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DF Modding / Re: [MODDING] 0.40.x QUESTIONS THREAD
« on: August 23, 2014, 06:37:33 am »
Well, I had a hankering to play Kobold Camp, and I spent the better part of last evening trying to make a version of the mod that works with DF2014. I got the thing working, but it includes many complex features that I don't want, and in my attempts to make the Kobolds primitive again I've broken them.
Mainly, I have broken the Kobold digging tool: the Shovel.
I have two entries for shovels in item_weapon_kobold.txt:
Standard:
Training:
Neither of these items seems to be created in any form. If I go to a carpenters workshop I'll see the other training weapons I've created, and if I go to the craftsbold's workshop I can see the other weapons I've given the [CAN_STONE] tag. The Entity_Default section for Kobolds includes both [DIGGER:ITEM_WEAPON_SHOVEL] and [DIGGER:ITEM_WEAPON_SHOVEL_TRAINING]. I'm stumped. Can't take these items on embark, can't create them, what's the deal?
Mainly, I have broken the Kobold digging tool: the Shovel.
I have two entries for shovels in item_weapon_kobold.txt:
Standard:
Spoiler (click to show/hide)
Training:
Spoiler (click to show/hide)
Neither of these items seems to be created in any form. If I go to a carpenters workshop I'll see the other training weapons I've created, and if I go to the craftsbold's workshop I can see the other weapons I've given the [CAN_STONE] tag. The Entity_Default section for Kobolds includes both [DIGGER:ITEM_WEAPON_SHOVEL] and [DIGGER:ITEM_WEAPON_SHOVEL_TRAINING]. I'm stumped. Can't take these items on embark, can't create them, what's the deal?
