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Messages - Tsuchigumo550

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586
I'm considering doing a percentage-based Front Mission style RtD engine, because Front Mission's plots are deliciously deep.

And mecha. Perfectly sized mecha. Metal coffins wired with electronics and servos. And big guns. About 5m tall.

In the story, tanks are about as equally effective. In FM1, it's heavily implied- and later confirmed- that the OCU was beginning to take victories mostly due to their tanks and not the wanzers (mecha).

587
So, I found there's this and I'd like to experience the whole "Strinke Witches Almost But As An RtD" without actually running it as I wouldn't really be able to.

If I ran anything from what I found on that website, it would likely be Crab Truckers.
Spoiler: Full Name (click to show/hide)
in case "crab truckers" isn't unique enough...
Mainly because I have more d8s than anything else, and the idea of crabs as truckers makes me laugh.

588
((I dun have it. Unfortunately, all we have at my school is a Counsellor and a Tech teacher that doubles as the medic for the school.))

I've never been diagnosed with anything, but there's something off in my head. Then again, who dosen't? Best case scenario, I only have severe dyslexia with strings of numbers above 3 characters long.

589
Now I want to do an PvE based on randomized guns...

But how do I make that fit with the whole "inheritence" theme?

Hmmmm...

HAHA. AHAHAHA. HA. HAHA, HA. WAHAHA? WAHAHA.

You somehow wind up in a super-soldier program. They inject two genetic slurries into you, mutating you and giving you great powers (read the post just before this one, about monster-people-inheritance-games). You're then handed a random gun, a randomized armor kit, and three random equipment items.

You have to work with some other people, and defeat waves of increasingly difficult enemies. Each wave that's defeated grants a level up and a modifier to one of your things, if a player dies/another comes in, they are made to match the level of the highest player, waves always match highest player level.

Player stats are simple:
VIT: Points here increase maximum health.
ABI: Points here increase maximum mana/ability points.
EVA: Points here affect how easy you are to actually hit.
---
Guns have various stats:
Damage: HP damage dealt upon a hit.
Accuracy: Affects at what range the gun is effective as well as it's overall accuracy.
Fire Rate: Affects how many shots you can fire in a single turn.
Magazine: How many shots you get before needing to reload.
---
Armor have these stats:
AV: Armor value. Takes over for HP, when depleted, the armor is broken.
REG: Regeneration, if applicable. If the armor is at full AV, it heals you for 1/2 the REG value.
WV: Weight value. Affects EVA. Higher values mean heavier armor, meaning less EVA. A value of 1 is the weight of cloth, which increases EVA by one point. At 2 and above, EVA is unaffected or reduced.
---
Equipment is always a medkit or a grenade.

590
I kind of want to make a game that utilizes an inherency system. You live in a world where humans are extremely rare, evolution and cataclysm causing monster people to be much more prevalent. Any existing or mythological creature may be used, for instance:

My adventurer's father's parents are a Lamia and a Salamander. His mother's parents are a Fire elemental and a mage.
Choosing inherency, his father takes to the Lamia more and his mother takes to the Elemental more. My adventurer takes to his father more.

My body most closely resembles that of a Lamia, although I also have scaly arms and the ability to create fire from vents in my scales. I'm adept with both combat and magic, having high natural ability with fire magic and the indomitable spirit and strength of the Salamander, although my magic side is much more reliably powerful. Water and cold are very dangerous to me, as water heavily weakens me and cold saps my strength (I'm also cold blooded, and lose power the lower my body temprature drops). My scales aren't particularly armored, especially due to mage heritage.
---

People will likely have boatloads of power, and I'll assign stats less on balance and more on sense.
If the stats are Attack, Defense, Magic, Resistance, Speed, and Evasion, on a 1-8 scale (1 worst, 8 best) (1-12, actually, with level ups)

my example would have:
ATK: 5 (Average or better)
DEF: 3 (Somewhat lower than average.)
MAG: 7 (Very high for starting classes.)
RES: 7 (Also very high, magic resistance is high.)
SPD: 5 (Speedy, though not as active as previous gens)
EVA: 6 (Quick to escape, with snake slithering.)

591
I wanted to be a Dancer with a sword, but since this is an Arena, everyone's internal guidance system would immediately label me with a big, red "KILL HER" sign.

Spoiler (click to show/hide)

592
Life Advice / Re: Life is pretty shitty right now
« on: November 24, 2013, 07:14:23 pm »
I had this happen to me recently, however, I'm unsure if what I'm afflicted with is true depression or just bouts of hormonal rampages, as it's not constant and comes in bursts rather than all the time, the most recent being the worst (I sought nothing but being alone or with close friends, wanted nothing to do with being at home as it annoyed me, didn't care about classes or what was going on, was extremely tired, etc.)

There's not a lot to do- I could say it gets easier to recover once you've started, but it's incredibly hard to get started with recovery without a real shock or strong reason. Doing something calming- personally, I spend time with close friends or do something active- I'm not physically fit but sitting around watching TV or sleeping, while relaxing, does NOT help.

593
Roll To Dodge / Re: [OOC Thread] City of Secrets: A Magical Criminal RTD
« on: November 24, 2013, 06:31:41 pm »
As for the crime-team, I could see anyone on the bike using my place as a safehouse temporarily, as a hiding place, though the car would be much harder to hide.

594
A new Salad Fingers episode is out! (Warning: if you are young or something and don't know what Salad Fingers is, the episodes tend to be somewhat creepy (though humorous) and a bit gruesome.)

I told myself, "no, don't watch it, you don't want to"

then I watched it

I'm going to go... take a shower. maybe hide in a corner or something. Yeaaaah.

595
I kinda want to do a mecha-style plot-driven mecha RtD.

You wind up going into the military during peacetime, there's international trouble brewing but you don't believe it will ever really come to war.

You're dead wrong. The first six months of your job are easy- you're mostly used to pilot labor frames, when not training in the more complicated stuff. However, after that half-year, enemy sides start flinging accusations, no longer even trying to stay off each other's toes- war breaks, and fast. You're called out to an advance base- not frontline, as fighting is still spotted rather than full-on.

You'll be there for a month. You get to know the people around, especially those to be shipped with you at the month's end. About three days before reassigning, you're called out to intercept some strange radar signals...

---

I say plot-driven, however, players will be allowed to make choices. There will be some railroading, between choices, but in most circumstances any choice that isn't stupidly disruptive would be valid.

Mechas would be built by a Core Model, Weapon Systems, Equipment, and Mods. Parts will be upgraded if they survive a fight, up to 12 times.

Let's say I use the basic Locust and win. I can upgrade the Core Model or one of my Weapons. I choose to modify the Locust to be able to hold more weapons and name it the Locust-AS.

596
I'm building an "endless adventure" game based entirely on the town generator, a somewhat-weak-for-right-now dungeon generator, and an unmade monster generator of mine.

Attacks are declared, then all D8s are rolled. Higher number wins, defender counters if attacker failed by 2 or more.

On a 1, roller injures self, cannot act further.
On a 2-7, normal rules apply.
An 8 is a critical success, and an attack is applied based on weapon.

I have a sort of arena version of this worked out, with tons more classes.

597
Other Games / Re: Battletech campaigns & multiplayer (newbies welcome)
« on: November 19, 2013, 05:22:45 pm »
Joining 3025... or at least, going to try and get that knocked out today.

I'm on. Probably about to get crushed by another SOL member, but why not.

Feel free to attack me/ ask for attacks, I'm ready for this.


598
Other Games / Re: Battletech campaigns & multiplayer (newbies welcome)
« on: November 19, 2013, 04:04:03 pm »
Pretty sure I've got the very basics down, enough to function on a team maybe. Tried Princess, gave her an Assault class. The only Assault class.

I actually think she almost lost, though, because she was very close to losing her torso armor (1~5 left on each section). Had a four-way game, and set Spawn to N/S/E/W... not fun when Princess decided to set up shop almost directly on top of me.

A lot of what I know comes from that one video, the mechanics aren't completely alien to me. Had a catastrophic overheat on my very first go leading to ammo explosions, leading to pilot ejection. I'm getting somewhat better, just don't know -all- the fun tactics and things.

I'm also sort of interested in making maps, I've got a few ideas floating around my head from things like Front Mission Evolved (the antarctic mission was pretty sweet, admittedly) and Armored Core.

I'm also not messing with atmosphere or gravity yet because... yikes, special rules. I think. I don't want to invoke them if they're there, though I assume gravity just affects max jump height/movement over height.

599
Other Games / Re: Battletech campaigns & multiplayer (newbies welcome)
« on: November 18, 2013, 09:14:18 pm »
Playing around with MegaMek, to get a feel for the game.

Played a sample campaign, going to look at building a team. I already know I want to field an Archer, but not sure which one. I'll post ideas I had later on, I'm going to shoot for a 4000-4500 BV setup.

600
Other Games / Re: Battletech campaigns & multiplayer (newbies welcome)
« on: November 18, 2013, 08:10:45 pm »
Likely will, although I don't use Steam on my laptop. I'll be on at some point in the next few days, universe willing. Posted so this would appear in my inbox, as a sort of reminder.

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