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Messages - Tsuchigumo550

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196
Roll To Dodge / Re: Perpublicon: Round 1: Toaster Vs Tsuchi
« on: January 15, 2014, 06:24:03 pm »
Hopefully, that's the words I was looking for. If so, SEND THE ELECTRIC VENGEANCE! If not, watch them float.

197
Am I the only one that dosen't think that way? In a strategy game like that, I'll hound the hell out of the weaker player, especially if capturing their stuff has rewards.

Oh, and I'm kinda inspired to write some ideas down. PREPARE YOURSELVES.

Megaman, especially the GBA games, had a mechanic where playing certain ways changed you into new forms.
So... I kind of want to see an engine based around cyber-combat, but each character is highly adaptible.

For instance, I start off with Battle Program Jane.

Each program starts with various attributes or whatever, like basic character creation. Battle Program Jane mostly uses guns and ranged tactics.

Lets say I want to add some conditionals now. Jane gets hit pretty hard by Sir Knight the Adblocker. But, that was a melee attack that did a lot of damage, and suddenly, Jane starts changing. Her program tells her to shift to new subroutines, and suddenly, she becomes a lot more apt at melee while losing her ability to grasp and use things such as guns.

Changing too much, especially through conflicting swap subroutines (get heavily damaged by melee causes change, deal melee damage causes change) will cause damage to you. After a turn of staying the same, you won't take damage from another shift. Lets say Jane, who is now Barghest Jane (good at melee, dog-like, big claws) deals a lot of damage to Sir Knight the Adblocker. Her programming tells her to shift back to normal Jane, which dosen't cause damage. Sir Knight isn't dead though, and immediately causes Jane to become Barghest Jane, dealing extra damage.

---

Alternatively, a Custom Robo-like game where you start with a basic battle micromecha/program, and can have multiple setups:

Again, we'll use Battle Program Jane. This time, she's balanced all around, her weapons are the Rifle, Mines, Helo Drones. Her legs are Skate legs. ((Rifle is high power but slow and easy to miss with, Mines are... mines, Helo Drones follow a nearby enemy slowly and fire weak bullets. Skate increases run speed and ability to turn while still running, but reduces aerial ability significantly.))

She's programmable to have three "triggers". Triggers are events and then a word that gets added to some or all of Jane's setup.
Using Barghest again, lets say she takes a certain number of hits from ranged weapons. She adds Barghest to her Skates, her Drones, and her Rifle. Even faster on the ground and able to take leaps across wide areas from skating, much quicker drones, and a rifle with a bayonet, she's ready to now counter a ranged user and punish them up-close.

Now let's use something like Fae, whenever Jane is knocked down from a melee strike. Fae is added to her core, her Rifle, and her Mines. She's now able to glide in the air thanks to fairy wings, her rifle's shots are slower and home slightly, and her Mines have a much taller blast.

The last word is Witch. Whenever Jane is below 20% HP and isn't in another form, she gains the Witch token for her Rifle, her Skates, and her core. Her rifle now slows anything hit by it, her Skates allow her to dash in the air along the sky as if it were the ground (falling slowly), and she now emits a dark aura whenever knocked down. The aura damages and slows anyone caught in it.

---

Something like that could be really fun in an arena setting. You've got no idea what anyone's triggers are, but you still have to kill them. None of the triggers easily allow for self-triggering.

---

A third idea is that these "triggers" are automatic, but can also be triggered manually at the cost of some affliction. Let's assume it's a cyber-dungeon crawler, and Battle Program Jane is in a fight with some viruses and needs some extra power. She could activate Barghest, but doing so would cause blindness for as long as the form is up. She can attack normally via smell, but is unable to react to incoming attacks.

198
...
CORE.BARGHEST INITIATED
REACTORY CODE ENABLED


As armor shifts about, Marzi-Chan undergoes a strange transformation as a disembodied voice spouts useless information. Her blocky armor falls apart, revealing a smooth, black, lattice-pattern shell underneath. Thin cables sprout out from these shells, giving an almost hair-like look. Marzi-chan's eyes turn blood red, and her helmet sprouts a multitude of the black wires. She emits a growling noise as the wires coil into what looks like ears... In fact, she seems to have a tail too. Very... dog-like in nature.

Normalcy rewritten. Barghest online- ver1.02.b
Growling, attack the Fodder Junge!
I claim this one! Focus on the others!



((I decided to take Marzi-chan's eye changes to a whole new level. She's now- temporarily- based around a Barghest. This is entirely aesthetic, but I like the idea of her as an adaptable program that changes based on stimuli.

So now, she's competitive, ruthless, and dog-like. Outside of combat, she'll retain a little of this (while still being mostly Marzi-Chan), given enough time, she'll return to normal.))

199
General Discussion / Re: Sexuality: The pollening.
« on: January 13, 2014, 09:02:21 pm »
Enough pandering, you're only feeding the flames!

Spoiler (click to show/hide)

200
Roll To Dodge / Re: Traitor!
« on: January 13, 2014, 09:00:48 pm »
I still don't think I've got all the actions. Hrm. Well, I'll wait until tomorrow to start sending PMs, as it's late now and Monday... is monday.

201
Roll To Dodge / Re: Perpublicon: Round 1: Toaster Vs Tsuchi
« on: January 13, 2014, 08:18:25 pm »
6,29 why not

202
General Discussion / Re: The Insane Physics Thread.
« on: January 13, 2014, 07:41:50 pm »
what if pluto was reinstated as a planet, and it's ego swelled to the point where it had the gravity of, say, jupiter

this enrages the other planets, especially Jupiter, who becomes superdense with angst and becomes a black hole of sorrow

how quickly do we all die

203
General Discussion / Re: Sexuality: The pollening.
« on: January 13, 2014, 06:59:18 pm »
I guess I'd be a 1, at most a 1.5?

Currently, anyway. I'm big on "experiences shape psychology", so I could see a future me going as far as 2. Maybe 2.5 if there's some part of me I don't know yet. I still think of myself as a 1.

204
Roll To Dodge / Re: Perpublicon: Round 1: Toaster Vs Tsuchi
« on: January 13, 2014, 06:26:52 pm »
ATTEMPT TO PARRY WITH SWORD.
NO
THROW SWORD AT TOASTER.
either i die or i die epicly

205
Roll To Dodge / Re: Perpublicon: Round 1: Toaster Vs Tsuchi
« on: January 13, 2014, 05:32:52 pm »
ATTEMPT TO PARRY WITH SWORD.
either i die or i die epicly

206
Mega Mawile is so good. It can't be poisoned, which often lets it come in versus a setup team, and huge power + it's movepool means the only definite counter is a complete anti-phys one.

207
General Discussion / Re: Food Thread: Just Add Water
« on: January 12, 2014, 10:20:27 pm »
Chemical? Erm... no?

You put whatever spices you want together, cut as much of the fat as you possibly can then slice into strips, then let soak. And by soak, I mean like two days minimum.

Then you dehydrate it, slowly, and then eat delicious meat sticks.

208
General Discussion / Re: The Insane Physics Thread.
« on: January 12, 2014, 10:04:19 pm »
The idea is that they would have a secondary movement system allowing them to move faster than a tank across flat concrete, and be able to climb uneven terrain and cross shallow water more easily than a tank would.

Meaning, they should have at least tank speed and a half in urban enviroments and be able to move at least half tank speed elsewhere.

This is assuming "heavy tank" speed, so a lighter tank that's faster than other tanks isn't baseline.

Let's assume we're using mounted weapons- no arms. Less actuators. Sag weight could be a problem, so let's also assume that these are drones rather than human piloted and the "core" contains only the control software and the ilk, and therefore, the entire build is basically legs.


209
General Discussion / Re: The Insane Physics Thread.
« on: January 12, 2014, 09:10:25 pm »
I wonder if there's a way to calculate how much energy it would take to run a mecha for a mission time of say, an hour, if it would be possible with anything but nuclear, and what kind of hellish weight it would have assuming:

The mecha stands at about 5 meters tall.
The mecha uses some sort of modified bipedal movement system, allowing it to move faster across flat terrain using wheels or skates
The mecha is unarmed/unloaded
The mecha is able to fit within the space of two lanes of highway cleanly
The mecha could be powered by some sort of system able to fit on it's back not accounting for more than 40% or weight
The mecha can utilize materials such as carbon fiber, fiber optics, and technology such as flywheels, but the outer armor must be tank-grade metals

There needs to be more data than that, obviously, like projected weight of parts. I'm sure there's a game out there that says something or someone has a good guess as to what everything weighs.

210
General Discussion / Re: Food Thread: Just Add Water
« on: January 12, 2014, 08:54:32 pm »
I love me some home-made jerky, deer is the best.

I also love jerky eye-wateringly spicy with hints of soy.

I love soy sauce way, way, way too much.

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