interesting would Harry Potter be if he reached the final face off with whats-his-face-that-must-not-be-named-except-it-doesnt-actually-do-anything and he learns that because he had elected to leave the magical doohickey behind in the first chapter or neglected to practice his spellcasting enough while running around on whatever errand he was doing he is now incapable of defeating his nemesis and dies quickly and quietly? No. Narrative means the hero always has a chance, however slim! And on the flipside, it means that whatever advantages the hero gains, he will never have more than a slim chance against whatever his enemy is because that would be boring.

This is where the tacked-on game-rules come in. Plot runs on narrative. The rest of the world runs on game-rules, which means cliff-racers, rats, Kagouti, Alits, all the other nasty things that can kill you will if you are dumb. Even a bunch of the plot characters will kill you if you are dumb. But you also get 'resets' if you die, (save/loading?) with some consequences to the narrative. Or something.

What does that mean for you, Micheal (and all the voices guiding his steps?) Don't think of this as a game. It doesn't follow gamey rules. Think of it as a story. Odds are that no matter how much Micheal trains and improves, it will be just enough to get him through the (plot) challenges that await him. Doesn't mean he does not need to practice at all, but he does not need to grind. We don't need to build up a base or practice up a bunch of skills or do anything in particular before we can take on the next piece of Plot, because advancing the plot (and practicing responsibly while doing so) will provide sufficient improvement.

I'm sorry to say I have no real idea about what to do next, but a few interesting bits the other voices (and Micheal too I suppose) can consider:

-Azura is the key to this. I have limited experience, but she seems to be a lot more involved in this world than in vanilla Morrowind. The question here is who was the 'We' that yanked Micheal into Morrowind in the first place? My money is on Azura.

-There is a connection between Azura and Celestia/Luna, but you've noticed this already. What if Azura is both Azura and Celestia, depending upon which world you are standing? Equestria or Morrowind? Like viewing a complex shape from different sides? Just spitballing here. Probably not technically relevant anyway.

-Perhaps we are approaching the pony angle from the wrong side. Micheal was aware of them before he entered Morrowind. What if he brought them in with him? Bits of his consciousness/memories/personality/etc. So far he has not been able to have a coherent conversation with them, it is as if they HAVE no base reality. Consider Awesomicus. He ignores the reality around him pretty much, but doesn't respond to references about a 'real' world either (I think). At least, he did not react to the 'questgiver' breaching the 4th wall and knowing about things such as 'fetch quests' and 'quest chains'. So who is he?

-Remember that Micheal himself technically has no 'real' world either (sorry Micheal), apparently. Based on the conversation with Vivec, it seems his memories of himself pre-Morrowind are 'false' in a way as they have no origin. So what exactly is Micheal? Human? Humans don't appear out of nowhere. A copy of a human? That seems more reasonable. But if so, who made the copy? And why? There are 4 or so potential Nerevarines in here already, why need another? Unless his arrival was necessary for them to arrive...

Heh. That's all I have. Pretty sure I've muddied the waters more than I've helped, but some reminding is necessary every once in a while.

25
Play With Your Buddies / Re: Let's Play: Darkest Hour
« on: May 08, 2014, 11:39:52 am »
There is only one solution. You must play as Zimbabwe and quietly conquer the entire African Continent while the rest of the world screws around with their little 'world war'.

On a more serious note, is it even possible to play as an african country? Could be a nice new angle, and the rest of the world should be too busy to interfere with your plans.

26
Play With Your Buddies / Re: DERPA, a KSP Succession Game
« on: May 01, 2014, 01:30:38 am »
I'm getting a Red vs Blue-esque vibe. Is it going to turn out Jeb is actually a computer program in an android body?

27
Play With Your Buddies / Re: DERPA, a KSP Succession Game
« on: April 30, 2014, 09:33:11 am »
I also unlocked BEFORE my turn but not after. Otherwise you have other people sort of deciding your next step.

28
Leaving aside the wisdom (or lack thereof) of 32-player multiplayer sex, I think multiplayer Cata is possible, even if it won't be pretty. The key would be order-queuing and safe mode. As long as safe mode is on for you, you can queue up commands, which are carried out as all players give their commands. The game basically goes at the speed of the slowest player. If you are out of safe mode, you can only queue up 1 command at a time. Seeing another player or perhaps just being attacked/closed on by another player obviously drops you out of safemode..

2 problems with this. Sleeping and reading, or any other time-consuming activity that requires very little interaction on the part of the player. I can't see any good way around that. All I can think of is that you simply man up and deal with it. Consider it the end of your turn when you go to sleep and wait for the other players to get on with it. Go make coffee.

Obviously this would not work for anything above 4 players, or it would become completely unplayable.

29
Play With Your Buddies / Re: DERPA, a KSP Succession Game
« on: April 24, 2014, 10:45:17 am »
I would prefer it if Genelock stayed alive. And perhaps left alone. I have plans for him...

30
Play With Your Buddies / Re: DERPA, a KSP Succession Game
« on: April 21, 2014, 08:44:48 am »
As long as they were collected in different environments, no problem. Even a crew report can be managed by removing it during EVA then storing it again, I think. But why bother when its easier to just transmit it home?

Nobody said you had to collect science on your turn. You can do whatever. The only stipulation is that you can only launch once. Besides, there is plenty of science to still collect on Kerbin itself, Goo and Science Jr can still used pretty much anywhere below upper atmosphere including all of the biomes. And with the science he has now, he can reach Minmus pretty easily. Hell, he could probably leave Kerbin SOI if he wanted to collect sweet sun science.

I just saved everyone the time of taking Science Jr and Goo readings of the annoying places.

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