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Messages - Voxel_Squid

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Other Games / Re: Planehacked Minecraft Revival: Vanilla 1.2.5
« on: April 07, 2012, 02:14:42 pm »
Hi, could I get a whitelist (IGN: Oedeios)? From reading this forum, I think DF players would be much more !!Fun!! to play minecraft with than those 12-year-olds on most other public servers.

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I have to object to the claim that choosing ASCII is a snob choice for everyone. I am a casual player, I usually don't embark on aquifers, I turn sieges off, set pop cap to 7, and otherwise evade nasty challenges of the game. And I am open and honest about this being my way of playing the game. How does this fit in with a claim that I choose ASCII for prestige reasons.


Thanks for pointing that out. Actually, now that I think about it, "prestige" and "snob appeal" might not be the best words to describe what I was trying to say. What I meant was that DF's image and culture is that of a game that is intentionally difficult and complex, and the ASCII graphics are a part of that. I guess Tarran's use of the word "flavour" is a better way to capture this sense.

My general point was just to say that this debate is really not about functionality/ease-of-use alone. People choose to prefer ASCII or graphics based upon many factors beyond functionality, including the flavour of DF and personally being used to a particular tileset. While I don't think that anyone can really make a convincing argument for ASCII based upon purely functional grounds, ultimately each player values different things in DF, and it would not be right for us graphical tileset users to say that our way is the "right" way only because it has better functionality.


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I don't think there is any point in arguing over the functional advantages/disadvantages of (faux)ASCII and graphical tilesets. This whole issue is a question of prestige vs functionality rather than just functionality alone.

It is a fact that it takes longer for the average person to become familiar with ASCII than a graphical tileset. However, the culture of DF is tied up with the ASCII tileset, being the default, "traditional" way to play DF. This, in combination with the longer learning curve of the ASCII tileset, gives it a certain prestige and "snob appeal." Although it is possible to come up with a few instances where the ASCII tileset is more useful/looks better than a graphical tileset, the real reason that people feel passionate about the ASCII tileset is the prestige factor.

To give a real world example, the relationship between Chinese characters and its romanization (hanyu pinyin) is very similar to the relationship between ASCII and graphics in DF. While it is universally acknowledged (and from personal experience!) that it is easier to learn pinyin than Chinese characters, Chinese characters are an integral part of Chinese culture and that is the reason why they are still used today.

At the end of the day, comparing ASCII vs graphical tilesets is like comparing apples and oranges. I think we should all agree that although ASCII is the most "dwarfy" way to play DF, it is not really designed to be the most user-friendly GUI. People who prefer one over the other do so for different reasons, not because they don't know what's good for them.

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