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Messages - GenJeFT

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106
DF Modding / Re: Black Powder Firearms
« on: June 05, 2012, 01:05:07 pm »
Is it just me or is anyone else having problems with FPS using this mod? My game is running at 10FPS with only 30 dwards using this mod. Usualy I have up to 250 dwarfs and I still get a minimum of 30 FPS.

107
DF Dwarf Mode Discussion / Re: Uh... what?
« on: June 03, 2012, 05:34:04 pm »
Actually, from some quick research, a crossbow could send a kobolt flying a little bit.

A kobold is smaller then a dog, so I am going to compare it with a European wolf which weigh around 38.5 kilograms. Which is not that much.

Kobolds would weigh less then that, how much less I don't really know, so I am going to guess they weigh around 22.7 Kilograms, or around the size of an 8 year old child.

I cant find any units for the force of a crossbow in metric so I am going to convert the weight to English.

A child weighs around 50 to 60 pounds. A cross bow bolt has the force of about 86.78 ft-lbs. So I think a cross bow would readily knock over a kobolt without much trouble. Depending on the bolt of course.

108
DF Dwarf Mode Discussion / Re: Human Caravan.
« on: June 03, 2012, 04:16:15 pm »
I have never had a human or elf siege at any point regardless of the number of times their caravans died.

109
DF Dwarf Mode Discussion / Re: Are crossbows still overpowered?
« on: June 02, 2012, 11:09:52 pm »
My marksdwarfs get almost 0 kills. They are just long range support for my melee dwarfs with run around with short sworts dismembering anything in their path... and suffering around 50% casualties in the process. But 4 to 5 dwarfs for 40 to 50 enemies (trolls/gobs) is a fair trade.

I don't consider crossbows and bows to be overpowered at all. It would help if the gobs and trolls would actually show up with armor.

110
DF Dwarf Mode Discussion / Re: Uh... what?
« on: June 02, 2012, 04:55:29 pm »
Its just a Superior quality crossbow and its shot by a competent marksdwarf. Nothing special.

Each arrow weighs slightly over 1L or whatever the unit of measurement is.

Don't see anything special. Must simply be that the kobold is really just that small.

It must be the bolt. The bone bolts don't cause it to slam into anything, but copper bolts do.

111
DF Dwarf Mode Discussion / Uh... what?
« on: June 02, 2012, 02:28:20 pm »
 This is new. I have never seen this happen before.



A Kobold propelled away by the force of an impact. An impact of a copper crossbow bolt?  :o

WTF is that guy shooting with? A hand held Ballista?

112
DF Dwarf Mode Discussion / Re: Human Caravan.
« on: June 01, 2012, 06:32:51 pm »
They all died. My hunters killed them  :o

113
DF Dwarf Mode Discussion / Human Caravan.
« on: June 01, 2012, 05:43:53 pm »
Well...

A human caravan came onto my map and got ambushed by a bunch of goblins, one trader and his wagon died.

Human guards killed the goblin bowgob ambush but now now the entire human caravan is in a tantrum spiral and wont do anything.

So should I kill them? Or should I let them stay and act as bait?

114
DF Modding / Re: Black Powder Firearms
« on: May 30, 2012, 10:26:01 am »
I can wait, I have been to busy to play the game much lately anyway.

115
DF Modding / Re: Black Powder Firearms
« on: May 29, 2012, 07:05:15 pm »
Does this work with the latest version of dwarf fortress?

116
DF Dwarf Mode Discussion / Re: A distinctive lack of aquifer.
« on: May 28, 2012, 09:44:19 pm »
Ive had this problem as well, I deliberately placed fortresses on aquifers there was none. I have yet to see any aquifers at all.

117
DF Dwarf Mode Discussion / Re: Fill Pond Broken?
« on: May 14, 2012, 04:04:46 pm »
Stops babies from being born if the population limit is set to 0 as far as I can tell.

118
DF Dwarf Mode Discussion / Re: Fill Pond Broken?
« on: May 14, 2012, 03:59:54 pm »
I know two waves are hard coded and that's fine, but how do I stop the rest of the immigrants and still have families? Ive searched the forums and cant find anything.

119
DF Dwarf Mode Discussion / Re: Fill Pond Broken?
« on: May 14, 2012, 03:57:35 pm »
I don't have that problem. The problem I have is that I want to run a generational fort, start with the starting 7 and only grow via reproduction. But I cant figure out how to stop immigration.

120
Has dwarf therapist been updated yet?

Also, how do I update my old saves?

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